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KOFE 0.99 Feedback and Bug Reporting Topic (Read 141223 times)

Started by swipergod, May 06, 2016, 02:27:08 am
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Amy

Re: KOFE 0.99 Feedback and Bug Reporting Topic
#21  May 08, 2016, 05:13:37 pm
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Back to show some more progress. When I'm done with all of them I'll prepare a PCX pack and send it via PM to you, Swiper.

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Re: KOFE 0.99 Feedback and Bug Reporting Topic
#22  May 08, 2016, 08:00:06 pm
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Defeated Vanessa when she has blocking and this happened

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My Mugen Stuff:https://www.mediafire.com/#myfiles
People Must Stop Thinking Everyone Is MASTER OF MUGEN...
Ninjas Are Cool (Gouki And Other Japanese Names Sucks!)
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#23  May 08, 2016, 09:58:42 pm
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Here is the fixed Elecbyte image.
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#24  May 09, 2016, 12:54:51 am
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@zapto games. Apparently ff3 didn't save my changes to her sff for the collapse ko. It happens here and there. I thought i caught them all.

@amy and melcore. Big thanks for your work with the credits

Amy please add your name to the credits for the credits on the special thanks credit screen. And please add walruslui to the coding helper list. Many many thanks
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info

Amy

Re: KOFE 0.99 Feedback and Bug Reporting Topic
#25  May 09, 2016, 05:53:59 pm
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@zapto games. Apparently ff3 didn't save my changes to her sff for the collapse ko. It happens here and there. I thought i caught them all.

@amy and melcore. Big thanks for your work with the credits

Amy please add your name to the credits for the credits on the special thanks credit screen. And please add walruslui to the coding helper list. Many many thanks

Will do.
Last Edit: May 09, 2016, 06:36:11 pm by Amy
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#26  May 10, 2016, 11:59:28 pm
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Hi, had a few tries and the only bug I found was facing Gato.
He did the DM where he jumps and breaks your neck, I was still rolling and facing the other way and he did grabbed me, his possition got mirrored so he sat on air and did the animation, the move did took my life away and everything went as supposed except his possition.

Then, not exactly a bug, but most characters feels stiff, Iori for example lost almost all his comboability, I know you are aiming to keep the things simple but you shouldn't change how the characters are supposed to be played.
Then, adding back the ability to combo into command moves wouldn't alienate your idea of simplicity.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#27  May 11, 2016, 12:54:59 am
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Yo Thedge, thanks for the feedback. Do you know which character you were using when the Gato glitch happened. I need to see the head pos for that character to see what the issue is.

And yes, more weak attacks will link into commands for the unique chains.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#28  May 11, 2016, 12:58:00 am
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It was Terry.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#29  May 13, 2016, 01:32:01 am
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Fixed huge bug with Heidern and K' during Heidern's counter move. Pain in the ass, but it's gone now. I suspect it may fix bugs he has with other characters too if they also experience glitching with his counter.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#30  May 14, 2016, 06:09:48 pm
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Hope everyone's enjoying the game. I've uploaded fixes for the following characters based off of my testing and feedback from everyone so far:

http://mugekofe.web44.net/downloads.php

Vanessa - Fixed her collapse KO glitch
Heidern - Fixed a glitch with his counter
Athena - Fixed a tag mode glitch with her helpers
Chizuru - Fixed a tag mode glitch with her helpers
Chris - Fixed a bug in the AI
Goddess - Fixed a bug in the AI
Maylee - Fixed a binding issue with her kick throw
Hotaru - Gave her her down +wk attack
Rugal - Fixed width issues with DM and SDM
Nameless - Fixed width issue with his special attack
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#31  May 14, 2016, 07:11:36 pm
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Hold on... Gouki has be replaced with Ryu? I thought everyone wanted Gouki to stay, given he's the main SF crossover character. Not only that, but he's more complex than Ryu himself, making Gouki a better fit, tbh.

Shit
Last Edit: May 14, 2016, 07:23:47 pm by MotorRoach
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#32  May 15, 2016, 05:23:04 am
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I'm not sure what the plan is yet, but if I decide to bring in 4 Capcom characters instead of 2, then Gouki kinda doesn't work as well. I have 5 moves set up for Ryu to add to his complexity.  I think Ryu and Morrigan are also more diverse than Gouki and Morrigan. Let's see how Ryu turns out before making the final call.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#33  May 15, 2016, 05:43:11 am
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I'm not sure what the plan is yet, but if I decide to bring in 4 Capcom characters instead of 2, then Gouki kinda doesn't work as well. I have 5 moves set up for Ryu to add to his complexity.  I think Ryu and Morrigan are also more diverse than Gouki and Morrigan. Let's see how Ryu turns out before making the final call.

