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Battle of Legends - compilation wip updated character select screen in pg6 (Read 88681 times)

Started by goldeneragaming, December 18, 2015, 08:23:56 am
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Re: Battle of Legends - mugen compilation w.i.p Ver. .33 released
#81  January 01, 2016, 09:23:41 am
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TBH judging the vids there's no way you can balance them since their gameplays are completely different and their dmg values on their silly attack from each other and its a stupid idea  to put a parry on a guilty gear character

yet still compilation what ever it looks 
Re: Battle of Legends - mugen compilation w.i.p Ver. .33 released
#82  January 02, 2016, 01:16:37 am
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Adding the parry system is going really well. Here's a video of goku and batman parrying each others supers:

Spoiler, click to toggle visibilty

The only issue I'm having is with Batmans air parry but everything else is going smooth
Last Edit: January 11, 2016, 03:58:34 am by goldeneragaming
Re: Battle of Legends - mugen compilation w.i.p Ver. .33 released
#83  January 02, 2016, 04:56:19 pm
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Spawn has been replaced with geese.

Kyo by sander 31773 has replaced ikugaras kyo

Kim Kaphwan by jpmorphman has been added

Geese is hidden once again
Last Edit: January 02, 2016, 07:02:46 pm by goldeneragaming
Re: Battle of Legends - mugen compilation w.i.p Ver. .33 released
#84  January 04, 2016, 01:21:42 am
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Mugen - Battle of Legends - version .39 released! - quick parry exhibition/test

Spoiler, click to toggle visibilty

Reasons why this is version .39 and not .40:

Rogue parries when she feels like it...have to fix.
Batman has no air parry.
Hibiki takane is straight broken...don't pick her.
A certain stage causes crash....have to find and delete.
other problems.....


Reason why I'm releasing now:

Everyone besides rogue, dante and hibiki tanake has parries. Batman is missing air parry but the others work.

tired of this and going to take a break for a week or so.

download will be here once released in an hour or so.

Enjoy!

http://www.mediafire.com/download/ugi49kco179krsc/mugen.39.zip

Zero senins Ironman with parry added by me can be found here
:
https://www.mediafire.com/folder/go3aeflah27vd/IronMan_Z

Akuma is still broken so just use sean and tatsu his ass...everyone else should be beatable.

Thanks for playing!
Last Edit: January 11, 2016, 03:58:57 am by goldeneragaming
Re: Battle of Legends - mugen compilation w.i.p Ver. .39 released
#85  January 06, 2016, 10:41:03 pm
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I need help. One person can't do this.

Anyone interested in helping me out?

Maybe we can turn this into a MFG project?

I need a.i. coders, portrait makers/editors, stage creators, coders testers and anyone with any knowledge to put this together.

I view myself as a director and would still want to be the main person in charge of how everything works out.

I need help...This is too much to do by myself.

I don't want to cancel this.
Last Edit: January 06, 2016, 10:52:04 pm by goldeneragaming
Re: Battle of Legends - mugen compilation w.i.p Ver. .39 released
#86  January 06, 2016, 11:27:38 pm
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Re: Battle of Legends - mugen compilation w.i.p Ver. .39 released
#87  January 07, 2016, 12:10:42 am
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While I do want to wish you luck with this.. I just want to let you know if at any point you'd like to merge with me you can LOL
Also Ryu was never cheap. Rather than take things away from him. Give everyone the same kit or similar. He is as good as it gets as a base to work from. I'll have to check & see just what you did to him.
Re: Battle of Legends - mugen compilation w.i.p Ver. .39 released
#88  January 07, 2016, 01:52:12 am
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While I do want to wish you luck with this.. I just want to let you know if at any point you'd like to merge with me you can LOL
Also Ryu was never cheap. Rather than take things away from him. Give everyone the same kit or similar. He is as good as it gets as a base to work from. I'll have to check & see just what you did to him.

I have to agree that most of p.o.t.s chars are as good as it gets. There wasn't much wrong with him but some stuff didn't make any sense.

I didn't like that he could crouch medium kick into jodan geri and be safe on block so I added some ticks there.

I didn't like that he was safe after a shoryuken on block so I added ticks there.

I didn't like that he was safe on  sweep so I added some ticks there.

Said version of Ryu played as if he was in marvel or street fighter x tekken but I want one that's like street fighter 3.

