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Mortal Kombat NEW 2D Shinnok & Others (Read 815295 times)

Started by CoopNPB, September 26, 2015, 06:40:15 am
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Re: Mortal Kombat NEW 2D Shinnok & Others
#481  January 03, 2016, 03:15:05 pm
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I got an idea for Erron, maybe he shows how much of a skillshot he is. He does his sand grenade fatality, but he makes their upper body pop up, shoots the neck to make the head pop off, then he starts shooting the head to a bloody skull.
Re: Mortal Kombat NEW 2D Shinnok & Others
#482  January 05, 2016, 08:56:29 am
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Change of plans. Erron Black is on hold. Kenshi will be created, but first I have to complete a few side task for a few people.
Re: Mortal Kombat NEW 2D Shinnok & Others
#483  January 06, 2016, 07:24:58 am
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Re: Mortal Kombat NEW 2D Shinnok & Others
#484  January 09, 2016, 07:01:12 am
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The Crying Man Rembrandt Brown has been having a very busy week. I got some stuff up my sleeves besides Kai. I gotta a special someone working on Kai with me. Edits will be on sprite sheet/sprite package.

Kenshi will be soon. Let The Crying Man find his way back to primary earth!
Re: Mortal Kombat NEW 2D Shinnok & Others
#485  January 09, 2016, 12:59:12 pm
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Really loving the progress on Kai here. It's good to finally have a Kai that is accurate to his design.

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Re: Mortal Kombat NEW 2D Shinnok & Others
#486  January 11, 2016, 12:45:42 am
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lui

Re: Mortal Kombat NEW 2D Shinnok & Others
#487  January 11, 2016, 04:43:54 am
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oh man, i love how interloko even edited Troy Baker's MKX clips to be really shitty quality like the old games! you and him are the perfect team coop! is he gonna code Kotal Kaaaaaahn?
Re: Mortal Kombat NEW 2D Shinnok & Others
#488  January 11, 2016, 04:44:57 am
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That's not Interloko's Shinnok. It's Jermaine Kidd's Shinnok. Interloko's internet has been down lately. He's still working on his project and Shinnok

lui

Re: Mortal Kombat NEW 2D Shinnok & Others
#489  January 11, 2016, 04:45:20 am
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he looks like he's power walking?
Re: Mortal Kombat NEW 2D Shinnok & Others
#490  January 11, 2016, 04:49:42 am
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I forgot to speed up the animation. I know it looks a bit silly lol
Re: Mortal Kombat NEW 2D Shinnok & Others
#491  January 11, 2016, 04:54:30 am
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Oh and as for Kotal Kahn, Max Arturo is doing some touch up on him
Re: Mortal Kombat NEW 2D Shinnok & Others
#492  January 11, 2016, 05:19:12 am
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I forgot to speed up the animation. I know it looks a bit silly lol

This needs to end up as a gag in the coding somehow, it's almost midnight here in Montreal, and I'm trying my best not to LOL.

Still he looks great. :)
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Re: Mortal Kombat NEW 2D Shinnok & Others
#493  January 11, 2016, 05:36:42 am
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Thanks man :). I'll have some more stuff for him later this week
Re: Mortal Kombat NEW 2D Shinnok & Others
#494  January 11, 2016, 05:42:04 am
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CoopNPB I am really digging this guy, but is this for MKP or regular mugen ?
The sprites are awesome.
Re: Mortal Kombat NEW 2D Shinnok & Others
#495  January 11, 2016, 06:05:44 am
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It can be either one. Up to the coder
Re: Mortal Kombat NEW 2D Shinnok & Others
#496  January 11, 2016, 11:10:26 am
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I love you, my man! Mmmm *smooch* waa! (not in a homo way LOL) The transition isn't bad, but the lighting hits to the right side on his back. (Thumbs up! But miss you over at CC.)
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Re: Mortal Kombat NEW 2D Shinnok & Others
#497  January 14, 2016, 01:10:09 am
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These sprites look great, I'm impressed that they really look like they came from the 2D MK games... before this I thought it was next to impossible to emulate the style of those games.
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Re: Mortal Kombat NEW 2D Shinnok & Others
#498  January 14, 2016, 05:45:24 am
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I'll try and put up some more stuff at CC forum. I have to limit where I post, because I've been too busy. There will be more Kenshi. I'll try this weekend
Re: Mortal Kombat NEW 2D Shinnok & Others
#499  January 16, 2016, 02:22:46 am
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Re: Mortal Kombat NEW 2D Shinnok & Others
#500  January 16, 2016, 04:57:13 pm
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