Came back with some feedback and a note.The gameplay is good, but you should try nerfing both of these guys down. You could parry in the middle of the opponent's combo, and the damage is outrageous in Chun Li. And to add it up, you could take out an half of the opponents life just be using EX combos continuosly. I'm pretty sure it's because of low damage dampening.Now, for the AI... I'm not sure what to say.I tried Easy 1, and Akuma parried most of Rare Akuma's Gohado. In Medium 5 and above, he blocked all projectiles that Rare Akuma sent. This was when I saw Rare Akuma not using Supers until the end. Akuma makes Shin Gouki look like an untrained Ryu because of this.Chun Li's results are the same. But she took out half of Rare Akuma's health. Not only this, but her parries increases her Super Bar very quickly. She also literally raped Segalow's counters while hitting him in the middle of his counter/ground combos.beterhans, I know it may be just me, but I honestly don't like how these characters play anymore. Although they're still in my roster, I don't really like the fact I didn't beat them even once with Segalow, Ryu, and Evil Ken on a difficulty other than Easy 1. Just being honest. It needs a little bit of a nerf, now.
-On the matter of collision boxes, you shouldn't put so many to resemble a character's shape. It ends up giving decreasing the chances of landing a hit against that character, and it lags up people's MUGEN.-Chun-li has two or three invincibility frames after her instant recovery roll, allowing comebacks that will go nonpunishable.-During her Focus Attack, I can't do my character's LP, MK, HK, and Taunt (X,B,C and Start). I tried it with different characters against Chun Li, and it's the same for them all. Might have something to do with this debug error message: 1 Warning: expression truncated to integer: Player Chun Li (56) in state 900: 176.000000
WOW so many requestsDon't worry I'm still working on them.I've decided put the Normal Akuma more like the normal one in official game and use sf4 damage scaling system.about the keyborad problem on chun-li's focus attackit's not a bug!it's the keyboard problem! keyboard is not designed for games. you may only press 3 keys at the same time! if you set Player 2 on the keyboard. he may not able to move when P1 press all the keys!you have to move P2 onto a Game pad or something else!If you play on keyboard Activate Focus attack by 2 keys them release one! this will let you input forward or backward!
Hey allboth of them updated!Chun Li JJVersion HistoryR1.51 Damage Scaling system now match SF4 standard.Fix Debug error at intro stage.CLNS FixAkuma=====<Version History>=====<v.3.51> (Unofficial Release by BeterHans) October 27 2011-Offer 2 additional def file for normal and super only mode-Put more restrictions on normal Akuma to make him like a normal one-Damage and Damage scaling system updated to match SF4 stands.AI at level 1 now easiear.the download link is the same please re-download again.
==========<Version 1.7 (Aug 01 2014)>==========- InterOperation update with My Morrigan Edit and other characters.- Bug fix.======= PLEASE Re-Download all my other characters for InterOperation updates ===========Download linkhttp://www.sendspace.com/folder/kbdwe5