Hey, Dope, instead of using
[State 0, Voice Randomizer]
type = VarRandom
trigger1 = Time = 0
v = 26
range = 1,8
[State 0, Voice 1]
type = PlaySnd
triggerall = Var(26) = [1,3]
trigger1 = animelem = 2
value = S5,0
[State 0, Voice 2]
type = PlaySnd
triggerall = Var(26) = [4,6]
trigger1 = animelem = 2
value = S5,1
Why don't you use
[State 0, Voice 2]
type = PlaySnd
trigger1 = animelem = 2
value = S5,0+(random%2)
[State 0, ChangeState]
type = ChangeState
triggerall= Pos Y < 0
trigger1 = stateno =0
value = 50
ctrl = 1
What's this? O_o
Lunging Slash's hitdefattr is S, SA instead of A,SA