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Slight modifications to Infinite's Cloud. (Read 11511 times)

Started by SuperGohanSunderland, March 22, 2014, 06:16:44 pm
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Re: Slight modifications to Infinite's Cloud.
#21  March 25, 2014, 02:46:51 am
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Hey Gohan, really liking what you're doing with Cloud here. I loved Infinite's Cloud before, but that stance really killed the character for me (not that that's Infinite's fault or anything!!). You're doing really good work with this and what you've been doing with Link's sprites. Well done!

Anyway, there seems to be some problem with your new winpose. Check out the eyes in the last frame, when he has the sword on his shoulder. For some reason they become transparent/lose their color. Just thought I'd let you know, and keep up the good work!
Last Edit: March 25, 2014, 07:01:54 am by OrcaTheRed
Re: Slight modifications to Infinite's Cloud.
#22  March 26, 2014, 02:58:23 am
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Are you absolutely sure his eyes are transparent? I've looked in FF3, but I don't see it. Maybe it's just the gif on here. Anyway thanks! And yeah, believe me I had the same problem with his stance. So much so, that I just flat out changed it. :p
Anyway THE OPERATION WAS A SUCCESS EVERYONE! I'm really proud of the animation. I didn't think It'd come out right. Here have a look at Cloud's new walk! ...Or um slide..

Anyway before I get started on the run, I have a request, can someone help me figure out how to make pauses in his walk. As you can see, he stops after every slide, however the programming keeps him moving even when he stops for a moment. I just want to know if someone can help me make him pause after every stop.

     
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Re: Slight modifications to Infinite's Cloud.
#23  March 26, 2014, 03:04:03 am
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Sure, no problem man. :) It is your character after all. Oh and I wanted to ask you something regarding cloud's "Finishing touch" move. I was looking around in his animations, and it looked as  though the orginal move was not going to just be a projectile tornado, but a move that brings the opponent in the air, spinning and hits them down, similar to his Finishing Touch in FF Dissidia. However it looks as though you gave up on the coding of that special, and just stuck to the projectile tornado, probably do to tedious complications with the coding. So I wanted to know if maybe we could try to implant that move again in your next update. The animation for the move looks pretty sweet I think. Of course, you don't have to if the coding was too frustrating. Just asking if we can do that when you use this stuff for your next update.
Cool, Thanks Gohan/SGS, I'll wait to you are 100% with all the stuff that you do with him. I also want to update his clsn on some of his attacks, so I will try and kill to birds with one stone.
Re: Slight modifications to Infinite's Cloud.
#24  March 26, 2014, 03:31:57 am
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No problem, I'll hand you him as soon as I edit his run. :)
First I need someone to help me figure out how to fix the movement of his walk first though.
     
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Re: Slight modifications to Infinite's Cloud.
#25  March 26, 2014, 07:14:41 am
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Okay, you're right that it doesn't seem wrong in Fighter Factory (taking into account my limited knowledge of the program... only done a few sound edits here and there.); however, something definitely isn't right with the eyes on that last frame in game. Using palette 9 (white hair with red and black eyes), his eyes go completely greyscale. I'm gonna keep picking through FF and get back to you if I find something. Like how the walk is turning out.

Edit: Okay, check it out. View sprite 218 in FF with any palette on. The proper colors should show. Viewing sprites 219 and 220 show incorrect colors (especially when using a palette with off colors for the eyes, such as the red/black combo on palette #9... it seems to be much less noticeable on the default palette.), however as far as I can tell the colors on the palettes are all correct. I feel like there's something obvious that should be jumping out at me here, but again, not really a master of this program. Hope this helps!
Last Edit: March 26, 2014, 07:44:38 am by OrcaTheRed
Re: Slight modifications to Infinite's Cloud.
#26  March 26, 2014, 12:08:46 pm
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Odds are, the colors for his eyes might just be incorrect, or switched with a similar color of the palette, on these specific sprites. Thanks for telling me. No problem, I'll fix them after I finish his whole walk thing. The animation is done, but when he does a slight dash and stops, the character keeps moving. I need a way to delay movement for some of his frames. Have him move, then stop, then move, etc.
     
