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Capcom Fighting Jam 2 (Read 168035 times)

Started by Lost_Avenger, February 28, 2012, 04:37:54 pm
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Poll

Pick a couple darkstalkers characters?

Lilith
16 (13%)
Bulleta(B.B.Hood)
11 (8.9%)
Bishamon
30 (24.4%)
(Lei-Lei)Hsien-ko
14 (11.4%)
Zabel
10 (8.1%)
Gallon(Talbain)
33 (26.8%)
none of the above
9 (7.3%)

Total Members Voted: 67

Voting closed: April 28, 2013, 09:56:45 pm

Re: Capcom Fighting Jam 2
#401  August 09, 2014, 07:44:06 pm
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I didn't realize it was that bad. I dont know why its considered the best Ryu in mugen cause its not. I really wish he would have brought it up to the standard of his Geese before he retired

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#402  August 10, 2014, 08:57:20 pm
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Really? That sucks an entire bunch cause my Ryu is finished using this sff. What sprites and how many are missing?

And I'll send you the Cody sff when I'm done with it.
Re: Capcom Fighting Jam 2
#403  August 10, 2014, 09:30:14 pm
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Re: Capcom Fighting Jam 2
#404  August 11, 2014, 03:07:44 am
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Its mostly recovery frames. His Ryu had shorter animations to compensate, but its mostly the last sprite or two in the animation. Iirc, his overhead(F.mp) is missing a couple wind up sprites, cl.lk is missing 2 frames at the end(this is common throughout). I wanted to just fix the alignment and use it since it had the E.Ryu set as well as the Zero sprites(c.mk) and some edits. I can probably just borrow these.

If I could color separate,  I would just add the frames. Thanks on the Cody sff. The addition of zonk will help cover a main weakness. Hammerhook helps too

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#405  August 27, 2014, 09:32:38 am
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Anyone here good at sff alignment? Ill need help when I do Viper.

As of right now, Im off almost a whole week next week. Im going to finish Elena(my laptop FF3 has a broken .air editor) that week and finish up Ryu. If I have time, Ill start Commando. He's gaining additional juggles as well as small damage nerfs. Everyone is getting some form of boost.

Taunt System:
-I might switch the command to x+c to use start for a movelist menu(someone had a template for me if I wanted it and it looked awesome)
-Taunts have bonuses now. Ranging from split second boosts to altered move properties and more

Stun System:
-Id like to allow throws and supers to inflict stun damage like in 3s

Chip damage:
Im considering increasing chip damage from roughly 14% to roughly 25-28%(with some doing more. Like Kyosuke's Break super). If I added a guard crush system, I should probably add a bit more emphasis on block strings and chipping

Meter usage, lv 3 selection, etc:
-EX moves are now super cancelable. Every character has a level 3(some having more than one). I was considering an option to allow you to have an Ultra system. A low health requirement or side meter so that your level 3's can connect off of ex moves. So you can have additional uses for your ex moves.

The ultra thing is mostly an idea at this stage. It may not get added. The rest is more likely. Anyone opposed? Questions? Feedback?

Also, Im going back to my characters having their own sparks and sounds so they can function outside of CFJ2. Im told my versions of certain characters are better than available ones. I still need some small portraits for some of them though

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#406  August 27, 2014, 02:31:39 pm
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You can talk to Memo about Viper he's making as well, make sure he will help you. if you don't have her FXs yet, you can type MGMURROW or FeLo_Llop, they have her FXs. I hope I had helped you.
Last Edit: August 27, 2014, 02:35:54 pm by yaret
Re: Capcom Fighting Jam 2
#407  August 27, 2014, 03:21:49 pm
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I didn't know Memo was making her. Thanks, man

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#408  August 27, 2014, 04:21:30 pm
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Excuse me, Lost Avenger, if I'm a little off-topic, but, you have already finished Elena for CFJ2 or Pots style's one ?
Re: Capcom Fighting Jam 2
#409  August 27, 2014, 09:11:57 pm
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It would be cool to have your characters released "stand alone" like you were doing before|


Re: Capcom Fighting Jam 2
#410  August 28, 2014, 12:14:55 am
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They will be stand alone releases in the future. Still with the system coding in place, but it will only activate against my stuff

Elena is only going to be a separate release. She can be ported, but she wont be a priority for CFJ2. Most of her standing normals are done. She has pos changes on almost every frame so it takes longer. Im actually working on her now. I definitely prefer her Ultra self to X Tekken.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#411  August 28, 2014, 08:30:46 am
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Nice to hear that!


Re: Capcom Fighting Jam 2
#412  August 28, 2014, 10:49:40 am
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People were requesting them that way. I can always go back and cut file size when its finished. It still needs an sp and stuff anyway. I like some of the ambitious stuff in the MFG full game.

Ill be really busy for a few days leading up to my wedding at least. Ill do as much as I can

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#413  August 28, 2014, 05:53:41 pm
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Take all the time you need, enjoy your wedding and congratulations!


Re: Capcom Fighting Jam 2
#414  August 28, 2014, 07:33:08 pm
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Where(or how) did you want me to send the sff for Cody? It's ready whenever you need it. I'm also working on Viper's sff now( about 65% completed) and can send you that if the others haven't. Or you can send me the sff if you get it first?

Congrats on your wedding.
Re: Capcom Fighting Jam 2
#415  August 29, 2014, 12:45:19 am
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Thanks, man. Do you have a drop box? Mediafire stopped working for me on my phone. It downloads a few kb and calls it done. Dropbox is the only thing that works properly (except with MFG's project. It makes me download everything individually)

Ill have to check with Jesuszilla about getting the next updates put in my trinity CFJ2 folder

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#416  September 01, 2014, 05:38:42 pm
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Im considering moving CFJ2 to mugen 1.1. Is there anything I should worry about?

That zoom thing interests me. Zooming in for super start ups or during certain moves sounds useful to me. Is the engine faster? More stable?  About the same?

Im not entirely ruling out Elena in CFJ2 yet. It wouldn't require major tweaks to add her. Just the system stuff, hitvel tweaks, and rebalancing. I may also add kara throws to some characters

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#417  September 12, 2014, 12:28:54 am
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Im worry about :S  Im waiting for this in 1.0 version or are you planning to release the chars in 1.0 version?? if you make 1.1 version?

Im waiting for new Cody updated and new Kyosuke updated you're really making a good job with them.
Last Edit: September 12, 2014, 12:36:05 am by yaret
Re: Capcom Fighting Jam 2
#418  September 12, 2014, 05:07:13 am
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For now, its 1.0. Im still considering zoomed in supers though

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#419  September 12, 2014, 07:01:50 am
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Do what you think is good for the project, Lost_Avenger.
Re: Capcom Fighting Jam 2
#420  September 12, 2014, 07:23:12 am
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Its not a major thing. I dont plan on using Phantom's super fx forever. Id like to use the hi res sf3 fx from CFJ with zoom. Or something new altogether. If Phanto sounds were overused,  Id use them too. There is a lot of place holder stuff right now. I could use an fx person.

So uh... something happened and somehow I ended up saving an old Ryu over the update and I don't remember when I even did that. I didn't notice till I saw the small portrait was the old sprite one. I have new color separated sprites thanks to. Varo_hades too

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!