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[GR style] Ten characters updated (11/25/21, Thanksgiving update) (Read 2691848 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: Sakuya Izayoi updated (03/17/16)
#41  March 17, 2016, 04:58:13 am
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Sakuya updated

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03/17/16 - Version 2016.03.17
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Changes from Version 2016.01.07

- Walk & Dash speed increased.
- Chip damage increased.
- 4y: Damage on 2nd hit increased (41 -> 51)
- 4y: Hitbox size on 2nd hit increased.
- 5z: Damage per hit increased (45 -> 47)
- Sense of Thrown Edge: Damage per hit increased (8 -> 9)
- Sense of Thrown Edge: Damage per hit during Sakuya's World increased (11 -> 12)
- Sense of Thrown Edge: Proration per hit during Sakuya's World increased: 99% -> 99.5%
- Bounce/No-Bounce: Damage per hit increased (10 -> 11)
- Bounce/No-Bounce: Damage per hit during Sakuya's World increased (13 -> 14)
- Bounce/No-Bounce: Proration per hit during Sakuya's World increased: 99% -> 99.5%
- Time Paradox: Melee hit from Sakuya now hits overhead.
- Wound Sign "Inscribe Red Soul": Can no longer be airblocked.
Re: Kanako Yasaka released (03/19/16), Sakuya Izayoi updated (03/17/16)
#42  March 19, 2016, 09:51:00 pm
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Kanako Yasaka released.
Re: Yuuka Kazami updated (03/23/16), Kanako Yasaka released (03/19/16)
#43  March 24, 2016, 02:14:14 am
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Yuuka updated

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03/23/16 - Version 2016.03.23
=====================================

Changes from Version 2016.01.13:

- Walk speed slightly increased.
- 5z: Hitbox vertical range increased. Reduced priority on first active frame.
- Thorny Rose: Hitbox range increased.
- Thorny Rose: Corrected issue of not being able to destroy projectiles.
- Flowers in the Wind: Command input made more strict.
- New Special: Creeping Thyme (HCB + x/y/z)
- Fantasy "The Beauty of Nature": Blockstun on first 4 hits increased, now a true blockstring.
Re: Utsuho Reiuji updated (04/23/16)
#44  April 24, 2016, 05:45:01 am
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Utsuho updated

Quote
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04/23/16 - Version 2016.04.23
=====================================

Changes from Version 2016.02.20

- Rocket Dive: Level 3 charge time reduced by 20f.
- Rocket Dive: Can now cancel charge with D,D. 12f recovery on cancel.
- Flare Up: Level 3 charge time reduced by 20f.
- Flare Up: Can now cancel charge with D,D. 12f recovery on cancel.
- Hell Geyser: Level 3 charge time reduced by 20f.
- Hell Geyser: Can now cancel charge with D,D. 12f recovery on cancel.
- Creeping Sun: Level 3 charge time reduced by 20f.
- Mega Flare: Charge time for Giga Flare reduced by 10f
- Mega Flare: Charge time for Tera Flare reduced by 20f.
Re: Flandre Scarlet updated (04/26/16), Utsuho Reiuji updated (04/23/16)
#45  April 27, 2016, 01:58:58 am
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Flandre Scarlet updated. Corrects a massive bug that was recently discovered.

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04/26/16 - Version 2016.04.26
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Changes from Version 2016.01.13:

- Weapon of Mass Destruction: Fixed bug when Flandre is hit before projectile is released.
Re: Lie Meiling updated (04/27/16), Flandre Scarlet updated (04/26/16)
#46  April 28, 2016, 04:48:49 am
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Lie Meiling updated

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04/27/16 - Version 2016.04.27
=======================================

Changes from Version 2015.12.31

- Seven Star Sword: fixed limiter bug on Med & Hard versions.
Re: Eirin Yagokoro updated (04/28/16), Lie Meiling updated (04/27/16)
#47  April 29, 2016, 02:41:43 am
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Eirin updated

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04/28/16 - Version 2016.04.28
=======================================

Changes from Version 2015.12.19:

- Fixed inability to cancel dashes into specials & supers.
- Fixed missing Last Word images.
- Walk speed slightly increased.
- Saturn V: No longer tracks opponent's position. Button press now determines landing point.
- Saturn V: Startup and recovery on all versions now identical.
- Saturn V: Now causes hard knockdown.
- Saturn V: No longer hits overhead.
- Saturn V: No longer hits on ascent. Descent now hits twice.
- Burst Shot: Fixed afterimage bug on HP version.
- Burst Shot: Is now air-usable.
Re: Alice Margatroid updated (04/30/16), Eirin Yagokoro updated (04/28/16)
#48  April 30, 2016, 05:42:20 am
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Alice updated

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Version 2016.04.30
==========================================

Changes from Version 2016.01.13:

