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Pantsed compatibility for M.U.G.E.N (Read 17215 times)

Started by BeanFan112, March 18, 2015, 01:32:38 pm
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Pantsed compatibility for M.U.G.E.N
#1  March 18, 2015, 01:32:38 pm
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BeanFan112 made his pantsed move and compatibility anim (28935) for it! This is his preview of Nick Ashby being pantsed.



This has to be BF112's first compatibility I have done. He saw ToonAlexSora007 made his wedgie compatibility so, he made the pantsed one.

That character was Ian (from Being Ian). Ian will call his brother, Korey to pants and kick him as his move to make him as a pantsed effect. Ian would be BeanFan112's future W.I.P.

Here's the tutorial for the pantsed code:

Code:
[Begin Acton 28935]

28935,0,0,0,20
28935,1,0,0,5
28935,2,0,0,5
28935,3,0,0,40
Last Edit: March 24, 2015, 04:56:13 pm by WlanmaniaX
Re: Pantsed compatibility for M.U.G.E.N
#2  March 19, 2015, 04:34:49 am
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Hope the code number isn't taken.
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Re: Pantsed compatibility for M.U.G.E.N
#3  March 19, 2015, 05:01:03 am
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this has very erotic possibilities!!!!!!!!!!!!!!!!!!!!
Re: Pantsed compatibility for M.U.G.E.N
#4  March 25, 2015, 06:14:38 am
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Really now? -_-
Re: Pantsed compatibility for M.U.G.E.N
#5  March 25, 2015, 05:13:41 pm
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i like how the bottom of his shirt disappears. its been pantsed into an alternate dimension
Re: Pantsed compatibility for M.U.G.E.N
#6  March 29, 2015, 06:44:19 am
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I think it should have CLSNs, because if Korey kicks the opponent, the opponent is pantsed forever, you know what I mean...
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Re: Pantsed compatibility for M.U.G.E.N
#7  July 28, 2017, 05:28:34 am
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Hello.
I made my character Rocio working with that. and in the update made by me those issues wrote in previous post were improved.