[Gameplay] I'm experimenting again with Agrias this time around. FYI that's a gif of her using Hyakuretsukyaku. I used Chun-Li as a base for her legs and...it's basically a frankensprite, okay? Please don't nitpick it. A lot of her moves are inspired by other, randomly selected characters. Most of which will be combined with abilities from FFT.
Her custom moves so far consist of Kikoken combined with Aura Blast, Sonic Thrust combined with Northswains Blade, Tiger Blade combined with Vanish & Dual Wield, Hyakuretsukyaku, Koku'en no Mai, Swallow Talon combined with Mincing Minuet and Dragon's Glare combined with Dragoon's Jump.
Her Specials consist of Cleansing Strike, Hallowed Bolt and Divine Ruination. All cause different status effects and attack in very different manners for the most part.
Her magic moves will consist of Fire (travels along the ground until it hits something), a homing Demi ball and Cure. Cure heals in increments of 2 for a total of 200 and it's not overpowered or broken. I promise.
Her stronger magic moves will consist of Target Holy (targets one character only), Ultima (think of it as defensive magic) and AoE Quake.
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Aura Blast
Cleansing Strike
Hallowed Bolt
Divine Ruination
Zodiac
Ranking
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Combo testingVIDEO Magic testingVIDEO
[System] As I stated earlier. I'm experimenting with her again. Some ideas I had were unique combo starters and a Ranking system at the end of each round for example. Hold down your heavy attack button to charge up your attack. The more its charged, the more combos you can pull off before being flagged and blahblah I won't get into it. Don't really like it.
I like the Ranking system though, so that's staying. You can see a picture of it in the images above. Your rank is based off of these 4 factors. How long the battle goes on for, how many hits you chain together, how much damage you deal in a combo (combo being chained hits) and how much damage you've sustained. The ranking starts at SSS as the best rating, and from there down its SS, S, A, B, C, D and finally F. It's relatively easy to get an A rank or higher. Just chain those attacks well and you're pretty much good.
My current idea is a custom bar called Morale. It's different from the one I gave to Mai. This one has 3 charges and every time you complete an objective that will be randomly given to you at the start of the match, much like you got at the beginning of each battle in Final Fantasy Tactics, it gets charged one time. Each charge has a special ability.
A level 1 charge unlocks your Specials.
A level 2 charge unlocks her Summons.
A level 3 charge unlocks her Ultimate attacks. One ultimate magic attack or one ultimate Special attack.
Her level 3 ultimate magic attack is Aegis! Which I expect will make her more of a boss character because Aegis will immediately provide her with temporary immunity to Stagger (Protect/Shell), Regen and Reraise! Which means you'll have to kill her twice if she manages to pull off a Level 3 charge.
The rest of her style will be mostly the same as my older characters from the "Tales of" series. You can combo her Supers (those custom moves combined with FFT moves) up to 4 times in any order or in a specific order. Haven't fully decided yet, but for the most part she's gonna be a combo whore.
As for the objectives, they will be random and there will be as many as I can try to think of. If anyone has any ideas for me feel free to tell me. Objectives, custom attacks, charge abilities, etc.
[Objectives]* Level 1**/***
Perform a Parry Complete a Taunt without being interrupted Deal 100 combo damage Perform a 3-hit combo Level 2**/***
Throw an opponent 2 times Hit an opponent with Doom Deal 200 combo damage Perform an 8-hit combo Level 3**/***
Charge up from around 0 to max without being interrupted Deal 300 combo damage Perform a 12-hit combo *An Objective does not change between matches
**An Objective only needs to be completed once per match
/***An Objective must be completed for the previous level before unlocking the current level available
[Progress - 100%] She's done. Fio can still suck a knob.
[Gameplay] She's going to be the exact same style as Mai, but I never really explained how Mai worked before.
Basically, think JMorphman or...POTS? I've never actually downloaded anything belonging to POTS before, but I guess it's that style only with my own touch. It's not a simple copy/paste type of style. There's differences, alterations, uniqueness. Whatever you wanna call it. I mostly started basing everything off of JMorphman's Chun-Li and took everything of that and edited it to work a way I wanted it to while also adding in everything I could learn from CVS2 & KoFXIII like velocities, cancels, invincibility frames, special intros, hypers, KOFXIII effects, etc. And just for the record, I'm not sure JMorphman even knows this but Chun-Li's got a few typo's/unfinished coding here and there. Got all that fixed in Mai and Alena here.
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Jugglecounter
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Simple previewVIDEO AI previewVIDEO
[System] Her system. Again it's the same as Mai's. I thought up a simple idea called Morale and how it works is it's a bar gauge (in the bottom corner on the respective side of your screen) for activating your custom combo when it's full. Hit your opponent hard, it increases a shit ton. Get hit back even harder, you lose a shit ton of gauge. The more you have, the higher your attack and defense increases. When custom combo is activated, you lose the attack and defense increase and it slowly depletes.
Custom combo everyone knows. When it's activated you can create your own combo essentially. You can combo everything together. Find the right combo for the best results.
[Progress - 100%] She's done.
Birdie
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[Gameplay] Same as Alena and Mai. I've decided to call it CVS2+ for now. I've added a few things since however. One of which being Quick Recover. Press a LK+LP or MK+MP or HK+HP before the recovery phase of your attack and you'll essentially recover in an instant (like 3 times as fast).
There's also wallbouncing attacks to help continue whatever combos you may find. They only occur during very specific attacks, however. Might edit this out to instead occur if the opponents velocity reaches a certain point at a certain height, but for now it's as it is and it works.
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Body Slam
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Simple previewVIDEO
[System] His system is the same. Morale, Jugglecount, Custom Combo, etc.
[Progress - 100%] He be done.
[Current WIP]
[Cancelled] These are never gonna see the light of day because my hard drive was mistakenly wiped and I lost everything. A secret SMB full game project I was working hard on even. All gone.
Fio Germi
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[Gameplay & Images] She's playing as close to her Arcade version as I can get her based off of whatever videos I watch. Her arsenal consists of a Pistol, Shotgun, Heavy Machinegun, Enemy Chaser/Rocket Launcher hybrid and regular grenades. Her hatchet and tonfa attacks are still in the works.
She starts off with a pistol as her main weapon and will obtain her other weapons whenever that hobo guy decides to show up and drop a fat block of text symbolizing said gun. Every gun has limited ammo except for her pistol.
Shotgun
Heavy Machinegun
Enemy Chaser/Rocket Launcher
Grenade
[System] Her mechanics are simple. Spam your limited grenades. Empty out your gun, reload. If it's anything but a pistol that runs out of ammo then you'll have to wait for Mr.Hobo to show up to get another gun, but he'll show up enough to where you can stock up on ammo before running out quite often. She moves very freely and shoots in most directions you want her to a lot like the game, but not 100%. I didn't get that invested in her. The fact that I made her considering how she had to be made was investment enough. Shit.
[Progress - 85%] She has everything done except for being able to switch guns, the hobo ammo/gun guy, an AI, win pose, lose pose, taunt pose and intro pose which I am greatly procrastinating on because she drove me nuts a few weeks back and I'm getting revenge by ignoring her altogether. :^D
Android 18
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[Gameplay & Images] As custom as possible.[System] Possibly the same as Agrias'. Been trying to come with up a game style for years. I finally realized I'm good at chaining/combos so it'll be something relating to that like Agrias or my "Tales of" characters with possibly a Morale bar.[Progress - 35%] Long story short, I got quite a few combos done and some specials in.