- Fixed small bug with juggle system.
- "Lemmings Parade": Doll launch arc made more shallow, damage now more consistent.
- "Lemmings Parade": No longer has a blind spot next to Alice.
- "Lemmings Parade": Can now interact with other projectiles.
Re: Sakuya Izayoi updated (05/11/16)
#49  May 12, 2016, 04:39:24 am
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Sakuya updated

Quote
=======================================
05/11/16 - Version 2016.05.11
=======================================

Changes from Version 2016.03.17

- Jumping velocities adjusted.
- 5x: Proration during Sakuya's World increased: 95% -> 90%
- 2x: Proration during Sakuya's World increased: 92% -> 87%
- Sense of Thrown Edge: Startup during Sakuya's World decreased by 2f (0f air)
- Sense of Thrown Edge: Recovery during Sakuya's World decreased by 15f.
- Sense of Thrown Edge: Damage per hit during Sakuya's World decreased (12 -> 11)
- Sakuya's World: Now displays a visible gauge showing remaining time for timestop effect.
- New Spellcard: "Jill the Ripper"
Re: Sakuya Izayoi updated (05/11/16)
#50  May 12, 2016, 08:33:32 pm
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site down???  :???:
Re: Sakuya Izayoi updated (05/11/16)
#51  May 12, 2016, 08:59:54 pm
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working fine on my end
Re: Sakuya Izayoi updated (05/12/16)
#52  May 13, 2016, 03:43:39 am
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Sakuya updated again. Fixes some graphical glitches and balance issues with Jill the Ripper.

Quote
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05/12/16 - Version 2016.05.12
=======================================

Changes from Version 2016.05.11

- Sense of Thrown Edge: Recovery during Sakuya's World increased by 3f.
- Sense of Thrown Edge: Proration during Sakuya's World increased (99.5% -> 99%)
- Bounce/No-Bounce: Proration during Sakuya's World increased (99.5% -> 99%)
- "Jill the Ripper": Now correctly applies proper proration.
- "Jill the Ripper": Fixed certain effects not showing.
Re: Sakuya Izayoi updated (05/12/16)
#53  May 13, 2016, 08:01:45 am
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yes, it's back ;)
Re: Sakuya Izayoi updated (05/12/16)
#54  May 13, 2016, 12:45:51 pm
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Here's an idea.
Don't nominate character updates for COTM unless they're major updates (like Mokou).
Spriting is harder than I thought.
Re: Sakuya Izayoi updated (05/12/16)
#55  May 15, 2016, 06:31:55 pm
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Re: Koishi Komeiji released (05/15/16)
#56  May 16, 2016, 01:09:21 am
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Koishi released.
Re: Koishi Komeiji updated (05/16/16)
#57  May 17, 2016, 03:57:02 am
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Koishi updated. Fixed several bugs that went unnoticed.

Quote
=====================================
05/16/16 - Version 2016.05.16
=====================================

Changes from Version 2016.05.15

- Fixed minor graphical glitches with certain sprites
- Fixed issues with palette & spellcard selection
- Fixed on bug "Brambly Rose Garden" & "Ancestors are Watching You" being air usable.
- Fixed animation bug on winposes.
- Fixed timing bug on Last Word BGM.
Re: Koishi Komeiji updated (05/16/16), Komachi & Utsuho updated (05/17/16)
#58  May 17, 2016, 08:34:02 pm
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Komachi & Utsuho updated

Komachi changelog:
Quote
=====================================
05/17/16 - Version 2016.05.17
=====================================

Changes from Version 2015.12.16

- 14 New Palettes.
- Fixed control issues during palette & Spellcard select.
- Fixed bug with win quote selection.
- Soul Detonate: Fixed framerate issues with effects in IKEMEN.

Utsuho changelog:
Quote
=====================================
05/17/16 - Version 2016.05.17
=====================================

Changes from Version 2016.04.23

- Fixed control issues during palette & Spellcard select.
- Control Rod: Fixed several bugs involving charge not resetting when buttons are released.
- Nuclear Explosion "Giga Flare": Total animation time reduced by 120f.
Re: Koishi Komeiji updated (05/16/16), Komachi & Utsuho updated (05/17/16)
#59  May 18, 2016, 02:38:54 am
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alright sweet that koma update
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie
Re: Koishi Komeiji & Utsuho updated (05/18/16), Komachi updated (05/17/16)
#60  May 19, 2016, 04:17:17 am
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Koishi and Utsuho bugfix updates

Koishi:
Quote
=====================================
05/18/16 - Version 2016.05.18
=====================================

Changes from Version 2016.05.16

- Catch and Rose: Fixed juggle flag.

Utsuho:
Quote
=====================================
05/18/16 - Version 2016.05.18
=====================================

Changes from Version 2016.05.17

- Fixed charge bug in Flare Up and Hell Geyser