After years of having him as the forgotten and unwanted one from my creations, I decided one day to remake him more as a fighter than a platformer and now finally my efforts got rewarded with this version that finally makes justice to Megaman in MUGEN that isn't come from MVC.Copy-pasted from Readme said:-=[Differences with previous version]=--In general now Megaman works as a MUGEN character-Added basics: run, block, punches and kicks-Selection of Megaman powers instead having them all-2 Modes: button = MM1-6, start+button = MM7-10 + MM&B-Powers now will be made as command moves and special moves from fighting games-Powerbar activated, various MM weapons now are supers-Added Rock Upper (MVC1) as special(...)-=[History]=-03/22/2016 - Re-release (version 2.0)-New sprites and sounds for Megaman-Augmented since 4 buttons to 6-Added punch and kick buttons-Added MUGEN basics: run, block and throws-Only 2 game modes instead 12-Remade palettes and augmented since 12 to 24-New classic sprites for transform intro-Added powerbar, now strikers as some Special Weapons use it-Added sounds from Marvel vs. Capcom (voices) and Super Smash Bros. WiiU (FX)-Fixed various bugs from first version-New specials: -Rock Upper (MVC) -Rock Ball (MM8 and MVC) -Triple Blade (Blademan, MM10) -Solar Blaze (Solarman, MM10) -> super-Remade specials: -Thunder Beam (Elecman, MM1) -Air Shooter (Airman, MM2) -> super -Rain Flush (Toadman, MM4) -> super -Tengu Dash (Tenguman, MM&B) -Laser Trident (Splashwoman, MM9) -Tornado Blow (Tornadoman, MM9) -> super-These specials now can be done in the air: -Thunder Beam (Elecman, MM1) -Silver Tomahawk (Tomahawkman, MM6) -Slash Claw (Slashman, MM7)Spoiler: And now, the mandatory screenshots (click to see content)I enjoyed a lot remaking Megaman, I hope you also enjoy him playing with this new version http://network.mugenguild.com/basaraChars -> Adaptations
To be honest, I really loved your platformer version.Only thing that bugged me was not able to shoot while landing.Hope this one will be good
I always immediately download anything you upload Basara-kun. You have more than earned my respect as a creator for everything you've made, and the fact you just re-released Mega Man, just made my day. Thank you so much for all your works.
Rai Tei said, March 23, 2016, 03:41:35 amTo be honest, I really loved your platformer version.Only thing that bugged me was not able to shoot while landing.Hope this one will be good Well, I got available the old version too in case anyone missed it also, I didn't know about that, so I'll see about that, thanks for the feedback also thanks for your comments, guys
Sorry man for don't answer you before, but I though this was a temporary problem, but still occurs until today. NiO, your image with feedback is offline, I can't see it, can you upload it again by other uploader (like imgur)??And wow, I'm in the forum news, thanks guys
Damn, I thought I already deleted all infinites with that weapon, is that the Mega Buster/"a" button shoot, NiO?? Or someone else can confirm that??
Button shoot, in the corner, timed properly will give you an infinite combo, not super easy to do, but not that hard, it's like tapping the button as a song, not mashing like crazy.
Oh, I see. I think I can make that infinite too. OK, I'll fix that along with the other feedback (MFFA included) and I'll update my Megaman, as well adding some other features I got pendent:-Compatibility with MUGEN 1.0+ (data, winquotes, etc)-The classic autodestruction after KO (seeing how to code that)-A super that involves all strikers ("Megateam" is the considfered name, in part to homage Ribeiro's Megateam, but I can get other suggestions)-Maybe a ver.B with different specials and supers (you know, in v1.0 I tried to code all MM Special Weapons I could make and they're still there in files)
Nice Re-Release, I'm discovering the secrets of this character yet but is very funny to playThe only problem for me is:I resized you old version to original size, now you released again And I need to resize everything again rsrsrsrs
Finished the last touch and found it:when you use the toadman special you spawn for few seconds a megaman clone (I think is for attack duration)Can be fixed changing the anim = -1 to anim = 996 (a anim w/o sprite) in statedef 832.I really spend much time to discover this simple problem.
Great char. Love the sprites. But the ai is super weak and he never uses his specials when you battle against him
I'm a bit guilty of that, I don't know (or I didn't learn well) how to make AI, also I don't like much chars with AI. But hey, anyone is free to make AI to any of my chars Also thanks, I'm glad you enjoy Megaman