Alice updated again. Irons out a few oversights from today's earlier update. Redownload if you haven't done so already. Yuuka updated as well, and bugfix update for ReimuAlice Changes:Quote==========================================Version 2015.12.21a==========================================Changes from Version 2015.12.21:- 1 new palette added- Fixed missing Spellcard icons- Experimental Doll "Goliath Doll MkII": Fixed bug where holding C would not cause Goliath Doll to move- Dolls "Lemmings' Parade": Fixed bug where projectiles were classed as specials rather than supersYuuka Changes:Quote=====================================12/21/15 - Version 2015.12.21=====================================Changes from Version 2015.11.26:- Adjusted input buffer timings- Adjusted air dash behavior- Adjusted dash cancel timings- Forward dash velocities made slightly faster- B button now acts as shortcut for Y+Z- Air Throw addedReimu changes:Quote===================================12/21/15 - Version 2015.12.21===================================Changes from Version 2015.12.17- Fix bug in Reimu's air back dash
Flandre updatedQuote=====================================12/22/15 - Version 2015.12.22=====================================Changes from Version 2015.11.27:- Holding forward or back no longer causes Flandre's ground dashes to repeat.- Adjusted command input timings.- B button is now shortcut for Y+Z- Adjusted airdash cancel times- Throw can now be used after landing or a ground dash.- Adjusted velocities on air back dash.- j.5x: Hitstun on each hit reduced by 1.- "Laevatein": Startup after wall jump reduced by 1f.- "Laevatein": Chip damage increased.
Hong Meiling & Lie Meiling updatedHong Meiling changes:Quote=====================================12/27/15 - Version 2015.12.27=====================================Changes from Version 2014.10.19- Adjusted Dash behaviors- Adjusted Dash Cancel timings- B button is now shortcut for Y+Z- C button is now shortcut for X+Y+Z- Adjusted input timings- Spellcard use & text effects redone- Lv3 Spellcard select added.- Juggle system revamped.- Meter gain values adjusted.- Chip damage on specials & supers adjusted.- 5x: Proration decreased: 80% -> 95%- 5y: Proration decreased: 80% -> 85%- 6y: Proration decreased: 80% -> 90%- 5z: Proration decreased: 80% -> 85%- 6z: Proration decreased: 80% -> 85%- 2x: Damage decreased: 30 -> 20- 2x: Proration decreased: 80% -> 95%- 2y: Proration decreased: 80% -> 90%- 2z: Damage decreased: 70 -> 62- 3z: Proration decreased: 80% -> 85%- 3z: Proration per hit during Tiger Energy Release decreased: 80%x2 -> 92%x2- j5x: Proration decreased: 80% -> 92%- j5y: Damage decreased: 70 -> 65- j5y: Proration decreased: 80% -> 85%- j3x/j3y/j3z: Proration decreased: 80% -> 85%- j5z: Damage per hit increased: 35*30 -> 50*50- j5z: Proration per hit decreased: 80%x2 -> 85%x2- Tremor Kick: Proration increased: 90% -> 85%, no longer applies 90% starter proration- Cyclone Light Step: Now has projectile invincibility during startup & active frames- Cyclone Light Step: Proration increased: 90% -> 85%, no longer applies 90% starter proration- Cyclone Light Step: Proration during Tiger Energy Release decreased: 90%x3 -> 95%x3- Fragrant Wave: No longer applies 90% starter proration.- Fragrant Wave: Proration per hit increased: 92%x3 -> 90%x3- Descending Flower Slam: No longer applies 90% starter proration.- Scarlet Cannon: No longer applies 90% starter proration.- Scarlet Cannon: Proration increased: 85% -> 80%.- "Colorful Windchime": Horizontal velocity increased.- "Colorful Windchime": Now applies 92.5% proration if cancelled into.- "Colorful Windchime": No longer applies 90% starter proration.- "Colorful Windchime": Proration per hit increased: 98%x11 -> 96%x11- "Roc's Fist": Now applies 92.5% proration if cancelled into.- "Roc's Fist": No longer applies 90% starter proration.