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Blazblue Battle Colisseum (Final Version) 05/06/2016 (Read 83102 times)

Started by GaziraAgain, September 19, 2015, 08:04:48 pm
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Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#61  June 08, 2016, 08:45:18 am
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GaziraAgain, I should be able to start a fight with the 0_game character? Or it was just an example?
Because Mugen closes when it will start the fight (just after versus screen).
EDIT: Forget what I said. 0_game is the "game icon" selection, I just understood.
Suggestion:
1. In the character select menu, can you make the portrait to be displayed under this part, but the name of the character with Layerno =1?
2. Some draws in the background are cropped.
Last Edit: June 08, 2016, 09:08:53 am by Hephaistos31
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#62  June 08, 2016, 10:19:00 am
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Ideally put character portrait under light effects and name´s sprite and name fonts up, but it´s impossible use various portraits in the select.def. The thing you tell me it´s no good... The portraits looks much better under, believe me! Well I came with new surprises soon, see you!
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#63  June 08, 2016, 10:32:27 am
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So I think that I'll try to disable the white draws on this part of the SP. :)
Trying to see if it's better without or not. I understand that Mugen limitations are so so annoying! :'(
Your SP worth it. The work you've done here is huge!

Last Edit: June 08, 2016, 10:58:02 am by Hephaistos31
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#64  June 08, 2016, 11:00:53 am
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Another wild issue appeared.
Without the white draws:


With the white draws:


Something new here: The big portrait overlap with the small portraits. The big portrait is not hidden anymore by the blue background of the small portraits.
It could be fixed if your cursor.png was built with the blue background on the portraits and not only the face, right?
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#65  June 08, 2016, 11:48:09 am
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Yes you have part of right there. I can put the blue background and this is no happen but in the system there are the blue background (normal) and another blue background with trans=addalpha. Create this screenpack has been very difficult, especially to achieve the desired effects by combining colors and transparencies. Believe me I've tried everything and this has been the best result.
Your SP worth it. The work you've done here is huge!



Thank you very much Hephaistos31!
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#66  June 08, 2016, 12:01:57 pm
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anyway I guess that if we put the blue background, it will be present at the transition when faces are changing from, for example SF2 to SF3 or others.
I'll just cut all my portraits on the white and blue parts. It'll ask a little bit more work, but it'll do the trick for sure! :)
And I believe you when you say that you tried everything. xD
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#67  June 08, 2016, 12:11:33 pm
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I'll just cut all my portraits on the white and blue parts. It'll ask a little bit more work, but it'll do the trick for sure! :)

You can modify all that you wan´t, no problem! But you need to use fullbody portraits from the screenpack and rarely invade the blue sprites. Well here my first game update, this time from Touhou Project. In every pack you can find .def and .sff files to add in chars/ 0_games folders and the small faces template with my 6 favourite fighters, you can modify most easy with yours. Character portraits not here but soon in it´s post!





http://www.mediafire.com/download/h4o9irf92f76x0v/Touhou.7z

More updates soon!
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#68  June 08, 2016, 12:19:06 pm
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I'll show you what I mean with picture. Our english is pretty broken, and sometimes we misunderstood each others. :D :D
I'll show you, GaziraAgain. :)
Here it is:

The advantage of your template is that you've kept the 1280x720 resolution, and 0.25/0.25 resizing for all your portraits. So it's easy to modify.
I just have to remove the part where in the white slot of portraits. :)


I'll have to put layerno=1 on the blazblue white line at the top of the Select screen, and check again the template for the name. :)
Last Edit: June 08, 2016, 08:34:51 pm by Hephaistos31
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#69  June 10, 2016, 06:39:49 pm
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Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#70  June 10, 2016, 06:45:38 pm
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Oh my fucking god! :D
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#71  June 10, 2016, 09:08:45 pm
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Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#72  June 20, 2016, 01:04:08 pm
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Hello everyone!
First time posting here and have to say WELL DONE to GaziraAgain for the amazing job done with this screenpack.
Also, great supportive job by Hephaistos31 as well - you guys made me come back to MUGEN after many years!