Wiht Ryu and Morrigan, Guile, Dimitri, sagat or Chun-Li could be great.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#34  May 15, 2016, 07:04:17 am
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I'm not sure what the plan is yet, but if I decide to bring in 4 Capcom characters instead of 2, then Gouki kinda doesn't work as well. I have 5 moves set up for Ryu to add to his complexity.  I think Ryu and Morrigan are also more diverse than Gouki and Morrigan. Let's see how Ryu turns out before making the final call.

Can you at least keep a separate download of Gouki up as an optional DLC boosterpack?
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#35  May 15, 2016, 03:13:54 pm
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I'm not sure what the plan is yet, but if I decide to bring in 4 Capcom characters instead of 2, then Gouki kinda doesn't work as well. I have 5 moves set up for Ryu to add to his complexity.  I think Ryu and Morrigan are also more diverse than Gouki and Morrigan. Let's see how Ryu turns out before making the final call.

Wiht Ryu and Morrigan, Guile, Dimitri, sagat or Chun-Li could be great.

Chun-Li could be, I don't think Sagat could (FireBall, Upercut and advancing moves : too close to Ryu)
Guile would need big changes.
Demitri has one problem : Midnight Bliss (and also a Shotoclone)
Dictator could be a good entry
Tessa for the last spot, no to feel to much "Street Fighter" team

But it is Swiper's choice :)

Amy

Re: KOFE 0.99 Feedback and Bug Reporting Topic
#36  May 15, 2016, 04:02:20 pm
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I vouch for either Lilith, Lei-Lei or Bulleta if you're bringing someone from DS series
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#37  May 15, 2016, 04:03:26 pm
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Re: KOFE 0.99 Feedback and Bug Reporting Topic
#38  May 15, 2016, 05:11:50 pm
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Here's a video of some stuff I've found while messing around.



A few other notes:
 - Tagging is WAY too safe to be balanced. In addition, you can attempt to tag while the character you'd tag into is KO'd. If the KO'd character is on the other side of the opponent, it can cause the tagging character to tag out from one side and then tag in on the other.
 - Angel has a bug that causes her to repeatedly do her qcb+x until she is hit out of it. I haven't found the exact cause yet.
 - Rock's double reppuken has less projectile durability than Geese's. They should cancel each other out but Geese's will keep going.
 - My name is misspelt as "Zephhry" in the credits.

If I find more stuff I'll post it.
Last Edit: May 15, 2016, 05:23:53 pm by Azure Zephhyr
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#39  May 17, 2016, 02:34:23 am
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Hey Zephhyr, always great to see you in action. So some of the juggle values have to be corrected for sure and I think it'll be pretty easy to do. The rapidfires are intentional.

I'm not sure what I can do about the tagging in issue. Characters tag in based off of where their partner is facing, so if you hit someone from behind, the tag person is coming in from behind you.

Did the Angel bug happen when you played as her or when the computer was using her?

Rock's double reppuken being weaker than Geese's is intentional. Geese's double is actually a DM level projectile that can't be air blocked. This is due to his sub-boss status. Rock's double just creates a momentary barrier against other projectiles and does more damage.

Sorry for misspelling your name. Must have been too much in a rush.

Thanks again for the awesome feedback. Keep it coming.

Amy, Lilith is a part of Morrigan, so you'll see her in Morrigan's gameplay (specifically her intro, SDM and HSDM). :)

kkhohoho, Gouki is done, so if you have the version that came in 0.99 that's his final version. He won't have anymore updates. No need to keep him around in the official roster if I end up going with Ryu. You can just plop him in with the others in 1.0.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 0.99 Feedback and Bug Reporting Topic
#40  May 17, 2016, 03:46:07 am
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Gouki is done, so if you have the version that came in 0.99 that's his final version. He won't have anymore updates. No need to keep him around in the official roster if I end up going with Ryu. You can just plop him in with the others in 1.0.

In that case, can't you upload Gouki on your site as a non-official character ? I lost 0.99 but I would like to have Gouki.
And could you give us a template ? There is some characters I would add to the game (mostly from Rage of the Dragon).

Excuse my bad english.  :P
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!