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Mortal Kombat NEW 2D Shinnok & Others (Read 813782 times)

Started by CoopNPB, September 26, 2015, 06:40:15 am
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Re: Mortal Kombat NEW 2D Shinnok & Others
#521  January 24, 2016, 11:37:06 pm
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lui

Re: Mortal Kombat NEW 2D Shinnok & Others
#522  January 25, 2016, 01:08:58 am
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Yeah it is, he was just a test, im not sure who ill offically do, ive done some tests with MKX Tremor, Atrocitus, Static and Darkseid
Re: Mortal Kombat NEW 2D Shinnok & Others
#523  January 25, 2016, 02:42:36 am
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If you ever decide to do MKX tremor, let me know. my guy interloko needs me to make his stance almost exactly like MKX tremor. you know about saving poses and stuff right?
Re: Mortal Kombat NEW 2D Shinnok & Others
#524  January 25, 2016, 03:16:43 am
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Last Edit: January 25, 2016, 03:31:55 am by CoopNPB

lui

Re: Mortal Kombat NEW 2D Shinnok & Others
#525  January 25, 2016, 04:11:14 am
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If you ever decide to do MKX tremor, let me know. my guy interloko needs me to make his stance almost exactly like MKX tremor. you know about saving poses and stuff right?

yup, god damn now that i know how hard it is just to pose in xna that makes all of your work even more impressive! youre a hero dude lol
Re: Mortal Kombat NEW 2D Shinnok & Others
#526  January 25, 2016, 04:52:16 am
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yea man I appreciate it coming from you :). It can get a little teedius and hard, but I always focus on the goal. Now Shinnok is made and programmed by different peeps, I look at him and I say to myself, "I made Shinnok possible... because of me!". that's when I keep going and going
Re: Mortal Kombat NEW 2D Shinnok & Others
#527  January 25, 2016, 06:30:05 am
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looks great so far. I can just imagine seeing every character with their MK9/MKX costumes rather than just MK1,2,3 UMK3 costumes.
Re: Mortal Kombat NEW 2D Shinnok & Others
#528  January 25, 2016, 06:50:15 am
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I thought about making MK9 costume Cyrax and Sektor. Even Injustice Scorpion costume
Re: Mortal Kombat NEW 2D Shinnok & Others
#529  January 25, 2016, 08:17:39 am
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What a nice look of D'Vorah, walruslui! I thought of making one 3D character myself but would go from doing 3D to 2D. I know you use XNA Lara for programming 3D. Because of Coop, I thought of converting those to sprites. I've not modeled any 3D character before.

(Speaking on Jamaican accent) Hey Coop man! You got tat good lookin' Kobra as a black dude wit dreadlocks on as you mentioned before. If ja-mai-can (you're making) him, it'd be awesome! LOL
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Re: Mortal Kombat NEW 2D Shinnok & Others
#530  January 25, 2016, 10:21:45 am
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I apologize if this counts as any sort of derailment, but I've been attempting this for a bit now (basically since I saw the Kotal sprites in progress), and I was wondering how this turned out:

It's my first attempt at animating using this style.  It's tough, but feels rewarding.
Spoiler, click to toggle visibilty

EDIT: Fixed the horrid pixels
Xan (on Skype) said:
Because fuck logic it's mugen

The reason I don't post more is because 1: I rarely have anything to say, and 2: I stink at saying it XP
Last Edit: January 25, 2016, 11:34:04 am by Alther Primus

lui

Re: Mortal Kombat NEW 2D Shinnok & Others
#531  January 25, 2016, 02:10:48 pm
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It's good, you got the lighting and size down, but try making the animation more slow and subtle
Re: Mortal Kombat NEW 2D Shinnok & Others
#532  January 25, 2016, 03:22:46 pm
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So something more like this?

(In my defense, Jason's got a stupidly subtle animation xD)
Xan (on Skype) said:
Because fuck logic it's mugen

The reason I don't post more is because 1: I rarely have anything to say, and 2: I stink at saying it XP

lui

Re: Mortal Kombat NEW 2D Shinnok & Others
#533  January 25, 2016, 04:13:37 pm
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That's alot better, though his axis keeps on moving.





Just a couple more tests, I'll see if I can try animating now
Last Edit: January 25, 2016, 04:58:28 pm by walruslui
Re: Mortal Kombat NEW 2D Shinnok & Others
#534  January 25, 2016, 05:54:24 pm
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Decided to try aswell:

Re: Mortal Kombat NEW 2D Shinnok & Others
#535  January 26, 2016, 06:57:02 am
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Cool, but the sprites are too dark. You can adjust the light in the XNA settings.
Re: Mortal Kombat NEW 2D Shinnok & Others
#536  January 26, 2016, 09:02:28 am
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There's no derailment at all. If you all could do the same style as me,  go ahead and post some here .

lui

Re: Mortal Kombat NEW 2D Shinnok & Others
#537  January 26, 2016, 09:10:10 am
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I think I know who I want to do, it's a DC character, Koop can you help me out with the standing anim? I'm not so good with those :/
Re: Mortal Kombat NEW 2D Shinnok & Others
#538  January 26, 2016, 05:25:22 pm
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When I get home this weekend, I can
Re: Mortal Kombat NEW 2D Shinnok & Others
#539  January 26, 2016, 11:14:08 pm
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Re: Mortal Kombat NEW 2D Shinnok & Others
#540  January 30, 2016, 03:27:40 am
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