Will you use LR or HR stages?Because I was starting to edit certain someone's stage from a certarin Neo Geo Pocket game.
Spoiler, click to toggle visibiltyKoop said, March 18, 2015, 09:33:40 pmYou know....while it does look cool, fighting in a waterfall seems a little.... How did I miss that?Do you will use that stupid waterfall stage?
AerosMugen said, November 26, 2015, 04:08:03 pmWill you use LR or HR stages?Because I was starting to edit certain someone's stage from a certarin Neo Geo Pocket game. I think a mix could work well, like the console versions of KOF. If you are editing that stage, I will gladly add it.
Speedster said, November 26, 2015, 07:39:10 pmDo you will use that stupid waterfall stage? Not sure what's stupid about it. It's meant to showcase stage interactivity that can be achieved in a closed full game environment, and the original pixel work itself is remarkable. This stage isn't present in any commercial game.So... what's your point there Speedster ?
walt said, November 26, 2015, 08:39:18 pmSpoiler, click to toggle visibiltySpeedster said, November 26, 2015, 07:39:10 pmDo you will use that stupid waterfall stage? Not sure what's stupid about it. It's meant to showcase stage interactivity that can be achieved in a closed full game environment, and the original pixel work itself is remarkable. This stage isn't present in any commercial game.So... what's your point there Speedster ?Well, Walt, since the stage was a release of mine... and some time ago I was following this project,I was just curious.
Yes I would like to use this stage. It is what sparked my curiosity into stage interaction. If that's okay with you of course.
Sorry for getting defensive. I'm sure this will end up looking amazing in the final product, and thanks for your contribution and bringing that fabulous pixel piece to our attention.
Thanks. So I was watching some KOF XIV footage and this happenedhttp://www.koopakoot.trinitymugen.net/ideas.webm
Update time again. It feels like it has been a while, but I have been working on the game. Something unexpected and delightful came up.@darkgirl has updated Athena's sprites. I have been colour separating the sprites. The above image shows the results. Looks much better right?
I like the new look, as long as the hair is still beautifully animated! Which I'm sure it is. Darkgirl does great work.
Damn! I love it! :0Even though it's too late (and I know it is) she could've used one of these costumes:Spoiler, click to toggle visibiltyOh well.. I can still dream