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cvs mr.karate realease (Read 25139 times)

Started by demongorne, May 06, 2015, 12:03:37 pm
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Re: cvs mr.karate realease
#21  May 06, 2015, 11:06:38 pm
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I used the cvs pro hitsparks from dreamcast version, about the odd clsn that's beacause I keeped the old air file I adjusted only few animations

The Dreamcast version huh.....I see.
You should probably continue editing the air file though.

Yes I surely adjust the anim; As I said this is a prototype version I'm still working on some extra sprites I would like to do a cvs2 version of him with grooves bars
Re: cvs mr.karate realease
#22  May 07, 2015, 12:26:05 am
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I love these sprites, I'm totally doing something with them once I get the time.

Re: cvs mr.karate realease
#23  May 07, 2015, 01:48:45 am
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They look more accurate to what CvS1 means
Last Edit: May 08, 2015, 04:55:44 am by Shao_kun
Re: cvs mr.karate realease
#24  May 07, 2015, 11:14:45 am
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I don't think I understand what you're saying...

With the fix, it still doesn't make sense.
Last Edit: May 08, 2015, 04:21:08 pm by Alex Sinigaglia
Re: cvs mr.karate realease
#25  May 08, 2015, 12:53:50 am
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Re: cvs mr.karate realease
#26  May 08, 2015, 10:41:11 am
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Thanks for the sharing on mediafire I still working to fix a bug in sprites palette and others improvement
Re: cvs mr.karate realease
#27  May 08, 2015, 03:20:00 pm
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LOL
Re: cvs mr.karate realease
#28  May 12, 2015, 10:49:06 am
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Last Edit: May 13, 2015, 10:16:08 pm by demongorne
Re: cvs mr.karate realease
#29  May 12, 2015, 03:50:57 pm
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Re: cvs mr.karate realease
#30  May 31, 2015, 03:52:48 pm
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mr.karate update : palettes updated, file.air was update, ryoku ranbu update as the original game, hitsparks switched with cvs2 sparks, ryoku ranbu update in cmd, added new stance when char goes down with energy and more to come...  https://www.sendspace.com/file/rmda17
Re: cvs mr.karate realease
#31  May 31, 2015, 06:00:20 pm
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mr.karate update : palettes updated, file.air was update, ryoku ranbu update as the original game, hitsparks switched with cvs2 sparks, ryoku ranbu update in cmd, added new stance when char goes down with energy and more to come...  https://www.sendspace.com/file/rmda17


Weird...Chrome is insisting that the zip is malicious, and won't give me any options other than deleting it...first time i've seen this, where I can't keep it anyway...hmph.
Re: cvs mr.karate realease
#32  May 31, 2015, 06:06:01 pm
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YEAH IM GETTING THE SAME ERROR WITH CHROME AS WELL, SAME NO OPTION TO KEEP, WEIRD ........... sorry about the caps....freaking kids lol
Re: cvs mr.karate realease
#33  May 31, 2015, 08:11:04 pm
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It's really weird but I always uploaded on sendspace and there was never any problem...
Re: cvs mr.karate realease
#34  May 31, 2015, 08:34:45 pm
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I have downloaded it without any problems.
Anyway, some feedback.

 - debug message "missing required animation actions: 5200, 5210"

 - wrong size for small portrait

 - Is this a 4 or 6 button char? Has 6 button attacks standing & jumping, 4 buttons while crouching... Crouching has no x & a button attacks...
Animation for standing y & b looks more like hard attacks, z & c more like lighter attacks

 - CLSN needs a lot of rework... some animations have still the old "much bigger sprites" CLSN, but some of the new resized one are not very good either, p.e. the normal stance one is wobbling around very badly
Some examples:
Crouch
Spoiler, click to toggle visibilty
Jump
Spoiler, click to toggle visibilty
Get Hit
Spoiler, click to toggle visibilty
Taunt
Spoiler, click to toggle visibilty

 - standing z punch has no CLSN on one frame
Spoiler, click to toggle visibilty

 - new low life stance CLSN doesn´t extend to the ground
Spoiler, click to toggle visibilty

 - Ko'ouken projectile starts in the center of Mr. Karates body, not in the palm of his hand
Spoiler, click to toggle visibilty

 - Ko'ouken projectile has shadows & is misaligned... take a look at the height of the arm
Spoiler, click to toggle visibilty

 - Haou Shikouken hyper projectile starts behind Mr. Kartes arms, is misaligned & has shadows
Spoiler, click to toggle visibilty

 - Look at the size of that thing!  ;)
Spoiler, click to toggle visibilty

 - Last hit of the Zanretsuken animation lasts too long & sprite doesn´t look good for that
Spoiler, click to toggle visibilty

 - add a readme, add the description that the Ryuuko Ranbu is a low life hyper

 - strange bugs...
Mr. Karate vs Mr Karate win animation started after a long time waiting

What is that? He wouldn´t stop...
Spoiler, click to toggle visibilty
Even if this is a dizzy animation, like I said, Mr. Karate was stuck in that animation...

Needs a lot of work, but keep it up demongorne.  :thumbsup:
Re: cvs mr.karate realease
#35  May 31, 2015, 09:00:56 pm
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Thanks for issues segnalations but just a thing : I checked out the koo ken air and It's all ok in the animation for me (I'm talking about the red clsn in you spotted at the sprite 240,7) also the great fireball animation work fine to me