- "Roc's Fist": Proration per hit increased: 98%x3 -> 94%*94%*75%- "Roc's Fist": Base damage on final hit reduced: 234 -> 204- "Fierce Tiger Energy Release": Now requires selection prior to match- "Colorful Light Lotus Flower Palm": Damage increased: 385 -> 420- "Colorful Light Lotus Flower Palm": Now requires selection prior to match- "Colorful Light Lotus Flower Palm": Proration increased: 90% -> 40%Lie Meiling changes:Quote=======================================12/27/15 - Version 2015.12.27=======================================Changes from Version 2014.11.23- Adjusted airdash behavior- Changed cancel timings of air dashes- Revised grounded back dash animation- Increased back dash velocity- Increased walk back velocity- Forward ground dash now has short burst of acceleration at beginning- B button now acts as shortcut for Y+Z- C button now acts as shortcut for X+Y+Z- Spellcard effect & text revised- Adjusted meter gain on most attacks- Last word selection implemented- Juggle System- 5x: Proration decreased: 75% -> 95%- 5y: Proration decreased: 80% -> 90%- 6y: Proration per hit decreased: 80%x2 -> 90%x2- 5z: Proration decreased: 80% -> 85%- 6z: Proration decreased: 80% -> 85%- Forward Throw: damage increased: 80 -> 100- Backward Throw: damage increased: 80 -> 100- 2x: Proration decreased: 75% -> 90%- 2y: Proration decreased: 80% -> 85%- 2z: Proration increased: 80% -> 75%- j.5x: Proration decreased: 75% -> 90%- j.5x: Damage increased: 30 -> 38- j.5y: Damage increased: 55 -> 60- j.5y: Proration decreased: 80% -> 85%- j.2y: Proration decreased: 80% -> 85%- j.5z: Proration per hit decreased: 80% -> 85%- Youkai Flip (Slide): Proration increased: 85% -> 75%- Colorless "Dichromatic Spark": Damage per hit reduced: 26 -> 14- Colorless "Dichromatic Spark": Proration per hit reduced: 90% -> 98%- Colorless "Dichromatic Spark": Now applies 92.5% proration when cancelled into- Strike Sign "Roc's Fist": Now applies 92.5% proration when cancelled into- Piercing Heaven "Youkai Armageddon": Now applies 92.5% proration when cancelled into- Piercing Heaven "Youkai Armageddon": Last hit now applies 75% proration- Piercing Heaven "Youkai Armageddon": Now requires selection prior to beginning of match.- Raging Youkai "Hell's Instantaneous Murder": renamed "Wrath of the Raging Youkai"- New Level 3 Spellcard: "Descent of the Black Dragon"
Yukari & Lie Meiling updated to close off 2015Yukari changelog:Quote=======================================12/31/15 - Version 2015.12.31=======================================Changes from Version 2014.04.19* Spellcard use & text effects renewed.* Last Word select implemented.* Juggle system redone from scratch.* Meter gain values on hit/block for Yukari and opponent adjusted.* Adding missing recovery frame flags (for counterhit detection)* B is now shortcut for Y+Z* C is now shortcut for X+Y+Z* Back Dash: Startup and Recovery times increased to 8 frames.* Back Dash: Behavior slightly adjusted.* Back Dash: Horizontal velocity slightly increased.* Forward Dash (Ground): Behavior slightly adjusted.* Forward Dash (Ground): Fixed Bug where effects would not appear if cancelled into a jump.* Forward Dash (Ground): Horizontal velocity slightly increased.* 5x: Damage decreased: 30 -> 25* 5x: Startup reduced by 1f.* 5x: Proration decreased: 80% -> 95%* 5y: Proration decreased: 80% -> 90%* 6y: Proration decreased: 80% -> 85%* 6y: Now loses overhead properties if cancelled into from normals.* 6y: Fixed bug where recovery frames were not flagged.* 5z: Damage increased: 70 -> 75* 2x: Damage reduced: 30 -> 22* 2x: Proration decreased: 80% -> 95%* 2y: Damage increased: 50 -> 60* 2y: Proration decreased: 80% -> 85%* 2z: Proration decreased: 80% -> 75%* 3z: Proration decreased: 80% -> 85%* 3z: Now causes wallbounce on counterhit* j.5x: Damage increased: 35 -> 40* j.5x: Proration decreased: 80% -> 90%* j.5y: Proration decreased: 80% -> 85%* j.2y: Proration decreased: 80% -> 85%* j.5z: Proration decreased: 80% -> 85%* J.5z: Recovery time adjusted. Yukari now begins falling 15 frames earlier.* Illusion Rift: Proration on all versions increased: 85% -> 80%* Zen Temple Butterfly: Proration per hit increased: 96.5%x4 -> 92%x4, no longer applies starter proration.* Zen Temple Butterfly: Damage per hit reduced: 29x4 -> 28x4* Urashima's Box: Proration increased: 90% -> 80%* Urashima's Box: Damage increased: 70 -> 80* Urashima's Box: Corrected bug where damage was unaffected by proration.* Urashima's Box: Startup time before projectile appears increased by 3f.