Batsu Updated!!! 2/14/14
Everything listed mostly I done fixing. Thanks for all the feedback
However some things I like the way they are, and I will keep.
Thanks for all your support guys!
Here is the list of the fixes I made
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-Took out the many dust fx's on guts upper
-Fixed SFF to be cropped
-Fixed small jump back anim
-Added Landing anim that was missing
-Fixed the fire explod on the Super Guts upper so that it will fade away on time likes its supposed to
-Fixed chip damage on the Super Guts Uppe
-Fixed hitsparks on Super Guts Upper to face the right direction.
-Fixed throw anim time to be how it should be, as one tick. No more 10 active frames.
-Fixed the issue with Guts upper being able to be done 6 times in a row in the corner
-Small portrait was made by Aldo and put in.
-Fixed issue with not being able to combo from air to ground.
-Fixed the damage on the Ichimonji Barrage Lvl 1 version
-Pos Add stays. It is there so that the combo stays in place when doing a super cancel
-Fixed Debug flood caused by illegal posbindtime for explod during Super Guts Upper
-Fixed the damage on the Super Guts Upper
-Fixed the range, damage and added variation in the guts upper
-Fixed the Dampening to special moves, super moves, and custom combo (I saw what you all were talking about)
-Fixed juggling and added guard corner push to some moves
Other things I added/fixed
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-Added newer and better fighting stance made by Daemon (If you want the old one then I will upload that one later)
-Added Aldo's custom small portrait
-Added a Folder that contains the 2 Lvl 3 portraits that Chazzanova made for me. (You can swap out which 1 want)
-Added a new version of Guts Upper as an EX move that is like Burning Batsu's Uppercut. You can choose between 1 or the other in the config
-Fixed all of his FX from lingering on when super cancelling is done
-Fixed it to where you can chain from doing the air fireball supers
-Fixed all the EX move so that the damage is at 120 because before they either where not doing enough or had too much.
-Made it so you can hit your opponent with fireballs and which the Ryuusei Kick special if your lying on the ground
(He can only do the Ryussei Kick twice so if is not cheap)
-Added ground and air corner push back on air supers so the air fireball super can connect if you time it right (You must time it right)[/color]
-Read Me updated to thank those who helped me with additional stuff.
Anymore stuff that is found let me kno in a respectable manner and I will fix it.
This should be a good improvement over the original released version.