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Digimon Tag Arena (Beta Updated 2/13/2018) (Read 57012 times)

Started by DarkWolf13, August 03, 2016, 09:11:27 pm
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Re: [WIP] Digimon Tag Arena
#21  August 11, 2016, 05:33:36 pm
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More will be added over time as long they meet my standards to be worthy of being in the project. Digimon of all levels will be in there, including fanmade.
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Last Edit: August 11, 2016, 05:46:24 pm by DarkWolf13
Re: [WIP] Digimon Tag Arena
#22  August 12, 2016, 03:53:15 am
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Great news! I got my lifebars to work exactly how my example shows in the first post.


I'll be posting a video showing it soon.
I'm not sure if this is now worthy of being moved to the Projects section.

EDIT

My heart is RACING with excitement. Thanks to Rajaa's Score System, the HP Counter has become a reality! More to come soon!
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Last Edit: August 12, 2016, 07:35:24 am by DarkWolf13
Re: [WIP] Digimon Tag Arena
#23  August 13, 2016, 07:12:16 am
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Here's a video showing the progress.
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lui

Re: [WIP] Digimon Tag Arena
#24  August 13, 2016, 08:05:31 pm
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hey! this is looking really good!

im not a fan of digimon at all hence why i never released any digimon related characters in the other project but it's great to see you doing something completely original, i can't wait to see more!

and no, for those who pm'ed me i am not apart of this project this time around.
Re: [WIP] Digimon Tag Arena
#25  August 13, 2016, 08:16:10 pm
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This is already looking good.
Keep it up.
Re: [WIP] Digimon Tag Arena
#26  August 14, 2016, 04:50:49 am
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Thanks. And I'm learning about the fight.def so I'm attempting to create one. Like in the first post, it'll be somewhat simple.

The top with the numbers and the "Hits" is for my Combo Counter.
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Re: [WIP] Digimon Tag Arena
#27  August 14, 2016, 04:57:26 am
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Standard lifebar parameters are extremely barebones. Since you're already coding part of the lifebars in the characters themselves why not go the extra mile and code most of the other stuff into the characters too? That way you could have stuff like multiple animations and random sounds.
Re: [WIP] Digimon Tag Arena
#28  August 14, 2016, 05:03:14 am
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I tried but then it started to act funny because I have many explods active at all times for the fighter themselves. All I'm doing in the fight.def is the Combo Counter, Timer, PowerBar and whatever you see on the image I posted. The lifebars, names and portraits stay with the characters themselves though cuz they change when switching with one that is not a ditto.
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ExL

Re: [WIP] Digimon Tag Arena
#29  August 15, 2016, 08:31:11 am
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Drew something:

As always with my stuff - feel free to modify and use.
"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.
Re: [WIP] Digimon Tag Arena
#30  August 15, 2016, 09:22:27 am
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This is already looking good.
Keep it up.

You was opposed to the idea and now you embrace it with open arms. I love what you done so far DarkWolf, bringing the tag mechanics to your fullgame and your skills definitely show.
Re: [WIP] Digimon Tag Arena
#31  August 15, 2016, 12:31:34 pm
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I can't help, but think you were inspired by something  :yaoming: haha
Looking cool man. So the score is actually linked to the health bar? RPG elements? Idk if you are going that route, but "if" you are it'd like really dope to have the numbers show in rpg fashion on the hitsparks or however you do it.

Edit. I didn't read the first page. Right on.
I know that score system must be a headache, good luck
Edit again. Nvm I see what you did lol. Seeing the change & assist okay kinda made it obvious. I'm a lil slow at times.
Re: [WIP] Digimon Tag Arena
#32  August 15, 2016, 01:01:17 pm
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Re: [WIP] Digimon Tag Arena
#33  August 16, 2016, 03:07:27 pm
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Great news! The stuff ExL posted here WILL be used in the fullgame instead of the lifebars I made. I feel his stuff is more proper.
I'll be posting some screenshots featuring his lifebars/names etc soon. Thanks, ExL, you rock!
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Re: [WIP] Digimon Tag Arena
#34  August 16, 2016, 04:06:38 pm
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This is already looking good.
Keep it up.

You was opposed to the idea and now you embrace it with open arms.

Well exuuuuuuse me, R565. I'm now nice to his project in case you didn't know.
I don't have ideas for him yet, but i will
Don't like the man who reported my apology topic.

Okay, okay, I see it. I'm glad that you have an idea for the lifebars DarkWolf. This will be like a Game Boy Color game on steroids.
Re: [WIP] Digimon Tag Arena
#35  August 18, 2016, 03:27:40 am
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So far I managed to get the 1P Win, 2P Win, You Win, You Lose, etc messages to work how I wanted it... except in Versus, Watch & Survival if you choose to be Player 2 instead of Player 1 and do a vs CPU battle. The fight.def is coming together slowly and managed to add AI onto MachGaogamon via AILevel so at least there will be somewhat of a challenge. It all depends on the difficulty in the Options Menu or mugen.cfg

Some screenshots, excuse the default bg text... these won't be used when my fight.def's complete


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Last Edit: August 18, 2016, 04:33:13 am by DarkWolf13
Re: [WIP] Digimon Tag Arena
#36  August 19, 2016, 01:23:44 am
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Update! Check the spoilers
Spoiler, click to toggle visibilty

My last thing to do from this point is to see the damage given in NUMBERS like in RPGs.
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Re: [WIP] Digimon Tag Arena
#37  August 19, 2016, 05:01:05 am
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The fruit of the project has grown ripe!

The fight.def is complete!

Time to MUGENize the fighters for the project!!!
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Re: [WIP] Digimon Tag Arena
#38  August 20, 2016, 02:48:51 am
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Update


Now you can see what battle number you're at. Battle 8 will ALWAYS be the Final Battle. However, they only appear in Round 1 so these will not appear in the other rounds during Survival. This game will have only 1 round a stage.
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Re: [WIP] Digimon Tag Arena
#39  August 21, 2016, 05:25:49 am
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Video showcasing the progress so far
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Re: [WIP] Digimon Tag Arena
#40  August 23, 2016, 07:57:34 am
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Beware the Dark Wolf once more!
Last Edit: August 23, 2016, 03:38:25 pm by DarkWolf13