* Urashima's Box: Tombstone now drops much faster, now leaves Yukari at exactly 0 frame advantage on block.* Fight the Ocean: Damage per hit increased: 8xN -> 13xN* Fight the Ocean: Proration per hit decreased: 90%xN -> 94%xN* Eye of Changes: Damage reduced: 50 -> 40* Eye of Changes: Proration reduced: 90% -> 92%* Maxwell's Demon: Startup time increased by 2 frames.* Maxwell's Demon: X Version hitbox drastically increased. Recovery increased by 8f.* Maxwell's Demon: Y Version hitbox increased. Recovery increased by 4f.* Maxwell's Demon: All versions now deal damage on hit.* Maxwell's Demon: P2 is now placed closer to Yukari after hit.* Maxwell's Demon: Proration decreased: 50% -> 80%. No longer sets throw proration flag.* Shikigami "Chen": Damage per hit increased: 80x4 -> 90x4* Shikigami "Chen": Now applies 92.5% proration when cancelled into.* Shikigami "Ran Yakumo": Now applies 92.5% proration when cancelled into.* Shikigami "Ran Yakumo": No longer applies 80% starter proration.* Shikigami "Ran Yakumo": Damage per hit decreased: 12.25x20 -> 11.5x20* Border Sign "Quadruple Barrier": Now applies 92.5% proration when cancelled into.* Border Sign "Quadruple Barrier": No longer applies 80% starter proration.* Border Sign "Quadruple Barrier": Proration on first 9 hits increased: 99%x9 -> 98%x9, last hit unchanged* Border Sign "Quadruple Barrier": Damage on first 9 hits decreased: 18x9 -> 15x9, last hit unchanged* Magic Eye "Laplace's Demon": Now applies 92.5% proration when cancelled into.* Obsolete Line "Trip to the Old Station": Proration per hit increased: 85%x3 -> 75%x3* New Level 3 Super: Yukari's Arcanum "Danmaku Bounded Field"Lie Meiling changelog:Quote=======================================12/31/15 - Version 2015.12.31=======================================Changes from Version 2015.12.27- Corrected bug where 2y could not cancel into 2z- Super portrait now properly displays during "Descent of the Black Dragon"- Corrected bug in Victory quotes against Byakuren Hijiri
Flandre, Reimu, & Marisa updatedFlandre changes:Quote=====================================01/01/15 - Version 2016.01.01=====================================Changes from Version 2015.12.22:- Fixed incorrect Head & Mid positions.Reimu changes:Quote=====================================01/01/15 - Version 2016.01.01=====================================Changes from Version 2015.12.21:- Fixed incorrect Head & Mid positions.Marisa changes:Quote=====================================01/01/15 - Version 2016.01.01=====================================Changes from Version 2015.12.16:- Fixed incorrect Head & Mid positions.
Patchouli massive update.Quote===================================================01/02/16 - Version 2016.01.02===================================================Changes from Version 2013.12.31- Added 6 new palettes- Adjusted Ground & Air Dash behaviors- Adjusted Dash cancelling timings- Adjusted input timings- B is now shortcut for Y+Z- C is now shortcut for X+Y+Z- Palette & Spellcard selector implemented- Spellcard use & text effects redone- Chip damage on specials & supers adjusted- Meter gain values adjusted on all attacks- Juggle system redone- Counterhit detection added- 5x: Proration decreased: 80% -> 92%- 5y: Proration decreased: 80%x2 -> 91%x2- 6y: Now loses overhead properties if cancelled into- 6y: Damage increased: 55 -> 65- 6y: Proration decreased: 80% -> 85%- 5z: Proration decreased: 80% -> 85%- 2x: Damage increased: 20 -> 30- 2x: Proration decreased: 80% -> 90%- 2y: Damage increased: 50 -> 55- 2y: Proration decreased: 80% -> 85%- 2z: Damage reduced: 70 -> 60- 2z: vertical acceleration on p2 increased- 3z: Vertical acceleration on p2 increased- j5x: Hitbox lowered- j5x: Damage increased: 30 -> 45- j5x: Proration reduced: 80% -> 90%- j5y: Hitbox vertical size increased- j5y: Damage increased: 55 -> 60- j5z: Damage increased: 38x2 -> 45x2- Summer Red: Damage increased: 60 -> 70- Summer Red: Proration increased: 85% -> 80%- Autumn Blade (Y version): Damage per hit reduced: 37.5x2 -> 36x2- Autumn Blade (Z version): Damage per hit reduced: 38x3 -> 35x3- Autumn Blade (Philosopher's Stone version): Damage per hit reduced: 54.5x3 -> 50.5x3- Autumn Blade (All versions): Proration per hit decreased: 85%xN -> 93%xN- Spring Wind: Startup time on all versions reduced by 1f.