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Batsu Ichimonji by R@CE AKIR@ Updated 7/15/14 (Read 88559 times)

Started by R@CE AKIR@, February 12, 2014, 10:37:21 pm
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Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/20/2014
#101  February 23, 2014, 02:14:41 pm
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Nice update !

The winquote with "(opponent)" in it is LOL though. If you can't display the opponent's name, don't put a "(opponent)" instead. ;P
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
#102  February 23, 2014, 06:36:20 pm
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Batsu Updated 2/23/14

- Fixed some issues with his combos with his Lvl2 Blazing Mikadzuki Kick super going into his Zenkai Kiai Den.

- Fixed somethin on his winquote that I left in there that wasnt supposed to be there

- Tweaked the dampner again.

- Fixed pausetime issues on the projectiles
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
#103  February 23, 2014, 09:32:10 pm
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You are really on top of your shit!! Thanks for keeping him up to date as I appreciate all of your tweaks and fixes. My daily Mugen downloads are adding up over here!! :mmhmm:
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Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
#104  February 23, 2014, 09:41:28 pm
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You are really on top of your shit!! Thanks for keeping him up to date as I appreciate all of your tweaks and fixes. My daily Mugen downloads are adding up over here!! :mmhmm:

Thanks man.. I'm tying to be good at fixing what I can...

I plan to make him in my R@CE STYLE Gameplay, like I did with my turtles....
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
#105  February 24, 2014, 12:38:33 am
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sooooo.... you added a superjump?.... is there anyway that I could change that?....

ps: nevermind I got that, I totally forgot about the config file.
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Last Edit: February 24, 2014, 12:43:05 am by Lord Kain
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
#106  February 24, 2014, 01:03:25 am
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sooooo.... you added a superjump?.... is there anyway that I could change that?....

ps: nevermind I got that, I totally forgot about the config file.

Yea I forgot to turn that off by default, I'm uploading that fix now. Thanks Lord Kain for letting me know that

For others who dont know, he has a config file. Make sure you check it to configure things how you want it.

I just fixed it back to where he doesn't superjump or have air combos by default
Last Edit: February 24, 2014, 03:39:30 am by ~R@CE AKIR@~
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
#107  February 24, 2014, 03:33:37 am
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Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
#108  February 24, 2014, 04:26:54 pm
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The character doesn't have double special with Hinata, like rival school, could you  add him?
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
#109  February 24, 2014, 05:48:28 pm
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Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
#110  February 24, 2014, 05:59:36 pm
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The character doesn't have double special with Hinata, like rival school, could you  add him?

Dude..... ReallY?... You obviously didnt even bother to look at his video on the first post...If you did you'd kno that he has that already

And now its time for my HUGE blank face......

------                                                                                  ------
 
 
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
#111  February 24, 2014, 06:04:08 pm
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And now its time for my HUGE blank face......

------                                                                                  ------
 
 

Bombastic. :)
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
#112  February 28, 2014, 12:41:21 am
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Quote
He has an infinite in the corner if you link standing medium kick after llmmhh> light/medium fireball
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
#113  February 28, 2014, 02:04:47 am
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Quote
He has an infinite in the corner if you link standing medium kick after llmmhh> light/medium fireball
[youtube]XdAsEnt102g[/youtube]

I see, but I wanted you to do it with someone who is fighting back....

Oh well, I'll just fix it by upping the ground corner push on that punch and kick

Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
#114  February 28, 2014, 07:10:25 pm
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Excuse me jeje I watched a video of your Batsu.xD and I didn't watch that spacial :) well it's ok jeje for now, great realease and really thanks for this:
; Chain Combos/Air Combos
[State 5900, Chain Combos/Air Combos]
type = VarSet
trigger1 = 1
v = 55
value = 2
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
#115  February 28, 2014, 07:17:21 pm
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This batsu IS FUCKING SICK! Awesome work! KEEP IT UP or I'll kill you >=D [Just kidding XD]
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Re: Batsu Ichimonji by R@CE AKIR@ Updated 3/5/2014
#116  March 05, 2014, 07:21:03 pm
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Batsu Updated 3/5/14

- Fixed and adjusted Guard damage on special and super moves because he wasnt taking either any at all or not much.

This batsu IS FUCKING SICK! Awesome work! KEEP IT UP or I'll kill you >=D [Just kidding XD]

Thanks, glad you like him
Re: Batsu Ichimonji by R@CE AKIR@ Updated 3/5/2014
#117  March 16, 2014, 02:54:52 am
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Idk if this was brung up but his Batsu Upper has alot of invincibility frames. idk if you are aware but i feel like it should be toned down some.
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Re: Batsu Ichimonji by R@CE AKIR@ Updated 3/5/2014
#118  March 16, 2014, 03:10:02 am
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Idk if this was brung up but his Batsu Upper has alot of invincibility frames. idk if you are aware but i feel like it should be toned down some.

I think it was brought up already. I will see what I can do. Probably just need to adjust something small
Re: Batsu Ichimonji by R@CE AKIR@ Updated 3/5/2014
#119  March 16, 2014, 03:10:56 am
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Ok as long as you know.
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Re: Batsu Ichimonji by R@CE AKIR@ Updated 3/15/2014
#120  March 16, 2014, 05:05:11 am
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Batsu Updated 3/15/14

Please redownload if you just did because I had to fix the coding on his palettes because I forgot to update it after I added more palettes.

- Tweaked not hit by on Batsu's Guts Upper and also added more palettes made by UltimateBiospark.


Ok as long as you know.

Yeah its a not hit by left in him that I had to tweak.

I meant to tweak it so that only 1 frame would be where he would not be hittable to give him an advantage but I have tweaked it