Final updated is up for download.
I will post instructions in this topic
on whatever you need help with.
Please include an "idiot guide" with step by step instructions!
Ex attacks I´ve always wanted to know how they working code.
just look at state 1050 in the specials.st
it will have this
Spoiler, click to toggle visibilty
[STATEDEF 1050]
type = S
physics = N
moveType = A
ctrl = 0
velSet = 0,0
sprpriority = 1
powerAdd = -500--------------- minus 500 points!
faceP2 = 1
[STATE 1050,CC JUGGLE]
type = varset-------------------so you can use at the end of
trigger1 = !time && var(20) custom combo when char pal fx
var(15) = 0 flashes faster
ignorehitpause = 1
[STATE 1050,CC RESET]
type = palfx---------------------pal fx
trigger1 = !time
trigger1 = var(20) := -1
time = 1
[STATE 1050,EX FX]
type = varset---------------------after image
trigger1 = !time
var(25) = 28
[STATE 1050,EX FX]
type = explod--------------------the explode
trigger1 = animelem=1
anim = 8210
sprpriority = 3
postype = p1
bindtime = 10
pos =-33, -22
scale = 0.5, 0.5
pausemovetime = -1
supermovetime = -1
ownpal = 1
[STATE 1050,EX FX]
type = playsnd--------------------ex sound fx
trigger1 = animelem=1
value = 0, 1000
channel = 1
then look at the command for 1050.
Spoiler, click to toggle visibilty
[State -1, EX SPECIAL 1]
type = ChangeState
value = 1050
triggerAll = !AILevel
triggerAll = command = "EXSPECIAL1"
triggerAll = RoundState = 2 && StateType != A
triggerAll = power >= 500 && var(20) <= 60 IMPORTANT!
trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101])
trigger2 = var(6)
&& var(20) <= 60 ----this is so you can use ex special at end of custom combo
when pal fx flashes faster