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TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Read 1496735 times)

Started by Graphicus, August 09, 2013, 11:41:11 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#101  April 29, 2014, 03:33:42 pm
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I hope someone of you can help me with this, thanks in advance :)

I don't mean to get your hopes down or sound rude, but if you only have one sprite, then you don't have a sheet. "Spritesheet expansion" means that you have a full sheet to work with and simply want to add one or two new moves to it (e.g.: A running animation that was missing, a new special/super move that doesn't appear until a later game or doesn't appear in the same series the sheet belongs to, etc...).

This is not the ideal thread to ask someone to create the whole sheet for you, regardless of how much work may actually be involved.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#102  April 29, 2014, 05:10:25 pm
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Daleks have very minimalist animations. The head rotating, the eye (plunger-like thing on the head) moving up and down, and the cannon and plunger on the arms moving up and down a bit are the only animations they can have. If there was a full sheet, it would only be that, and there would be no need for this request. So... Technically, this one sprite is pretty much the whole sprite sheet, except for those particular animations, which are mostly to make it look more alive.
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#103  April 29, 2014, 09:33:26 pm
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He's right, it's not necessary to make a lot of sprites since Daleks don't move a lot, for those moves there're needed like 2-3 sprites per anim and nothing more than that, all the other basics are already done in Dalek beta, so what I need are some basic moves I can't do because of my limited spriting skills, so that's why I asked about this here. See the videos for a better idea, maybe you haven't see them yet ;)

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Last Edit: April 29, 2014, 11:50:00 pm by Dalek Basara
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#104  April 29, 2014, 11:19:12 pm
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Very well, then. I thought it may need a lot of work. If it's just a few things, then it's fine.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#105  May 02, 2014, 02:39:18 am
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welp cvs ryu stallion kick, foucus attack and SF4 Stance
Evidence:


pal:
Spoiler, click to toggle visibilty
Last Edit: May 02, 2014, 03:18:22 am by CaptMUGEN
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#106  May 02, 2014, 08:38:42 am
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Actually, Ryu already has a Stallion Kick created by someone. Just check out Ryu by PotS. That Ryu has Stallion Kick.
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#107  May 02, 2014, 04:01:30 pm
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#108  May 02, 2014, 06:23:24 pm
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CaptMugen, you can use my Focus:
Spoiler, click to toggle visibilty

About Stallion Kick, was done by PotS and appears in his Ryu. About the SF4 stance,as far as I know, it hasn't been done.

Have a nice day!
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#109  May 03, 2014, 03:13:11 am
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Thanks Everybody :D
Spoiler, click to toggle visibilty
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#110  May 03, 2014, 09:23:59 am
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===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#111  May 03, 2014, 01:00:50 pm
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You're welcome :)
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#112  May 11, 2014, 08:15:03 am
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CaptMugen, you can use my Focus:
Spoiler, click to toggle visibilty

About Stallion Kick, was done by PotS and appears in his Ryu. About the SF4 stance,as far as I know, it hasn't been done.

Have a nice day!

may I use this?
Spoiler, click to toggle visibilty
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#113  June 28, 2014, 05:55:28 am
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opened a small window for a request...



haomaru's air tornado animation requested today by chazzanova and also done today ,CS left
get the sprites here..
https://www.sendspace.com/file/8l6a9n
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#114  July 04, 2014, 06:49:18 pm
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Request over here!

Requestor: ThatIdahoGuy
Character/Game: Joker (Custom sheet)
Evidence of progress: http://mugenguild.com/forum/topics/idaho-wips-current-joker-hayabusa-classic-moon-spriters-wanted-143178.500.html
Requests: Redraws/remakes of animations listed below

I've been looking through Magus' Joker some more and found some animations I want redrawn into the style Ax worked with all that time ago. Here's what I would like redrawn:


Gun (For "BANG!" and "Let's Be Serious")


Pie Toss (Need a standing version for the "Let's Be Serious" super. Pie will be needed as well.)


Crowbar (For a rushdown type attack, and for "Let's Be Serious")
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#115  July 22, 2014, 03:58:04 am
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  • A frame here, a pixel there.
I have a request. I would like someone to make an SF2-style edit of Akuma's F+MP overhead chop from the SF Alpha series for use in my Akuma's Custom mode.

SF2 Ryu F+MP

SFA Ryu F+MP

SFA Akuma F+MP


As you can see, the first three frames of the chop animation correspond to Ryu's overhead punch, which already exists in SF2. Those frames will just need to have the head replaced, the torn sleeves and pants, sandals, and beads added, and the arm repositioned. The final two frames will need to be be heavily edited/made from scratch. Although the last frame of the SF2 Ryu overhead punch should come in handy as reference since the pose isn't all that different.

My Akuma has his full SF2 sprite set for reference.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#116  July 24, 2014, 10:56:37 am
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Someone should really update the first post.
And by someone I mean either Graphicus or MaxBeta (that I haven't seen posting here yet :S).
Last Edit: July 24, 2014, 11:09:31 am by Alex Sinigaglia
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#117  July 24, 2014, 09:12:40 pm
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Someone should really update the first post.+

Hey... sorry about the lack of maintenance... been really exhausted all year. Taking care of a baby really takes it out of you... I'll update the first post as soon as I can.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#118  August 02, 2014, 08:07:00 pm
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I've also been very busy working on a Kickstarter project and only frequent the forum during weekends now.

Also, I just checked and there's really nothing I can update in this thread. Don't have the powah.
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#119  August 23, 2014, 02:25:07 pm
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@felineki: I found out that MASA's Gouki has something similar to what you're requesting.
He doesn't have the hand opened like in SFA (it's like Ryu's attack, but with edited head and pants), but you could use that as placeholder. I might try to fulfill your request. It's not a promise though.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#120  September 07, 2014, 02:36:05 am
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anyone want to make a small portarit for my jun





proof
Last Edit: September 07, 2014, 04:42:22 am by jt