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Street Fighter V (Read 2919568 times)

Started by O Ilusionista, December 05, 2014, 01:44:16 pm
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Re: Street Fighter V
#81  December 05, 2014, 05:19:50 pm
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It looks like a downgraded, special version of her SFIII super Tenseiranka.
Re: Street Fighter V
#82  December 05, 2014, 05:24:37 pm
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It's not an air rave, but cancelilng hop kicks into air special IS an air combo.  That doesn't necessarily mean you'll be seeing Marvel style combos but I do expect more leniency after people complained about links in SF4.  That is both good and bad.
Re: Street Fighter V
#83  December 05, 2014, 05:45:43 pm
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I'm hoping they bring back the parry mechanic in some form. It's the reason I still play SF3 over SF4.
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Re: Street Fighter V
#84  December 05, 2014, 05:48:27 pm
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I disagree, I think parry would be hazardous to the system if it's anything like SF4.  Parry basically discourages random pokes/fireballs without extreme consideration for what you're doing.  SF4 already nerfs fireballs a lot as is so I don't really want to see zoning get neutered that hard.  I'd like a defensive system similar to parry though, maybe something like the focus armor but without the attack?
Re: Street Fighter V
#85  December 05, 2014, 05:54:29 pm
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Re: Street Fighter V
#86  December 05, 2014, 05:55:43 pm
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What do you guys think the timeline on this game will be? Is it finally after III or just a direct sequel to IV?
Re: Street Fighter V
#87  December 05, 2014, 05:56:51 pm
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ultra had the ttt2 problem where it basically had almost everyone so ill bet the roster might be different this time. theres no telling with capcom, though

Yeah, I think this game will have much fewer characters.  I think SF4 was their "all star" game and this will have a small handful.  Less is more usually.

What do you guys think the timeline on this game will be? Is it finally after III or just a direct sequel to IV?

Honestly I think SF3 has been DMC2'd.  I think this will take place after SF4 and before SF3.
Re: Street Fighter V
#88  December 05, 2014, 05:59:58 pm
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What do you guys think the timeline on this game will be? Is it finally after III or just a direct sequel to IV?
Silly nerd concern, every new SF game is its own continuity now since 4AE came out. That's official. That means III chars can meet people who died in Zero.
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Re: Street Fighter V
#89  December 05, 2014, 06:07:01 pm
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Explain to me why Charles is still dead.
Re: Street Fighter V
#90  December 05, 2014, 06:07:36 pm
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Re: Street Fighter V
#91  December 05, 2014, 06:08:46 pm
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I think I'll wait until SF V: Ultra Super Craptastic Plus EX Infinity Reloaded is released to acquire it. Do not want to waste my money on intermediate subproducts with undeveloped features or locked-in ones.
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Re: Street Fighter V
#92  December 05, 2014, 06:10:31 pm
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Shit, 90 replies in 4 hours. That's hot.
Re: Street Fighter V
#93  December 05, 2014, 06:11:51 pm
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maybe something like the focus armor but without the attack?
You mean, like a parry?  Because that's exactly what it is.

Nope.  Focus armor doesn't leave you at enough of an advantage to do whatever attack you want.  You can ash out of it or let the focus hit unless you're willing to spend meter on an FADC.  Also armor is not the same state as parry at all, parry makes you disregard the attack entirely, armor is armor.

I think I'll wait until SF V: Ultra Super Craptastic Plus EX Infinity Reloaded is released to acquire it. Do not want to waste my money on intermediate subproducts with undeveloped features or locked-in ones.

I'll rent it if that.  Depends on how good it is.  Not giving 60 dollars to Capcom in their current state.
Last Edit: December 05, 2014, 06:15:44 pm by Duos
Re: Street Fighter V
#94  December 05, 2014, 06:19:42 pm
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I think I'll wait until SF V: Ultra Super Craptastic Plus EX Infinity Reloaded is released to acquire it. Do not want to waste my money on intermediate subproducts with undeveloped features or locked-in ones.

I might get it as long as it's not sfiv v. the models anatomy does not inspire me a lot of faith, tho.
Re: Street Fighter V
#95  December 05, 2014, 06:21:55 pm
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Another thing I'd like to take into account is the possible disrepency between versions.  As it stands I don't need to buy a new console for the game but if the PC verison is poorly optimized...
Re: Street Fighter V
#96  December 05, 2014, 06:26:37 pm
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Also armor is not the same state as parry at all, parry makes you disregard the attack entirely, armor is armor.
Saying "armor is armor" is like saying "cheesecake is cheesecake".

Though I suppose even talking about anything like this at this point is pointless. We only have 15 seconds of footage of super in-dev models and system mechanics.
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Re: Street Fighter V
#97  December 05, 2014, 06:28:24 pm
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When random characters are here... meh...

...when Yun and Yang are added. WHOAAH!!! *Picks popcorn*
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Re: Street Fighter V
#98  December 05, 2014, 06:30:00 pm
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I worded it like that because I assumed everyone was familiar with how armor functioned in fighters.  Let me use an example with chars in both games.

In SF3, if Hugo parries your poke, he can go directly into a command grab before you can clean up after yourself.
In SF4, if Hugo focuses your poke, he has to dash, giving you ample time to get out of there.  Also, focus does not leave you in recovery, your attack continues as is.

Does that analogy make more sense?
Re: Street Fighter V
#99  December 05, 2014, 06:31:34 pm
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i want to wait for the inevitable paid upgrade but fuck the idea of an sf5 just gets me so hype im probably gonna buy it at launch
Re: Street Fighter V
#100  December 05, 2014, 06:38:36 pm
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