However, I am having an issue while trying to run the latest version of the BBC (05/06) posted by GaziraAgain. Most definitely it's my system's problem, but I was hoping some of you guys could help me out. Here's where the log stops:

Initialising graphics...gameCoord 1280x720...render mode 2_22...trying 1280x720x32 mode 0x0...failed.
Error detected.

So it's a video/graphic issue, but how to fix it?
I appreciate your help and am excited to get back to make my dream game come true :)
cheers xx




Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#73  June 20, 2016, 01:08:49 pm
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Hello everyone!
First time posting here and have to say WELL DONE to GaziraAgain for the amazing job done with this screenpack.
Also, great supportive job by Hephaistos31 as well - you guys made me come back to MUGEN after many years!

And this is for words like that that I'm still here. :)
Thank you for it, dude!! GaziraAgain will be happy too, and indeed he deserves it!! :)

Do you have a good graphic card? Because the latest Mugen (1.1) require OpenGL to work.. Maybe it's the problem?
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#74  June 20, 2016, 01:12:43 pm
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Hello everyone!
First time posting here and have to say WELL DONE to GaziraAgain for the amazing job done with this screenpack.
Also, great supportive job by Hephaistos31 as well - you guys made me come back to MUGEN after many years!

And this is for words like that that I'm still here. :)
Thank you for it, dude!! GaziraAgain will be happy too, and indeed he deserves it!! :)

Do you have a good graphic card? Because the latest Mugen (1.1) require OpenGL to work.. Maybe it's the problem?

Hey Hephaistos31,
Believe me man - I mean the words! Been having super stressful times and this came as a blessing, now I want to get back to the community and find my way to contribute. I'm a good sound guy, maybe I'll figure out some way to help with it.

Anyway, here's my graphic card: Intel Iris Pro 1536 MB
Nothing special I guess, maybe not enough for this?
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#75  June 20, 2016, 01:17:07 pm
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Enjoy Mugen, dude! :) Life sometimes can be hard as Hell. :(

I don't really know this model. Maybe it comes from here, yeah. Try to update the drivers first. And the driver from the CPU too.
I remember that when I only had the i5 with the integrated graphical card (CPU), before the update it wasn't working, and after it worked.
Try your luck with the driver, jesperb909. :)
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#76  June 25, 2016, 11:04:18 am
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Little update changing font style from games. I include all games includes in the screenpack and the .psd file for your personal games, I hope you like it!


Spoiler, click to toggle visibilty

http://www.4shared.com/archive/Fd9-TwNfba/games.html

More things soon! Waiting some feed back about the screenpack, see you!
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#77  July 04, 2016, 12:01:27 am
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Working with simple lifebars based on the Continuum Shift and Calamity Trigger games. The size of the archives it´s around 30mb, nothing compared with the complete ones, but working very fine! Just copy all the fonts in the font folder and replace fight archives in the data folder. Portraits soon and compatible with all versions. I hope you like it!

Blazblue Continuum Shift


http://www.mediafire.com/download/54y2z5nhf5rf6p9/Continuum+Shift+Lifebar.7z

Blazblue Calamity Trigger


http://www.mediafire.com/download/zl33alykyns8qh3/Calamity+Trigger+Lifebar.7z
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#78  December 03, 2016, 10:50:55 pm
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Spoiler: OLD POST (click to see content)

EDIT: I solved my problem, but the screenpack is running incredibly slow for me. Like, less than 1 frame per second slow. I have an i7 and 8GB of RAM so I doubt that's the issue.
Last Edit: December 03, 2016, 11:40:07 pm by Norik
Re: Blazblue Battle Colisseum (Final Version) 05/06/2016
#79  December 04, 2016, 11:34:54 am
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Download the Extend version of the screenpack. Runs fine in in your pc at 100% and have more things that this version.