- Dew Spear: Damage per hit increased: 30xN -> 35xN- Dew Spear: Proration per hit reduced: 90%xN -> 92%xN- Winter Element: Damage increased: 80 -> 95- Winter Element: Proration increased: 85% -> 75%- Fire Metal Sign "Saint Elmo's Pillar": Now applies 92.5% proration when cancelled into.- Fire Metal Sign "Saint Elmo's Pillar": Damage reduced: 220 -> 210- Fire Metal Sign "Saint Elmo's Pillar": Proration increased: 87% -> 70%- Metal Wood Sign "Elemental Harvester": Now applies 92.5% proration when cancelled into.- Metal Wood Sign "Elemental Harvester": Startup time reduced by 4f- Metal Wood Sign "Elemental Harvester": Startup invincibility time reduced by 2f- Metal Wood Sign "Elemental Harvester": Damage per hit reduced: 31x14 -> 20x14- Metal Wood Sign "Elemental Harvester": Proration per hit reduced: 90%x14 -> 98.5%x14- Sun Sign "Royal Flare": Damage per hit increased: 8x40 -> 10x40- Sun Sign "Royal Flare": Total proration increased: 100% -> 10%- Five Elements "Philosopher's Stone": Crystal projectile damage increased: 20 -> 25- Five Elements "Philosopher's Stone": Crystal projectile proration reduced: 90%x3 -> 91%x3
Patchouli bugfix updateQuote===================================================01/04/16 - Version 2016.01.04===================================================Changes from Version 2016.01.02- Fixed bug where Throw would not activate
Another bugfix update for Patchouli and a balance fix for YukariPatchouli changes:Quote===================================================01/06/16 - Version 2016.01.06===================================================Changes from Version 2016.01.04- Autumn Blade: Fixed bug on Z and Philosopher's Stone versions that prevented move from hitting 3 timesYukari changes:Quote=======================================01/06/16 - Version 2016.01.06=======================================Changes from Version 2015.12.31* Urashima's Box: Startup, Recovery & hitstun adjusted. Now 20f startup and -10 frame adv on block.* Urashima's Box: Tombstone now does not appear if Yukari is hit while tombstone is offscreen.
Meiling, Sakuya, & Byakuren updatedHong Meiling changes:Quote=====================================01/07/16 - Version 2016.01.07=====================================Changes from Version 2015.12.27- Fixed glitches in juggle system- Cyclone Light Step (Y Version): Projectile Invincibility removed during first 6 frames of startup.- Cyclone Light Step (Z Version): Projectile Invincibility removed during entire startup.- Fragrant Wave: Projectile hitbox size increased.Sakuya changes:Quote=======================================01/07/16 - Version 2016.01.07=======================================Changes from Version 2015.12.18- Sense of Thrown Edge: Startup time increased by 9f.- Sense of Thrown Edge: Recovery time on ground version increased by 8f.- Sense of Thrown Edge: Air version recovery time on landing increased by 8f.- Sense of Thrown Edge: Air version now made floatier during recovery.Byakuren changes:Quote=======================================01/07/16 - Version 2016.01.07=======================================Changes from Version 2015.10.30- Life decreased: 1050 -> 950- Adjusted command input timings- B button now a shortcut for Y+Z- Holding directions during Byakuren's dashes no longer causes her to dash continuously- Dash velocities slightly decreased- Adjusted Dash Cancel Timings- Skill Declare: Can no longer charge orbs after round ends- Adjusted meter gain values on all attacks- j.2y: Second hit no longer hits low.- j.5z: Damage increased: 80 -> 90- Vidudahka's Sword: Now requires at least 1 light orb.- Vidudahka's Sword: Damage increased: 70 -> 80.- Vidudahka's Sword: Now causes Soft Knockdown again.- Dance of Hanuman: Now only requires X/Y/Z button presses instead of QCF for followups.- Dance of Hanuman: Proration on last hit increased: 90% -> 80%
Yukari bugfix updateQuote=======================================01/08/16 - Version 2016.01.08=======================================Changes from Version 2016.01.06* Fight the Ocean: Fixed bug where projectile count was reduced by 1.
