how do you do to the font part it dosent work for the gimp but i made with name but its color whiteSol BadguyKy-Kiske Posted: April 11, 2014, 09:54:58 pmi really help because in gimp they didn't have a bank gothic
Really recommend using Photoshop it works best.i use Photoshop and they keep the font if u installed the font that is..
palletemaster09 said, April 12, 2014, 08:34:08 amawww oksorry man maybe theres a way for gimp ..but now idk i thought of using gimp for first time when i saw this screenpack being released but after it didnt work with gimp i jus go with photoshop..
Well Photoshop costs money, so you gotta buy it. However I also use GIMP and had a similar problem. I installed the font, but I couldn't figure out how to replicate the effects. I tried doing it myself, but it didn't come out right. I did find a way around that though.In the system.def file, if you scroll down to the Character Select definition and go to the Name section, you have to change p1.name.offset to 15,417 and the p1.name.font to 4,0,1 Also change p2.name.offset to 837,417 and p2.name.font to 4,0,-1.It should look like this:;Namep1.name.offset = 15,417 ;Position to put namep1.name.font = 4,0,1 ;Set to -1 for no displayp1.name.spacing = 0,28p2.name.offset = 837,417p2.name.font = 4,0,-1p2.name.spacing = 0,28The victory portraits have the same thing as the big portratis, so in the system.def, go to the victory definition screen and go under the Winner's portrait and name section. Only the p1.name.offset, and p1.name.font need to be change, so get rid of the semicolons in front of them and change them to this:p1.name.offset = 100,320p1.name.font = 4,0,1This is how the portraits should look without the text:How they'll look in game:How the victory portraits should look:And how they'll look in game:So yeah, let me know how it turns out okay?
楼阁寺 said, April 15, 2014, 06:22:56 pmlooks pretty good Do you mind sharing all your ports? They are beautiful and will definitely look good on future characters I plan on adding like Magaki!
Predictabo said, April 15, 2014, 06:29:28 pm楼阁寺 said, April 15, 2014, 06:22:56 pmlooks pretty good Do you mind sharing all your ports? They are beautiful and will definitely look good on future characters I plan on adding like Magaki!It is hard to sharing all my portsHere are some pictures
MALYSZ said, April 18, 2014, 09:28:49 amI have question about localcoords = 426.66,320.25, it's for all chars or only low res?Low res I think, if you have a character that comes with its own localcoords already listed leave it alone and see how it looks in game, generally that's how it worked for me.
MALYSZ said, April 18, 2014, 09:28:49 amI have question about localcoords = 426.66,320.25, it's for all chars or only low res?It's for both Hires and Lores, however, if the character is a 640,480 or higher localcoord'd character, you'll have to rescale everything.
Technically use. Though if anyone is originally using 640x480, then you usually just have to make it 850x480 localcoord, and just finish making the portrait at the psd file and then resize it by 100%. For localcoords for HD characters that uses 1338,756 localcoords (Nu, and my chars), you scale the port by 314% and it should be fine.
Dissidia said, April 18, 2014, 09:21:47 pmMALYSZ said, April 18, 2014, 09:28:49 amI have question about localcoords = 426.66,320.25, it's for all chars or only low res?It's for both Hires and Lores, however, if the character is a 640,480 or higher localcoord'd character, you'll have to rescale everything.That must be why characters like Asura background LVL 3 don't scale the whole screen. Unfortunately, I'm a noob at all this
Predictabo said, April 20, 2014, 01:24:47 pmDissidia said, April 18, 2014, 09:21:47 pmMALYSZ said, April 18, 2014, 09:28:49 amI have question about localcoords = 426.66,320.25, it's for all chars or only low res?It's for both Hires and Lores, however, if the character is a 640,480 or higher localcoord'd character, you'll have to rescale everything.That must be why characters like Asura background LVL 3 don't scale the whole screen. Unfortunately, I'm a noob at all thisMaybe it can help
楼阁寺 said, April 20, 2014, 05:01:27 pmPredictabo said, April 20, 2014, 01:24:47 pmDissidia said, April 18, 2014, 09:21:47 pmMALYSZ said, April 18, 2014, 09:28:49 amI have question about localcoords = 426.66,320.25, it's for all chars or only low res?It's for both Hires and Lores, however, if the character is a 640,480 or higher localcoord'd character, you'll have to rescale everything.That must be why characters like Asura background LVL 3 don't scale the whole screen. Unfortunately, I'm a noob at all thisMaybe it can helpThanks for showing me that, unfortunately, I've been out the mugen game too long. I must await the 640x480 release. I physically don't have the time to scale the preferred characters to thegame.
Predictabo said, April 21, 2014, 08:53:23 am楼阁寺 said, April 20, 2014, 05:01:27 pmPredictabo said, April 20, 2014, 01:24:47 pmDissidia said, April 18, 2014, 09:21:47 pmMALYSZ said, April 18, 2014, 09:28:49 amI have question about localcoords = 426.66,320.25, it's for all chars or only low res?It's for both Hires and Lores, however, if the character is a 640,480 or higher localcoord'd character, you'll have to rescale everything.That must be why characters like Asura background LVL 3 don't scale the whole screen. Unfortunately, I'm a noob at all thisMaybe it can helpThanks for showing me that, unfortunately, I've been out the mugen game too long. I must await the 640x480 release. I physically don't have the time to scale the preferred characters to thegame. Likewise I have too many characters to edit. This screenpack is simply amazing however I will patiently wait for the 640x480 release. Amazing work Dissidia.Spoiler, click to toggle visibiltySpoiler, click to toggle visibilty
There's been a 480p version out for like ever now???http://mugenguild.com/forum/topics/newage-mugen-release-pack-vol-1-miku-s-p-and-custom-stages-146517.msg1679514.html#msg1679514