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FeLo & Co (Read 588744 times)

Started by FeLo_Llop, April 04, 2010, 03:30:29 pm
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Re: FeLo & Co
#281  July 26, 2014, 09:34:11 pm
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Re: FeLo & Co
#282  July 27, 2014, 10:39:39 am
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I would like also to ask if missed throw attempt animation/sprites are part of CVS2 characters' basic movements?
Re: FeLo & Co
#283  July 27, 2014, 11:47:38 am
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  • ¡Ni p*ta ni santa! ¡Digo!
- @BIG BOSS: Thanks for the kind words :D. Yep...she's around 3 sprites to be finished. But now I saw I forgot to include the miss throw D:. Either way, 'll release her as she is now, and then I'll update the sheet.
- @The Fisher King: Of course, be my guest!! Chose the one you prefer. I did her portrait for the MFG-SF Project, inspired in Arnold Tsang(or Alvin Lee??) artwork:
http://felollop.deviantart.com/art/C-Viper-442549437
- @MGMURROW: I...I guess she has the blocking. I'll check it later, but as far as I remember, I did those. Maybe you have the old sheet. I'll check it later, tho. For "advance guard", do you mean that "advance while blocking" which appear in the MvC saga? I haven't done that. About the spinning, you mean that animation she twists in air before falling to the floor? I did it :P!!
- @Drex: I'll try to do as complete as I can. If someone wants to convert her to SF3 style or whatever, they would not need to do more work than needed, so just use the sprtes :)
- @T. Vinceson: Not exactly, but now I saw I forgot to sprite those. I'll include them in the final release.

So...Ultra 2 is about to be finished. Just 1 sprite is missing and that's all...then I'll finish the intro and...colour fix& CS.

Have a nice day!!




I swear there was something cool here!!
Re: FeLo & Co
#284  July 27, 2014, 11:50:48 am
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^ Nice. I just would need a sample sprite and I am good to go!!
Chilling
Re: FeLo & Co
#285  July 27, 2014, 02:43:41 pm
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Here is my contribute to this awesome fighter. If not happy with results, feel free to modify it. Also, remember to give your old fox credit. Already index and ready, just change it from png to pcx and save.

Port: A



Port: B



Original: C

Re: FeLo & Co
#286  July 27, 2014, 03:34:11 pm
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i can shade in all of her gets hits if u want me to do that ,Too save you some time felo., If u just want me to do her lines tht would be fine cause i know we both have different shading styles
Re: FeLo & Co
#287  July 27, 2014, 08:34:30 pm
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Re: FeLo & Co
#288  July 29, 2014, 08:38:35 pm
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Well...Viper's sprites are FINISHED!! Now it's time to create a big sheet, fix colours AND do the CS :D


Have a nice day!!
I swear there was something cool here!!
Re: FeLo & Co
#289  July 29, 2014, 08:45:00 pm
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YES!
Re: FeLo & Co
#290  July 29, 2014, 08:49:57 pm
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great news dude !
Re: FeLo & Co
#291  July 29, 2014, 09:31:38 pm
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Great job.
Re: FeLo & Co
#292  July 29, 2014, 09:32:28 pm
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Congrats Felo! You've been working on this for so long, but I bet it's worth it! :beam:
Re: FeLo & Co
#293  July 29, 2014, 11:48:43 pm
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congratulations! what's yoru commision status now that viper is tf out of the way ?
Re: FeLo & Co
#294  July 30, 2014, 02:04:36 am
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FIIIINALLLY!!! I have a free spot open for both her and Juri han in my roster :D
Re: FeLo & Co
#295  July 30, 2014, 02:23:02 am
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July 29th, 2014...this day will go down in mugen
history as the day C.Viper's sprites were completed
finally!  Now just waiting for a sprite set,  sff or completed char.
Re: FeLo & Co
#296  July 30, 2014, 10:19:46 am
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- @C.v.s The Abstract: Yup!! Now it's time to start our Deadly Alliance...MWAHAHAHAHA!!
- @haruharu01 & @prof. mugen & @Flowrellik: Thanks!
- @walt: I somehow ended bored and tired of her. And I'm surre I'll want to fix some details while fixing and CS too, but I'll leave that for the next update. Let's see what people thinks, tho :)
- @[MFG]maximilianjenus: Started Juri yesterday and looked the best way to do certain things, "studying" Juri's body.
- @Memo: I wouldn't say that...there's a lot of better sprited characters(look at the Z2, Bluestreak, etc). But, thanks for the words :)!!

----------------------------
By the moment, I have started spriting in the backdash animation.



I have fixed some minor details, and I'm sure there are other details I missed, but here's what I have(BY THE MOMENT!). I expect finish the anim in this week.

Have a nice day!!
I swear there was something cool here!!
Re: FeLo & Co
#297  July 30, 2014, 11:12:27 am
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Z2 chars and blue streak do look nice but i like
How you sprite capcom characters Felo.
I wasnt even a C.Viper player until i saw your sprites
And then i decided to learn how to use her in sf4.
1 day she will be in mugen and i need to learn
Her move set for what i want to do with her once i
Get a chance.
Re: FeLo & Co
#298  July 30, 2014, 02:14:34 pm
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Great news Felo, and congrats! I'm sure your hard work will be appreciated by lots of people :)
Re: FeLo & Co
#299  July 30, 2014, 03:12:54 pm
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Great news. I can't wait to see the end result. Good start on Juri too. I hope that you don't mind me asking, but what's the deal with the thick  dark shadow? It just seems weird to me for a shadow like that to be there since her body is facing up towards the light source.
Re: FeLo & Co
#300  July 30, 2014, 04:50:25 pm
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Great news about Viper.

About the frame you just posted, you should consider these changes.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand