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Famicom Fighters (Progress Thread) (Read 1046724 times)

Started by KingPepe2010, May 26, 2013, 09:08:14 pm
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Re: Famicom Fighters
#141  December 13, 2013, 03:21:49 pm
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Don't bet on Captain N at all, he hasn't appeared in any game.
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Re: Famicom Fighters
#142  December 13, 2013, 03:48:25 pm
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B-b-but it's Captain N. He is so iconic to the NES, that he does not have to appear in any NES game.
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Re: Famicom Fighters
#143  December 13, 2013, 07:43:58 pm
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Yea, captain N tooottaally made the nes what it is today. When I think NES, I think captain N. The fuck did mario and megaman do for the nes? Captain N's show totally saved the nes from being destroyed by the genesis.
Seriously, Captain N starred in a really shitty show and made Simon into a narcissistic prick and megaman into a big ol cunt. Mega fuck captain N.
Re: Famicom Fighters
#144  December 13, 2013, 10:54:27 pm
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Captain N starred in a really shitty show and made Simon into a narcissistic prick and megaman into a big ol cunt. Mega fuck captain N.
Yes, that's the reason WHY Captain N should be playable. As a parody character ala Fat MegaMan, that is.
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Re: Famicom Fighters
#145  December 13, 2013, 11:16:06 pm
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Ehhhhhhh, he still only has a gun, and a majority of nes characters have a generic projectile already. The only interesting thing he has is a controller that pauses time, and thats only super material. Also, pepe would have to do his sprites from scratch or make it similar to other characters. There is a lot more interesting characters and even joke characters that are actually in a nes/famicom game. (besides, punching mother brain from that show would be 10 times more funnier anyways.)
Re: Famicom Fighters
#146  December 13, 2013, 11:23:22 pm
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Random question: Why does Simon have a Somersault/Flash Kick?
Re: Famicom Fighters
#147  December 14, 2013, 03:33:02 am
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@Card Saga Wars Doraemon.: To quote myself from earlier from the guidelines:
Quote
References are fine though if they're not directly related to the character. (one of Simon's moves might seem a bit familiar to a certain Belmont's skill...)
Mainly me and Kabukiguy were trying to come with anti-air specials for Simon until we decided to do something like Richter Belmont's back flip and made it more...Flash Kick-y I guess you can say.
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Re: Famicom Fighters
#148  December 14, 2013, 04:46:45 am
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In that case, Mario's Level 3 could be the 1up cheat!
Re: Famicom Fighters
#149  January 15, 2014, 05:39:50 am
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oh god this took too long to come out I'm so sorry
https://www.mediafire.com/folder/2fv4yh43d5b6i/Famicom%20Fighters
Mirror Link: http://mcjimmy.piblu.info/files/Famicom%20Fighters%20%281-14-14%29.zip
Yup, the update is finally here after god knows how long. I deeply apologize, irl issues with me as well as other members made this took too long to come out.

Also another preview because why not:


Update Details:
Spoiler, click to toggle visibilty
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Last Edit: January 15, 2014, 06:05:06 am by KingPepe2010
Re: Famicom Fighters
#150  January 15, 2014, 06:07:02 am
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Great news! been waiting! :woeh:
Re: Famicom Fighters
#151  January 16, 2014, 07:21:31 am
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Loving the new changes, can't wait for the next update!
Re: Famicom Fighters
#152  January 16, 2014, 07:39:24 pm
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I will test it out if is there a bugs...
Re: Famicom Fighters
#153  January 16, 2014, 08:17:58 pm
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Cool game you got on your hands, Pepe!

Odd suggestion, but have you considered Fortran from Dia Shi Ma Li?
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Re: Famicom Fighters
#154  January 17, 2014, 10:55:24 am
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Cool game you got on your hands, Pepe!

Odd suggestion, but have you considered Fortran from Dia Shi Ma Li?

are you serious?
he already have mario...why he need fortran?

by the way,beta isn't bad...I didn't find any bug for now...but megaman's mega buster in QCF_a is really low,I suggest to make buster more powerful like with command QCF+hold a

also what character is next?
Re: Famicom Fighters
#155  January 17, 2014, 10:00:28 pm
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@Rinsankajugin: The problem with Fortran is coming up with a decent moveset for him and the fact his publisher is rather unknown. (I know there's a fake Namco copyright during the intro but I'm not going to rely on that) so in terms of helpers, I got nothing. Besides, I think there might be a better Mario pirate that's not a hack of something (Dian Shi Ma Li is a hack of Bit Corp.'s Jackpot iirc that could get in...

@DuckSS Farm: I might increase the damage a little in a new patch. I'm not sure about having him charge it but I'll experiment with it.
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Re: Famicom Fighters
#156  January 17, 2014, 11:03:55 pm
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What about a character in a custom NES style? Or Mari from Kart Fighter? He could summon Ryu from a SF2 pirate, Luigi, and maybe Fortran?
Re: Famicom Fighters
#157  January 18, 2014, 01:19:34 am
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I'm trying to avoid custom characters unless they are actually relevant to the NES/FC (and I mean the console) at least. Mari from Kart Fighter is a possibility but to be honest, I think I would be better off including another character from that game. (also Fortran wouldn't make it as a helper seeing how Ge De Industry Co. didn't publish Dian Shi Ma Li and they didn't publish a Street Fighter II port so no Ryu either)

Had to make an urgent fix: http://www.mediafire.com/download/0qgitodiqd3dinl/Famicom+Fighters+%281-14-14+FIX%29.zip
Mirror: http://mcjimmy.piblu.info/files/Famicom%20Fighters%20(1-14-14%20FIX).zip
Spoiler, click to toggle visibilty
might as well put this forum about bootleg games here
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Last Edit: January 18, 2014, 04:35:50 pm by KingPepe2010
Re: Famicom Fighters
#158  January 20, 2014, 03:38:35 am
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WIP stage, this should be a pretty big hint on who the next character is...
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Re: Famicom Fighters
#159  January 20, 2014, 03:40:05 am
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Dig Dug! :woeh:
Re: Famicom Fighters
#160  January 20, 2014, 04:01:32 am
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WIP stage, this should be a pretty big hint on who the next character is...


THAT STAGE ROCKS!!!!! Could you add Goombas walking around on Mario's stage, or Bullet Bills flying around, or add cloud scrolling, or it could take place on treetops? Also, Dig Dug's real name is Taizo Hori.