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NMTE Revival 2 (WIP Demo) (Read 432923 times)

Started by TheFclass97, July 01, 2016, 03:20:40 am
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Re: NMTE Revival 2 (WIP Demo)
#21  July 28, 2016, 04:08:37 am
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Hey Fclass, awesome work Bro, congrats on the updates!!
Re: NMTE Revival 2 (WIP Demo)
#22  July 29, 2016, 04:10:57 pm
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Hey Fclass, awesome work Bro, congrats on the updates!!

Thanks. I'm working on the kinks to it and it should be released soon with a character trailer. Just doing some other stuff before I get to it. Hope you enjoy the game.
Re: NMTE Revival 2 (WIP Demo)
#23  July 29, 2016, 06:46:57 pm
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Yo mate, one more thing - correct me if I'm wrong, but Ikemen can't launch in fullscreen, right!?

Do you want me to try to make an .exe to launch "NMTE Revival 2" in fullscreen automatically?
Re: NMTE Revival 2 (WIP Demo)
#24  July 29, 2016, 06:50:46 pm
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Yo mate, one more thing - correct me if I'm wrong, but Ikemen can't launch in fullscreen, right!?

Do you want me to try to make an .exe to launch "NMTE Revival 2" in fullscreen automatically?

Of course IKEMEN can run at full screen!

Alt+Enter

But thanks for the offer.
Re: NMTE Revival 2 (WIP Demo)
#25  July 29, 2016, 06:54:36 pm
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very cool this project...
compared to mugen, I prefer the zoom effect ikemen
Re: NMTE Revival 2 (WIP Demo)
#26  July 29, 2016, 06:58:23 pm
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very cool this project...
compared to mugen, I prefer the zoom effect ikemen

IKEMEN's zoom ain't bad. It's a bit tricky for some chars and stages, but it ain't bad either (and with some tweaking could get better). Hope you enjoy the project. Next alpha built (with luck) could be out next week. If anyone has some matches/vid, feedback, or whatever, feel free to share. ^_~
Re: NMTE Revival 2 (WIP Demo)
#27  July 29, 2016, 07:15:10 pm
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Enter Fullscreen is one thing, LAUNCH in Fullscreen is another...
Re: NMTE Revival 2 (WIP Demo)
#28  July 29, 2016, 07:16:55 pm
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Enter Fullscreen is one thing, LAUNCH in Fullscreen is another...

I know what you mean, fam. I'm not gonna stop you though, if you want you can. Also, isn't it something like simply editing the properties of the .exe file?
Re: NMTE Revival 2 (WIP Demo)
#29  July 29, 2016, 07:26:45 pm
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I was thinking in something even more simple than editing the .exe, ^^

Making an "AutoHotKey" executable to run the ikemen.exe with an "alt+enter" parameter...

Guess it would take literally two or three lines of coding, lol


Spoiler, click to toggle visibilty
Re: NMTE Revival 2 (WIP Demo)
#30  July 29, 2016, 07:29:36 pm
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I was thinking in something even more simple than editing the .exe, ^^

Making an "AutoHotKey" executable to run the ikemen.exe with an "alt+enter" parameter...

Guess it would take literally two or three lines of coding, lol


Spoiler, click to toggle visibilty

Ahh, I see. That's pretty cool. So, are ya able to do it?
Re: NMTE Revival 2 (WIP Demo)
#31  July 29, 2016, 07:33:09 pm
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I will give it a shot, tonight! xD

Re: NMTE Revival 2 (WIP Demo)
#32  August 04, 2016, 04:49:08 am
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Re: NMTE Revival 2 (WIP Demo)
#33  August 07, 2016, 11:29:38 pm
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Decided to make a discord for players. We have a Skype too, but I feel like we might need a discord sometime now... so here:

https://discord.gg/mNR93Y8

Spoiler, click to toggle visibilty


Re: NMTE Revival 2 (WIP Demo)
#34  August 10, 2016, 08:50:42 pm
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Added a poll. Please answer for the next possible character for the next build. Closes in four days (choose wisely).
Re: NMTE Revival 2 (WIP Demo)
#35  August 10, 2016, 09:03:34 pm
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Add a guilty gear character.
Re: NMTE Revival 2 (WIP Demo)
#36  August 11, 2016, 02:13:03 am
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Re: NMTE Revival 2 (WIP Demo)
#37  August 11, 2016, 06:42:14 pm
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Re: NMTE Revival 2 (WIP Demo)
#38  August 13, 2016, 02:15:53 am
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LAST DAY YALL.
Re: NMTE Revival 2 (WIP Demo)
#39  August 14, 2016, 12:13:14 am
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This: "Add a guilty gear character."
Gotta get a GG rep in there some day.
Re: NMTE Revival 2 (WIP Demo)
#40  August 14, 2016, 08:23:05 pm
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POLL WINNER: RANDOM

Well, guess I'll have to surprise ya'll. The new character will be announced live during the tournament.

Speaking of which...

Spoiler, click to toggle visibilty