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Batsu Ichimonji by R@CE AKIR@ Updated 7/15/14 (Read 88229 times)

Started by R@CE AKIR@, February 12, 2014, 10:37:21 pm
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Re: Batsu Ichimonji by R@CE AKIR@ Updated 3/15/2014
#121  March 16, 2014, 07:47:03 am
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Great! downloading!
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Batsu Ichimonji by R@CE AKIR@ Updated 6/12/2014
#122  June 12, 2014, 07:30:40 pm
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BATSU UPDATED 6/12/14
 
-Tweaked Cheap K.O. animation
-Did some tweaks
Last Edit: July 15, 2014, 06:02:13 am by ~Hale "R@CE" Caesar~
Re: Batsu Ichimonji by R@CE AKIR@ Updated 6/12/2014
#123  June 12, 2014, 11:07:15 pm
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has he  already his separate color palettes_?
Re: Batsu Ichimonji by R@CE AKIR@ Updated 6/12/2014
#124  June 12, 2014, 11:09:16 pm
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I think not but it should be incoming or I might be missing info.
Re: Batsu Ichimonji by R@CE AKIR@ Updated 6/12/2014
#125  June 12, 2014, 11:15:47 pm
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Re: Batsu Ichimonji by R@CE AKIR@ Updated 6/12/2014
#126  June 12, 2014, 11:21:28 pm
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I just want one of them.xD red and black :)
Re: Batsu Ichimonji by R@CE AKIR@ Updated 7/14/14
#127  July 15, 2014, 12:55:01 am
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BATSU UPDATED 7/14/14

-Fixed Turns Intro so that it plays the right way
Re: Batsu Ichimonji by R@CE AKIR@ Updated 7/14/14
#128  July 15, 2014, 02:28:14 am
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i'm not sweatin' ya to rush it out or nothin', just wanted you to know that i highly anticipate tha moment when Batsu goes 45, it'll be an awesome day indeed. besides that chizz tho, keep up tha good work my dude, your grindage truly shows in your work. glad i ran into ya, lol.
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Re: Batsu Ichimonji by R@CE AKIR@ Updated 7/14/14
#129  July 15, 2014, 04:18:06 am
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- Batsu's hitbox for Zenkai Kiai Dan and Super Guts Upper, I think are too big.

- The pillar for Super Guts Upper stays out longer then it should if it hits late.
Re: Batsu Ichimonji by R@CE AKIR@ Updated 7/14/14
#130  July 15, 2014, 05:03:55 am
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- Batsu's hitbox for Zenkai Kiai Dan and Super Guts Upper, I think are too big.

- The pillar for Super Guts Upper stays out longer then it should if it hits late.

I'm not trying to be rude so please don't take it like that at all when you read this

-You already gave me this feedback thru pm. No need to post it again. When I make adjustments or fixes I will list it if I fixed it

-I like the hitboxes like they are for my own reasons

-That is somethin I'm trying to resolve
Last Edit: July 15, 2014, 05:18:32 am by ~Hale "R@CE" Caesar~
Re: Batsu Ichimonji by R@CE AKIR@ Updated 7/14/14
#131  July 15, 2014, 05:48:53 am
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My apologies, but when you updated it and I got no response from the PM, I assumed that you never saw it, so I posted it as such.

- I can't say I understand your reasons for wanting big hitboxes, and not making them more precise, but they are your reasons.

- Maybe look at DivineWolf's Mai or JMorphman's Joe and see what they did with their pillar supers
Re: Batsu Ichimonji by R@CE AKIR@ Updated 7/14/14
#132  July 15, 2014, 05:51:37 am
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My apologies, but when you updated it and I got no response from the PM, I assumed that you never saw it, so I posted it as such.

- I can't say I understand your reasons for wanting big hitboxes, and not making them more precise, but they are your reasons.

- Maybe look at DivineWolf's Mai or JMorphman's Joe and see what they did with their pillar supers

- Sorry you can't understand it, but I do, so I think I'll leave them as is.

-Will do
Re: Batsu Ichimonji by R@CE AKIR@ Updated 7/15/14
#133  July 15, 2014, 06:04:02 am
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BATSU UPDATED 7/15/14

-Tweaked Cheap K.O. animation
Re: Batsu Ichimonji by R@CE AKIR@ Updated 7/15/14
#134  July 16, 2014, 10:39:37 pm
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Just played Batsu a bit. Fantastic character ~Hale "R@CE" Caesar~

One thing I've noticed is your intros have hitboxes. Ive seen some semi-broken, but still playable chars be able to attack durring intros.
If the animation is used for taunts, maybe double the anim. One with boxes, one without. Intro 191 and Taunt 195 are very similar so idk.

Stand Medium Punch 210 leaves a giant air pocket where Batsu can be crossed up very easily for 12 frames.
Same for his Ultra, Zenkai Kiai Dan 3000. 36 frames, P2 should have to tag him, not the air. I know you like your hitboxes as is, but it's just something to think about.

I personally dont like throw attempts that have no open time when they wiff. I like how you have Batsu miss and is open for attack.

I do agree with Infinite Crisis about state 1000/specials. The light, medium, and fierce all use the same anim, so there's no benefit/risk trade off. The light should be a lot less open than the fierce. Medium should be the middle ground.

I love this character. He's got a permanent spot on the list.

 
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Re: Batsu Ichimonji by R@CE AKIR@ Updated 7/15/14
New #135  July 17, 2014, 06:28:43 am
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Thanks for the feedback man.

I actually havent took the time to update certain things in Batsu like for the start up times on specials and such. As my newer character I didnt make this same mistake but I will go back and fix that.


I was being lazy with the intro so I see what you mean about the hit boxes as Batsu was my second character in this style of gameplay so I'm sure things like that would be in him. I will make a note to fix that as well

Anyway thanks man, I'm glad you liked him
Last Edit: August 06, 2014, 12:25:25 am by ~Hale "R@CE" Caesar~
Re: Batsu Ichimonji by R@CE AKIR@ Updated 7/15/14
#136  July 18, 2014, 02:17:52 am
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Like? No, no, no. I love this character. If there's going to be an update in the future, the ONLY thing I'd really like to see is the Rival Schools dash attacks. Other than that this character is near perfect.
The dash attacks would be the flying death kick, the slide kick, and the shoulder. I keep expecting them to come out when I'm running. My friends are anxious to test this guy out. The 15th, we had a mugen battle. That night we were talking about finding a GOOD Batsu. I had to post on FB when I got it.

I'm not the best spriter, but if you think you'd like the dash attacks and need someone to chop some frames together let me know. I'm not familiar with where the sprites are from. I dont want to step on anyone's toes.
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Re: Batsu Ichimonji by R@CE AKIR@ Updated 7/15/14
#137  July 18, 2014, 02:25:09 am
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You can always donate them to the Spritesheet Expansion thread if R@CE doesn't want to use them.
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time