ok I'll show my support for this thread to jump on another topic. One of my works for this project!!! Free to use this one, guys! Spoiler, click to toggle visibilty
ah ah ah ah ah! Hades, I was laughing as hell doing this shit believe me! That's for you guys, Babidi arts are a pain to find. (just give credit, I would appreciate it! )
Much better! Thank you lolI'm sure they'll give you credits, if they use it. That's why I told you about the watermark. Where it is now, it wouldn't even bother
Indeed with the first picture I've put here, it was pretty sure for the credit! As it's on THE FACE! This pictures was remade from the art find in the deviant art account solidsayan. Rendered, and vectored again by me.
Babidi Z2 is a good character, very similar to mid-boss characters and is a very original character. I would like to see characters likeCharacters with different mechanical:A19 / A20: Play similar to Kohaku and Hisui system.Ginyu Force: Ginew as prinicipal character and the other characters of striker. .similar Babidi when used Puipui, Dabura and Yakon.With the usual mechanical characters:Perfect Cell and Future Trunks.
Ky_Kiske said, June 01, 2015, 11:07:21 pmA19 / A20: Play similar to Kohaku and Hisui system.That makes no sense gameplay wise, they have nothing that screams "they compliment each other". If anything, Jeice and Burta are the ones who would work with that style. And as others have said before, Ginyu as the playable character is super boring, he'd be doing nothing on his own, just summoning the others, the body change can't even work in Mugen. Reecoome makes a lot more sense.
That exactly how they made 20 and 19 work on the arcade game thoalso for reference the arcade game had burter and jeice as a team, reecome and ginyu were single entriesalso reecoome had his butt bare.
I know this has been said before, but if you guys are working on the AI, I suggest toning it down, or make the differences between each AI level bigger, there are some players (like me) who can't get past Goku or Vegeta, a suggestion, but it'd be greatly appreciated if you do it
We are toning it down heavily. Its gonna have ai triggers inside so you can set it back up.I thought vegeta update had already toned it down? Am I wrong?
Great, he was toned down, but not that much, I have him and M.Vegeta on 0 and they still destroy me (I know, I suck)Also, what happened to Freeza's update? Are you waiting for the full game update?
Iced said, June 01, 2015, 11:54:26 pmThat exactly how they made 20 and 19 work on the arcade game thoBut it sounds like just filler to cram in the story. Is it any viable and interesting in actual gameplay, or is it just "switch between this guy who does this, and that guy who does the exact same thing - only the sprites change" ? Is there any point gameplay wise in going from one to the other ?
they were like chang and choi in cvs. It was alright, it had its finer points. I can see myself reusing that idea.Freeza is STILL being updated, cybaster couldnt finish it in the time, right now Chazz is having a go at it.
I dunno about Veggie's AI. I mean level four seems about right, but level 8 doesn't seem much harder. Could've just made it so his level 8 difficulty was his original A.I.
I had an interesting idea to bring up, in regards to bobidi, and his entire gameplay style. I see no reason why he can't be an incredibly powerful and fun character to use. As it stands, I honestly have mixed feelings about his gameplay. I feel like it lacks variety. So here's my idea:Don't give him any physical attacks. Give him a crystal ball to fight with. let it float around him and act as a separate animation. It could act as an assist to which ever command input you press, be it weak punch, or strong. If you hit the crystal ball enough, it can actually break, and has to recover. Meanwhile, bobidi is left open to any attack, until it recovers.I could actually program this example, and send it to you guys. If that works.