Original code of 360p, just a part, of course:
[Lifebar]
;Player 1
p1.pos = 320,0
p1.bg0.spr = 0,0
p1.bg0.scale = 2,2
p1.mid.spr = 1,0
p1.mid.scale = 2,2
p1.front.spr = 2,0
p1.front.scale = 2,2
;Player 2
p2.pos = 319,0
p2.bg0.spr = 0,1
p2.bg0.scale = 2,2
p2.mid.spr = 1,0
p2.mid.scale = 2,2
p2.front.spr = 2,0
p2.front.scale = 2,2
p2.bg0.facing = -1
p2.mid.facing = -1
p2.front.facing = -1
;Ranges
p1.range.x = -48,-306
p2.range.x = 48, 306
Now you just do this:
[Lifebar]
;Player 1
p1.pos = 640,0 ;*
p1.bg0.spr = 0,0
p1.bg0.scale = 4,4 ;*
p1.mid.spr = 1,0
p1.mid.scale = 4,4 ;*
p1.front.spr = 2,0
p1.front.scale = 4,4 ;*
;Player 2
p2.pos = 639,0 ;*
p2.bg0.spr = 0,1
p2.bg0.scale = 4,4 ;*
p2.mid.spr = 1,0
p2.mid.scale = 4,4 ;*
p2.front.spr = 2,0
p2.front.scale = 4,4;*
p2.bg0.facing = -1
p2.mid.facing = -1
p2.front.facing = -1
;Ranges
p1.range.x = -96,-612;*
p2.range.x = 96, 612 ;*
So, just the lines with '
;*' were motified - position, scale and range.
Of course I could released another def, but like you I told before, It wouldn't look good in HD, at least for me.