My whole purpose of this game is to have everyone be as fair and balanced as street fighter 3 because in my opinion street fighter 3 is the best fighting game of all time.

Granted, Chun Li was a bit op but whatever.
Re: Battle of Legends - mugen compilation w.i.p Ver. .39 released
#89  January 07, 2016, 04:25:46 am
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I've decided to create a "credits" scene after finishing arcade mode so every creator will have their name on screen and listed to what they created.

I will be listing myself as a director.
Re: Battle of Legends - mugen compilation w.i.p Ver. .39 released
#90  January 08, 2016, 09:19:56 am
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Re: Battle of Legends - mugen compilation w.i.p Ver. .39 released
#91  January 09, 2016, 02:14:47 pm
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Re: Battle of Legends - mugen compilation w.i.p Ver. .39 released
#92  January 09, 2016, 11:31:15 pm
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Want batman to have an air parry?

Help me out!

Here's a video showing the bug:

Spoiler, click to toggle visibilty

I may end up just not giving him an air parry
Last Edit: January 11, 2016, 02:47:26 am by goldeneragaming
Re: Battle of Legends - mugen compilation w.i.p Ver. .39 released
#93  January 10, 2016, 05:10:12 am
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Battle of Legends version .4 to be released soon.

Hype video here:

Spoiler, click to toggle visibilty

Things new in this version:

Rogue now has all parries.
Hibiki Takane is now playable and still has the A.I by Taikan
Batman now has ground parry, standing parry, air parry if I can fix it by release. Added fix to all win poses from the original by cybaster, I messed up the cn.s by adding parries and then fixed my own errors.
Akuma is easier to beat.
Sean has added frames to his tatsu.
Ryu is less safe on block.
About 10 new stages.

Huge thanks to cyanide and odb and everyone for the help in the development forums....

Still have work to do
Last Edit: January 13, 2016, 04:03:56 am by goldeneragaming
Re: Battle of Legends - mugen compilation w.i.p Ver. .40 coming Monday
#94  January 11, 2016, 01:04:20 am
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Spoiler, click to toggle visibilty

A.I. test
Last Edit: January 11, 2016, 02:48:08 am by goldeneragaming
Re: Battle of Legends - compilation wip Ver .40 coming Monday : main post updated
#95  January 11, 2016, 08:34:18 pm
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I've decided to give everyone the same hitsparks....

I'll update with screens once work is underway
Re: Battle of Legends - compilation wip Ver .40 coming soon.
#96  January 12, 2016, 08:37:31 pm
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Successfully gave cybasters "The Batman" hitsparks from cvs2.


Spoiler, click to toggle visibilty



All chars will have the same hitsparks sometime at which point I'll release version .40(40%)
Last Edit: January 13, 2016, 10:42:12 pm by goldeneragaming
Re: Battle of Legends - compilation wip Ver .40 coming soon.
#97  January 13, 2016, 02:42:12 am
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successfully gave Jam from guilty gear the hitsparks from cvs2...I'm only missing the supers which should be easy.

Spoiler, click to toggle visibilty

I'm quite confident in my ability to do the rest

EDIT:

Finished Jam..turns out the guilty gear chars have a lot of hitsparks! Here's the same frame but in it's finished form

Spoiler, click to toggle visibilty

I think it looks better!
Last Edit: January 13, 2016, 03:51:44 am by goldeneragaming
Re: Battle of Legends - compilation wip Ver .40 coming soon.
#98  January 13, 2016, 05:33:53 am
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millia rage hitsparks

Spoiler, click to toggle visibilty
Re: Battle of Legends - compilation wip Ver .40 coming soon.
#99  January 13, 2016, 06:55:30 am
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I'm really tired.

I hope every other char I have isn't as difficult to edit hitsparks on as the guilty gear chars were.

I mean fuck...how many sprites can you have?

On a similar note...what do you guys think is the best background for supers?
Re: Battle of Legends - compilation wip Ver .40 coming soon.
#100  January 13, 2016, 09:29:35 am
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The batman sparks are cfj not cvs2. I mean they kinda look like the default sparks even?? Which they just might be..
Spoiler, click to toggle visibilty

I can send this to you if you want. Make things easier for you & the sprites will clash "less" with your other characters.