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Mortal Kombat Multiverse - beta 0.5 released - compatible with MKP by BORG117 (Read 416694 times)

Started by adriano gt, November 07, 2013, 08:58:49 pm
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Re: Mortal Kombat Multiverse - stage Dead Woods release
#81  August 11, 2016, 12:13:25 am
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Awesome stuff bruh! Downloading the Dead Woods stage for sure. :)
Re: Mortal Kombat Multiverse - stage Dead Woods release
#82  August 23, 2016, 10:57:24 pm
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hellooo gui .... you is a big partner ... your comments stimulates me XD

new version of Dead Woods by "BlackSaibot" - more info in description



other wip
by BlackSaibot too

Re: Mortal Kombat Multiverse - stage Dead Woods release
#83  August 23, 2016, 11:16:02 pm
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Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Re: Mortal Kombat Multiverse - stage Dead Woods release
#84  August 27, 2016, 07:49:39 pm
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OldGamer ... thanks, man
good to see you here ...
I like your stages with digitized sprites ... I can always take some sprite for my work

a new stage to download - credits and link in description

Re: Mortal Kombat Multiverse - stage Abandoned Street release
#85  August 27, 2016, 08:44:46 pm
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Thats a very nice stage edit. Its rare to see edits of the city stage from MK3. Also' id like to offer my assitance if you ever need help with ideas in producing some of the stages as well as gathering materials to do so.
Re: Mortal Kombat Multiverse
#86  September 27, 2016, 08:53:07 pm
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yes Magic Toaster, sure ... if you, or anyone here have an idea or concept stage, let me know .... if it's a good idea, I'll reproduce.

ideas, concepts, pics fake .... anything is welcome
XD

hi, people
well... other stage wip
credits in description



other fake by BlackSaibot converted to mugen



one more wip stage - concept by "saiZero"

Re: Mortal Kombat Multiverse
#87  October 08, 2016, 02:37:09 pm
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hi mates .... someone downloaded these stages?

I lost .... and want to make new editions on them
if anyone has, please send me


and other video:



Re: Mortal Kombat Multiverse - I need a favor.
#88  October 21, 2016, 02:57:35 pm
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Hey Adriano... sorry I've been so inactive lately. School and my new job has kept me very busy.
I'd like to try and get you the MK9 dead pool some time before the end of the year.

It's going to do a remake and combine the two concepts I made:



Re: Mortal Kombat Multiverse - I need a favor.
#89  November 04, 2016, 06:52:38 pm
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hi BS ... a merger will be interesting ... although, I like the old version
.
.
.

other wip.... sincerelly, what do you think? ;-/


Re: Mortal Kombat Multiverse - I need a favor.
#90  November 16, 2016, 01:40:03 am
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Hi Adriano, I've seen you are a brazilian creator. Would you like to join a brazilian group on facebook for mugen creators? I guess it would help you to share your works, also, it looks like you know a lot about mugen so you could share your knowledge too.

If you decide to join us, just add me on facebook or look for the group "M.U.G.E.N Conhecimento"

You have a great project, I will be looking for news.
Re: Mortal Kombat Multiverse - I need a favor.
#91  November 18, 2016, 09:46:58 pm
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Very good project man, i love me some MK
Re: Mortal Kombat Multiverse
#92  March 18, 2017, 02:41:52 pm
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Leandro, Drahedron, RandomLake.... guys, thanks

From now on, the project follows on the engine MKP4.1 fixed by Borg117.
New stage:
Special thanks to "BlackSaibot"(concept/sprites) and "Tema Fakov"(animated lava)
Please, read description for more information...


One more stage...
Special thanks to Felix-WA... more info, in the description.


Kung Lao download.
Please, more info in description
Re: Mortal Kombat Multiverse
#93  March 21, 2017, 03:46:30 pm
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Another BlackSaibot arena
Thanks to JAPA for the animated portal
Please read the description in the video for more credits and information

Re: Mortal Kombat Multiverse
#94  March 24, 2017, 02:33:24 pm
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Nice show.
Awesome as always.
Re: Mortal Kombat Multiverse
#95  March 27, 2017, 03:33:21 pm
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Yes. Very awesome.
Re: Mortal Kombat Multiverse
#96  March 30, 2017, 09:18:05 pm
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hey guys, it's good to know that you are here around this site

Kuatan Palace by "BlackSaibot"
more info in description...



Can someone help me to encode this intro?
idea and work - BlackSaibot

Re: Mortal Kombat Multiverse - I need some help with code of intro, please
#97  April 07, 2017, 05:48:16 pm
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Falling Cliffs by BlackSaibot...
Credits and links in description XD

Re: Mortal Kombat Multiverse - I need some help with code of intro, please
#98  April 07, 2017, 08:12:38 pm
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If Goro is always sitting there (looks like it), then to do this intro for Goro you would need to immediately detect the stage (State 5900 Round Initialization state), and spawn an Explod on sprpriority = -5 (lowest priority) to cover up Goro who will still be sitting there on the stage.  The Explod would be a square, with the chair, some of the bg, and a bit of the floor (enough to cover up Goro).
Something like:

Code:
[State 5900, Hide Goro on Kuatan Palace]
type = Explod
trigger1 = StageVar(info.name) = "KuatanPalace"
trigger1 = !numexplod(9999)
postype = left
pos = Floor(GameWidth/2),150 ;adjust y value
sprpriority = -5
id = 9999

I think the Explod will also get cleared when the Intro is over, so another one must immediately be spawned.  I recommend doing it in State 0 like such:

Code:
[State 0, Hide Goro on Kuatan Palace]
type = Explod
trigger1 = StageVar(info.name) = "KuatanPalace"
trigger1 = !numexplod(9999)
postype = left
pos = Floor(GameWidth/2),150 ;adjust y value
sprpriority = -5
id = 9999

So what's left after that is using the same StageVar trigger to play the correct Intro.

Code:
[State 190, Kuatan Palace]
type = ChangeState
trigger1 = StageVar(info.name) = "KuatanPalace"
value = 195

Then move Goro into mid-air and either use a tiny Goro anim, or using AngleDraw scaling to make him smaller.  You will want Physics = N for the first part.

Code:
[Statedef 195]
type = I
physics = N
velset = 0,0
anim = 180 ;win anim
ctrl = 0
sprpriority = -4 ;back, but not behind the mask layer.

[State 195, Position Goro]
type = PosSet
trigger1 = !Time
x = 0
y = -Screenpos Y+100 ;you'll have to adjust the "100"

[State 195, Tiny Goro]
type = AngleDraw
trigger1 = Time < 200
scale = .3,.3

[State 195, Goro Starts Jumping]
type = ChanegAnim
trigger1 = Anim = 180 && animtime = 0 ;win anim ended
anim = 40
persistent = 0

[State 195, Goro Jumps forward
type = ChanegAnim
trigger1 = Anim = 40 && animtime = 0 ;start jump anim ended
anim = 42
persistent = 0
Ehhh you should be able to fill in the blanks from here.

StateTypeSet, change physics to Air, Ground as appropriate.

Jump out (Velset)...

Position offscreen Y = 0 (posset)...

Jump back in (velset)...

Last Edit: April 07, 2017, 08:16:21 pm by altoiddealer
Re: Mortal Kombat Multiverse
#99  April 15, 2017, 09:13:16 pm
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altoiddealer,
certainly it helped me... I learned
Thank you for your time in this.

Here, doing a test with sprites Cage and stage
credits in description

Re: Mortal Kombat Multiverse
#100  April 21, 2017, 02:59:38 pm
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Stage by "-illusion-" - info & link in description