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Re: Slight modifications to Infinite's Cloud.
#27  March 31, 2014, 02:18:09 am
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Okay everyone, so with some much needed assistance from the kind and awesome Alex Sinigaglia, Cloud's slide is now fully implemented and looks pretty good too. So we have that, AND a new run. Also fixed a lot of palette problems, but not all. Most are fixed now though. I wanted to try and get his run from Dissidia, with it looking like this. (Although his handle is way longer in this game.)


So here's a look.

Old:

New:

Well I think I've done quite enough with Cloud for now, and can now play as him with no personal issues myself. Think it's about time I got back to Link's stance. Feel free to get Cloud here. http://www.mediafire.com/download/9k1a2tx99txz1r0/Cloudfixedsprite117.zip
Of course, you can all also wait until the awesome Infinite Crisis updates him too.
     
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Last Edit: April 01, 2014, 03:17:42 am by SuperGohanSunderland
Re: Slight modifications to Infinite's Cloud.
#28  March 31, 2014, 02:45:17 am
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Fixed.
     
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Re: Slight modifications to Infinite's Cloud.
#29  March 31, 2014, 11:10:18 am
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Not bad at all!
Even if... his left (your right) forearm is a bit too long...
Re: Slight modifications to Infinite's Cloud.
#30  March 31, 2014, 02:02:29 pm
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Yeah sorry bout that. Since his handle didn't provide much space to grab, like in Dissidia, I had to lengthen out his arm to fit both hands on the handle. It looks lots better in game, and happens fast too, so it's a little hard to notice.
     
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Re: Slight modifications to Infinite's Cloud.
#31  March 31, 2014, 05:54:11 pm
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The colorization on his shirt is messed up in one of the walk frames. I noticed it with the red shirt palette.



Screenshot for reference. Happens with the other palettes too, looking at it in FF3, Sprite 117.
Re: Slight modifications to Infinite's Cloud.
#32  April 01, 2014, 02:56:35 am
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Last Edit: April 01, 2014, 04:02:47 am by SuperGohanSunderland
Re: Slight modifications to Infinite's Cloud.
#33  April 01, 2014, 03:11:23 am
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The palette glitch is still there. Same sprite and everything.
Re: Slight modifications to Infinite's Cloud.
#34  April 01, 2014, 03:21:56 am
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Didn't see the edit on the post, lol. It's fixed now, thanks.
Re: Slight modifications to Infinite's Cloud.
#35  April 01, 2014, 03:30:39 am
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Re: Slight modifications to Infinite's Cloud.
#36  April 01, 2014, 03:53:55 am
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yaminogun: Hmm..must of uploaded the wrong one. No, I meant to post a link to his CNS, but then the fire nation attacked.
EDIT: My bad yaminogun, I misread your question. Yes, it was meant for that one, but it doesn't work, so just use the second one.
Anyway sorry for making all of you download this character this many times. This should do it for good.
     
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Last Edit: April 01, 2014, 04:09:50 am by SuperGohanSunderland
Re: Slight modifications to Infinite's Cloud.
#37  April 01, 2014, 06:25:56 am
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If you guys have this problem where this randomly happens with his ducking, just open it up in FF3 and switch this palette to 1 and hit the this button.

That should fix that little thing.
     
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Re: Slight modifications to Infinite's Cloud.
#38  April 07, 2014, 06:44:13 pm
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Hi, I really like the effort you put into making this, but something is bothering me, is it just me but don't you think that there should be some adjustment in the arm area? Perhaps some spriters could answer my question but for me his edited arm looks like a log of wood. Am I the only one seeing this?

Re: Slight modifications to Infinite's Cloud.
#39  April 07, 2014, 10:41:41 pm
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Sheesh, never enough for ya guys aye? :shocked2:
Yeah, I can agree that the arm could use some tweaking. I'll go ahead and devote some time to that then. Just hold on a bit.
     
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Re: Slight modifications to Infinite's Cloud.
New #40  April 07, 2014, 10:53:18 pm
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Okay, so I'm assuming most of the issues had to do with the shape of the arm, so how's this?

Also, are you referring to the both the old and new stances, or just the new stance?
     
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Last Edit: April 07, 2014, 10:56:26 pm by SuperGohanSunderland