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Graphic contest: Piccolo Beatdown intro (Read 279579 times)

Started by Balthazar, October 16, 2015, 12:08:12 pm
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Re: Graphic contest: Piccolo Beatdown intro
#281  October 24, 2016, 09:36:49 am
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@Smurfyeah: Good job on Papa Smurf and Gargamel. I assume you have played the infogrames games. Not perfect, but the sprites are always good like Tintin.
Re: Graphic contest: Piccolo Beatdown intro
#282  October 29, 2016, 03:18:13 pm
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I have been working on this for months, and decided to just get it done.
Worked on it 4 hours yesterday, and 12 hours up until this moment.

Here is the the other sprite incase someone wants to use it's assests.

It's based on Demitiri's pose from Darkstalkers.
Last Edit: October 30, 2016, 02:53:31 am by Alpha Proto
Re: Graphic contest: Piccolo Beatdown intro
#283  October 29, 2016, 03:25:12 pm
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Sweet, you finally did it. :D
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Re: Graphic contest: Piccolo Beatdown intro
#284  October 29, 2016, 11:23:17 pm
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Make the horns smaller and red and that will be perfect!
Re: Graphic contest: Piccolo Beatdown intro
#285  October 29, 2016, 11:45:51 pm
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Re: Graphic contest: Piccolo Beatdown intro
#286  October 30, 2016, 01:16:07 am
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That Dabura is absolutely gorgeous, man.  Love the animation!
Re: Graphic contest: Piccolo Beatdown intro
#287  November 16, 2016, 08:49:57 am
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Well, it's been ages but I wanted to see if I still had any spriter-potential in me while contributing to one of my most anticipated projects, so... Here's the Horned Reaper because Evil is Good.

Any feedback would be lovely, and would be applied as quickly as I could.
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Because fuck logic it's mugen

The reason I don't post more is because 1: I rarely have anything to say, and 2: I stink at saying it XP
Last Edit: November 16, 2016, 09:04:52 am by Alther Primus
Re: Graphic contest: Piccolo Beatdown intro
#288  January 05, 2017, 03:48:41 am
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Last Edit: January 05, 2017, 03:51:44 am by Just No Point
Re: Graphic contest: Piccolo Beatdown intro
#289  January 05, 2017, 03:56:35 am
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Re: Graphic contest: Piccolo Beatdown intro
#290  January 05, 2017, 03:58:47 am
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So just this one?

I thought you'd made a new one in the one I quoted.
Re: Graphic contest: Piccolo Beatdown intro
#291  January 05, 2017, 04:05:04 am
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Yeah that's the one.
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Re: Graphic contest: Piccolo Beatdown intro
#292  January 09, 2017, 08:03:15 am
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Last Edit: January 09, 2017, 08:31:54 am by Alpha Proto
Re: Graphic contest: Piccolo Beatdown intro
#293  January 19, 2017, 04:11:50 am
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@Alpha Proto:

Sorry to bug you again but do you think you can get some cool sounds for this? Like the small demon laughing? A sound for the FX force field thingy, and maybe a cloak sound?

I'll also tag @Balthazar: because he's generally good at this stuff too.

EDIT: Got a laugh for the kid. Just need cloak and shield noise

EDIT2: Balthazar hooked us up. You don't have to worry about it
Last Edit: January 19, 2017, 06:01:53 pm by Just No Point
Re: Graphic contest: Piccolo Beatdown intro
#294  January 20, 2017, 07:25:27 am
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That was fast!
Are you going to have him antagonize Piccolo, or just laugh.
Re: Graphic contest: Piccolo Beatdown intro
#295  February 28, 2017, 07:42:23 pm
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Re: Graphic contest: Piccolo Beatdown intro
#296  March 01, 2017, 04:50:29 am
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Man, now I really want a Z2 Dabura!
Re: Graphic contest: Piccolo Beatdown intro
#297  March 18, 2017, 07:32:35 am
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Man, now I really want a Z2 Dabura!
I could see Dabura playing like Mortal Kombat's Sub-Zero. Turning people into stone instead of freezing them.

Very cool seeing the new intros for Piccolo!
The intro are differently random. It took me over an hour of selecting the character, and the Esc button to see my intro with Prince B, and Dabura.
It was not exactly how I thought it would be, but it was worth seeing.
Re: Graphic contest: Piccolo Beatdown intro
New #298  March 18, 2017, 10:33:31 pm
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Instead of escaping and then going back in, just use the hotkey F4: it resets the current round.
Last Edit: March 19, 2017, 02:37:09 am by The Sudden Rarity
Re: Graphic contest: Piccolo Beatdown intro
#299  March 18, 2017, 11:19:05 pm
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I don't know if I can post this here, but I have a bit of an observation about how you implemented one of my intros (the one labelled "Don't Remember").

I noticed that you made the animation so that the laughing and the glass shine are just one continuous animation. I was wondering if it was possible to make it so that he stops laughing once Piccolo lets out his blast, and let his glasses shine before the blast comes into contact with him. Because that was actually the intention I had when making it. If it isn't possible, you are better off removing the glass shining effect, because it feels weird, the way it was put together.

Spoiler, click to toggle visibilty
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Re: Graphic contest: Piccolo Beatdown intro
#300  March 19, 2017, 12:47:28 am
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Piccolo has already been sent off to the ikemen division. I can no longer update him for the upcoming build. We intend to hopefully do a simultaneous ikemen and MUGEN release.

I'll try to fix it on the next build.