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Haohmaru by R@CE AKIR@ Updated 7/15/14 (Read 34803 times)

Started by R@CE AKIR@, June 18, 2014, 01:23:50 pm
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Re: Haohmaru by R@CE AKIR@ Updated 6/28/14
#121  June 28, 2014, 05:47:20 pm
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Negative edge!  Capcom has it in there games,  snk...every fighting game pretty much.
Re: Haohmaru by R@CE AKIR@ Updated 6/26/14
#122  June 28, 2014, 06:02:23 pm
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helll yeah will download when I get time.
hey can you add negative edge on the
special attack commands if you update
again?  its missing in your chars.
all you do is double the command for the
special attack and add ~ before the button
push for the negative edge attack.

example   D, DF, F, ~x
I'm not going back and doing that. Not everyone has that in their chars and they all play fine. People do that in their chars but I don't do that in mine.  Infinite for example doesn't do it either and his chars play good with no problems.
That's Not True.

Its all right then, the character is top notch either way, where can I find more of your works?

Thanks! http://mugenfreeforall.com/index.php?/forum/119-rces-creations/
I'm getting an error on MFF link.
Re: Haohmaru by R@CE AKIR@ Updated 6/28/14
#123  June 28, 2014, 06:30:08 pm
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helll yeah will download when I get time.
hey can you add negative edge on the
special attack commands if you update
again?  its missing in your chars.
all you do is double the command for the
special attack and add ~ before the button
push for the negative edge attack.

example   D, DF, F, ~x
I'm not going back and doing that. Not everyone has that in their chars and they all play fine. People do that in their chars but I don't do that in mine.  Infinite for example doesn't do it either and his chars play good with no problems.
That's Not True.

Its all right then, the character is top notch either way, where can I find more of your works?

Thanks! http://mugenfreeforall.com/index.php?/forum/119-rces-creations/
I'm getting an error on MFF link.


My bad I thought you didnt
Re: Haohmaru by R@CE AKIR@ Updated 6/28/14
#124  June 28, 2014, 06:34:53 pm
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Negative edge!  Capcom has it in there games,  snk...every fighting game pretty much.

Dude chill, its not on there, yet everything works and everything is fine. I don't work at Capcom and I don't care what other games have. Not every character in mugen has it is the point I'm trying to make.

Its not serious at all, so please lets drop it.  You've already said it on the last page, there is no need to keep on doing so.

I'm not trying to sound harsh I'm just saying, even without it, the char is fine
Last Edit: June 28, 2014, 11:16:08 pm by ~Hale "R@CE" Caesar~
Re: Haohmaru by R@CE AKIR@ Updated 6/28/14
#125  June 28, 2014, 10:28:33 pm
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Re: Haohmaru by R@CE AKIR@ Updated 6/28/14
#126  June 29, 2014, 04:29:37 pm
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HAOHMARU UPDATED 6/29/14

-Tweaked the cornerpush back on his Ougi Kogetsu Zan
-Did a little more touch ups
Re: Haohmaru by R@CE AKIR@ Updated 6/29/14
#127  June 30, 2014, 10:21:14 pm
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yeah, n. edge is not a necessity for me; i'm so used to doin' 2-n-1s & such from actual timing that n. edge isn't much of a factor. besides, if any1 wants it in tha char, you can just go in tha cmd file & add dem shitz yourself, no harm, no foul. simple, no?

keep up tha good work R@ce, works like this does this true skooler proud.
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Re: Haohmaru by R@CE AKIR@ Updated 7/14/14
#128  July 15, 2014, 12:48:03 am
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HAOHMARU UPDATED 7/14/14

-Fixed Turns Intro so that it plays the right way
-Added separate download in  the 1st post for those who wanted my Haohmaru's FX to match the palette
-Added 8 more palettes to go with the version that has Haohmaru's FX matching the palette

Re: Haohmaru by R@CE AKIR@ Updated 7/14/14
#129  July 15, 2014, 03:37:16 am
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Someone can show me what is it Haohmaru's FX and Haohmaru's FX matching the palette :S Im really lost about it Im using both of them but they are the same at me :)
Re: Haohmaru by R@CE AKIR@ Updated 7/14/14
#130  July 15, 2014, 03:41:07 am
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Someone can show me what is it Haohmaru's FX and Haohmaru's FX matching the palette :S Im really lost about it Im using both of them but they are the same at me :)

One of them has it where his FX can change color and one has it where it keeps the same color and has no color loss.
Last Edit: July 15, 2014, 04:01:15 am by ~Hale "R@CE" Caesar~
Re: Haohmaru by R@CE AKIR@ Updated 7/14/14
#131  July 15, 2014, 03:48:21 am
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Thanks now I undertood
Re: Haohmaru by R@CE AKIR@ Updated 7/14/14
#132  July 15, 2014, 06:54:44 am
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"No color loss on FX" version seems to have a problem with the Palette Selector.
Changing from first pal to last pal (by clicking left), I have to tap left nine times, then it changes the pal.
I can hear the switch sound from the selector, but the pal changes only after nine taps to the left and vice versa (last pal to first pal).
Dunno if I made clear what I mean...  :-\
...or am I missing something there?
Re: Haohmaru by R@CE AKIR@ Updated 7/14/14
#133  July 15, 2014, 06:56:06 am
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    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
"No color loss on FX" version seems to have a problem with the Palette Selector.
Changing from first pal to last pal (by clicking left), I have to tap left nine times, then it changes the pal.
I can hear the switch sound from the selector, but the pal changes only after nine taps to the left and vice versa (last pal to first pal).
Dunno if I made clear what I mean...  :-\
...or am I missing something there?

I know what it is. Give me a sec and I'll fix it
Re: Haohmaru by R@CE AKIR@ Updated 7/15/14
#134  July 15, 2014, 10:12:24 am
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The issue I reported is still there... Just downloaded and tested.


BTW - Love the Samurai Shodown dedication.  :thumbsup:
Re: Haohmaru by R@CE AKIR@ Updated 7/15/14
#135  July 15, 2014, 12:17:40 pm
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HAOHMARU UPDATED 7/15/14

-Tweaked Cheap K.O. animation In both versions
-Fixed palette issue with version with no color loss on FX
Re: Haohmaru by R@CE AKIR@ Updated 7/15/14
New #136  July 17, 2014, 02:58:18 pm
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Not sure if Everyone has still noticed this but I have 2 versions of Haohmaru now.

Once again, one has no color loss on the FX, and the others have Haohmaru's FX matching the palette so they change colors with different palettes
Last Edit: August 06, 2014, 12:25:52 am by ~Hale "R@CE" Caesar~
Re: Haohmaru by R@CE AKIR@ Updated 7/15/14
#137  July 18, 2014, 12:29:40 am
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That hoahmaru with palettes on the effects sound awesome :)
Is this the same for Rasetsumaru?
Last Edit: July 18, 2014, 12:33:20 am by Flowrellik