Mokou bugfix updateQuote=====================================01/10/16 - Version 2016.01.10=====================================Changes from Version 2015.12.25- "Phoenix Rebirth": Fixed freeze issues when Mokou is KOed from certain custom states
Alice, Flandre, & Yuuka updatedAlice changes:Quote==========================================Version 2016.01.13==========================================Changes from Version 2015.12.21a:- Fixed bug with B and C shortcuts- Can now cancel dash into throw- Fixed bug where counterhit system was not working correctlyFlandre changes:Quote=====================================01/13/16 - Version 2016.01.13=====================================Changes from Version 2016.01.01:- Fixed bug on counterhit system.Yuuka changes:Quote=====================================01/13/16 - Version 2016.01.13=====================================Changes from Version 2015.12.21:- Life increased: 1100 -> 1200- Fixed bug in Counterhit system.- 3z: Hitbox size increased.- 3z: Distance Yuuka moves increased.- Thorny Rose: Added new effects.- Thorny Rose: Distance travelled increased on all versions.- Thorny Rose (Z Version): Projectile invincibility now activates on 11f~ instead of 1f~
Think you could possibly give Flandre a voice option? I liked the one that the one "RP" edit used with the agressive tone and all.
Reimu Hakurei updatedQuote=====================================02/15/16 - Version 2016.02.15=====================================Changes from Version 2016.01.01:- Meter gain values on various attacks adjusted.- 5x: Startup reduced by 1f.- 4x/6x: Startup reduced by 1f.- 5y: Startup reduced by 1f.- 5y: Damage increased: 40 -> 45- 6z: Startup time reduced by 1f.- 2y: Startup time reduced by 1f. Recovery time reduced by 1f.- 2y: Number of hits increased: 2 -> 3- 2y: Damage per hit reduced: 25 -> 17- 2y: Proration per hit increased: 87% -> 90%- j5x: Damage increased: 30 -> 38- j5y: Number of hits increased: 2 -> 3- j5y: Damage per hit reverted back to 16 (from 25)- j5y: Proration per hit changed: 90% -> 92%- j6z: Damage increased: 70 -> 80- Hakurei Amulet: Ground & Air versions startup reduced by 1f.- Hakurei Amulet: Projectile hit & guardstun reduced by 1.- Dimensional Rift (Z version): Damage per projectile increased: 40 -> 50- Dimensional Rift (Z version): Reimu now recoils backward when launching projectiles- Rain Dance: Damage per hit increased: 25 -> 27- Rain Dance: Air version no longer autoturns to face p2.
Mokou updated.Quote=====================================02/17/16 - Version 2016.02.17=====================================Changes from Version 2016.01.10- Maximum life when selecting "Phoenix Rebirth" increased: 700 -> 800. Maximum life when selecting "Immortality's Reckless Sacrifice" unchanged.- Adjusted command priority of dashes. Should no longer interfere with special inputs.- 5x: Life drain amount decreased: 5 -> 3- 5y: Life drain amount decreased: 15 -> 9- 6y: Life drain amount decreased: 20 -> 16- 5z: Life drain amount decreased: 20 -> 12- 6z: Life drain amount decreased: 15x2 -> 9x2- 2x: Life drain amount decreased: 5 -> 3- 2y: Life drain amount decreased: 15 -> 9- 2z: Life drain amount decreased: 20 -> 12- j5x: Life drain amount decreased: 10 -> 6- j5y: Life drain amount decreased: 15 -> 9- j5z: Life drain amount decreased: 20 -> 12- j2z: Life drain amount decreased: 20 -> 12- j2z: Damage increased: 70 -> 80- j2z: Vertical hitbox reach increased- xy/4xy: Life drain amount decreased: 5x5,25 -> 3x5,15- Hollow Giant Woo: Life drain amount decreased: 15x3 -> 12x3- Mt Fuji Eruption: Life drain amount decreased: 20 -> 16- "South Wind Clear Sky -Mt Fuji Volcano-" Life drain amount decreased: 10,1x4,130 -> 8,1x4,104- "Fire Bird -Flying Phoenix-": Life drain amount decreased: 120 -> 96- "Immortality's Reckless Sacrifice": Damage per hit reduced: 33x12 -> 31x12- "Immortality's Reckless Sacrifice": Damage now scales with Mokou's recoverable health, up to 150% maximum.