that happened to me 2, i dont remember how , but i fixed it...That Ryo pic is for player 1, if you choose Ryo in player 2 , the pic shows properly ?
Anything related to dat WarZoNe 1.1 piece of shit can get the fuck out,dont post anything related to that in here,hope I made myself clear
handaehan said, August 07, 2014, 07:59:28 pm I have some issues trying to configure custom portraits on WarZone 1.1 Screenpack.I noticed that the problem only occurs on Mugen 1.0 compatibility characters.When I apply with Fighter Factory the custom portrait included in the screenpack, a few of these appear shrinked to 1/4 or more in the selection screen and in the Winner screen. I tried to enlarge them with photoshop and fighter factory, but it doesn't work at all, like that size is lockedI tried to enlarge them by editing the "p1.face.scale" command in the system.def and it would work, but it also increases the size of other portraits, making them huge.I can't find anything on the web that corresponds to my problem, please help...That's happenning because the resolution picture had changed to PNG you'll need to create new pictures in photoshop with new resolution in PNG
NoZ said, August 07, 2014, 09:26:55 pmAnything related to dat WarZoNe 1.1 piece of shit can get the fuck out,dont post anything related to that in here,hope I made myself clearNoZ has spoken and I agree with him 100%
Well, this time the problem seems to be the application of lifebar portraitsIt was stated That portrait order goes as this:9000.1 = big ports9000.2 = win9000.3 = lifebar <----------Xaxis = 0YAXIS = 0Well, actually 9000.3 frame isn't working for me and 9000.0 select portrait frame continues to be used ...Any help fellas?!?
Please put a screenshot of said problem if it is of my original 1.0 screenshot,ill try to help,if it is of 1.1 then post your problem somewhere elseAnd btw,characters with a localcoord of 320x240= use the standard size ports640x480= you must resize the finished port to the double of the original,example 200×200 then double would be 400x4001280x720=you must rezise the triple in this caseFor the port to look right it must be rezised after the port is finished,in the portraits folder look for the port of nu-13 of blazblue for reference,those have the the correct size of port for a 1280x720 character
You're using the default/no custom port version of the lifebar. Change it up to the one that uses custom port IIRC by changing it in the system.def file.
Understood, but...I just found only this line:portrait.spr = 9000,0 <-----portrait.offset = 1,1portrait.scale = .22,.25That's for select screen portraits...Which one for the lifebar?Thank ya
handaehan said, August 11, 2014, 04:29:23 pmUnderstood, but...I just found only this line:portrait.spr = 9000,0 <-----portrait.offset = 1,1portrait.scale = .22,.25That's for select screen portraits...Which one for the lifebar?Each area, E.G. Lifebar, Portrait, etc., should be easily noted in your .def file. From what I remember, I believe it's 9000,0 for Lifebars/Small Face Portraits and 9000,1 for Select Screen Portraits.However, a lot of newer screenpacks use their own coordinates, so it goes back to looking for how they are listed.
NoZ said, August 11, 2014, 06:52:19 pmYou are using the normal small port life bars,use the custom lifebars for the custom portsYeah, that's it!!! Stupid me... Thank you all :****
Excuse me.Is there a way to make the big protraits in the intro screen appear randomly ? That would be awesome. They appear in the stated order in the System file.Thanks for your time!
cidiego said, August 10, 2017, 04:39:57 pmExcuse me.Is there a way to make the big protraits in the intro screen appear randomly ? That would be awesome. They appear in the stated order in the System file.Thanks for your time!Please don't Necro-bump. But as far as I'm aware, no, MUGEN does not have that feature/capability.