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[Theme Thread] CVS Sprite thread (Read 3062302 times)

Started by Formerly Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#6181  January 25, 2017, 04:31:47 pm
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Re: [Theme Thread] CVS Sprite thread
#6182  January 25, 2017, 06:35:20 pm
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Wow, I see a lot of excellent work, I'm still new in this style, and I'm doing the basics (separation and reduction of colors, change of face and legs, among other things) for an hour I'm still studying a better resizing hypothesis (that in the two chars I converted recently I had no problems during the resize of the mugen) ... I'm reading this already has an hour approximately, trying to learn with each of the styles used, you are to be congratulated for the work...
Re: [Theme Thread] CVS Sprite thread
#6183  January 26, 2017, 02:02:52 am
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Re: [Theme Thread] CVS Sprite thread
#6184  January 26, 2017, 03:04:18 am
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That looks good, keep it up. edit some parts maybe he can be look better :)

I think you mean "Yugo" :D

Yeah, its because he looks similiar to kyo when i making him. Yea its yugo :)

@S. Jetstream: thanks, you too i liked the process that you did there.
Re: [Theme Thread] CVS Sprite thread
#6185  January 28, 2017, 04:31:27 pm
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Got time to practice my spriting skills, and hopefully made justice with someone's look from CvS2:


--> 

Kasumi's cameo during Todo intro --> Revised look (based on KoF proportions and artworks) --> AoF 3/KoF '96 edition


Spoiler: progress (click to see content)


Making this was pretty fun overall. :) I might consider doing more of the kind in the future

Re: [Theme Thread] CVS Sprite thread
#6186  January 29, 2017, 12:09:10 am
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needs a few tweaks but I think it's a decent placeholder. I used Bleed's Bloody Scorpion as the base for this
Re: [Theme Thread] CVS Sprite thread
#6187  January 29, 2017, 04:12:42 am
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Kasumi looks totally splendid!

Yeah, Scorpion needs tweaking. His back side on his right side (our left) has light and it looks like it hits with light from behind. The sash has a lighter color than his stomach. Maybe you'd give a sash a little dark tone. For his muscles, check out with Ryu or Joe or any male character for the pecs.

My turn. Needs tweaking too.

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Re: [Theme Thread] CVS Sprite thread
#6188  January 29, 2017, 09:33:51 am
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It's meant to be similar to his teleport punch from MK: Armageddon. the difference is it's his EX for Capcom-ish Scorpion. thanks for the feedback. He's gonna be moving fast so I figured it's not too big of a deal.

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Re: [Theme Thread] CVS Sprite thread
#6189  February 01, 2017, 07:27:20 am
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Kinda late doing this.
Their beast forms for these characters.

Yea just practicing on how to make their proportions more exaggerating like in the capcom did! :)
Last Edit: February 01, 2017, 07:30:28 am by Pin
Re: [Theme Thread] CVS Sprite thread
#6190  February 01, 2017, 08:13:09 am
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Those are pretty sick
-STREET FIGHTER VI WAITING ROOM-
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Re: [Theme Thread] CVS Sprite thread
#6191  February 01, 2017, 03:11:28 pm
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Kinda late doing this.
Their beast forms for these characters.

http://rs1172.pbsrc.com/albums/r567/Francis_Salvador/ali_zps31gbgdyc.png?w=480&h=480&fit=clip

Yea just practicing on how to make their proportions more exaggerating like in the capcom did! :)

They look great. The only thing that may need some adjustment (assuming this is a stance frame) is the foot positioning. 3D games tend to have a higher camera than 2D games, so feet need to be closer on a horizontal plane than they are right now. Just compare it to other CVS sprites.
Re: [Theme Thread] CVS Sprite thread
#6192  February 01, 2017, 04:15:28 pm
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Kinda late doing this.
Their beast forms for these characters.

Yea just practicing on how to make their proportions more exaggerating like in the capcom did! :)

These could be the basis for a 2-D Bloody Roar.
Re: [Theme Thread] CVS Sprite thread
#6193  February 01, 2017, 04:36:44 pm
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Just 300-400 x 4 more frames to go!
Re: [Theme Thread] CVS Sprite thread
#6194  February 01, 2017, 05:08:03 pm
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Also transformations, which in MUGEN are so eas... waitaminute...

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Re: [Theme Thread] CVS Sprite thread
#6195  February 01, 2017, 05:58:38 pm
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Well, goodluck for those who wanted to do that... maybe.

The only thing that may need some adjustment (assuming this is a stance frame) is the foot positioning. 3D games tend to have a higher camera than 2D games, so feet need to be closer on a horizontal plane than they are right now. Just compare it to other CVS sprites.
I see, i've somehow figure that out. Just a gimmick if 3d positioning could be look effective. Also, i've seen some errors right there so i edited them.

Thanks btw, i really glad improving these sprites... i tried them adjusting a bit so that it would be closer for some cvs sprites.
 Hope this could be good enough :)
Last Edit: February 01, 2017, 06:08:15 pm by Pin
Re: [Theme Thread] CVS Sprite thread
#6196  February 01, 2017, 10:23:05 pm
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Man neo, you've gotten so good at this style it's kinda scary lol. Keep up the great work!

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Re: [Theme Thread] CVS Sprite thread
#6197  February 03, 2017, 01:52:34 pm
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Not really lol. I still prefer the style that i started.well atleast i have a another style that i can do. Thanks!  :)
Re: [Theme Thread] CVS Sprite thread
#6198  February 04, 2017, 02:34:56 pm
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OriginalCVS 2                                                     

PD:If you help me improve it I would appreciate it a lot.
Re: [Theme Thread] CVS Sprite thread
#6199  February 04, 2017, 08:29:10 pm
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Well. I wish I could help out with specifics, but to start, it kinda just looks like you made it taller and color separated it. Could you tell me what all you changed?
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421
Re: [Theme Thread] CVS Sprite thread
#6200  February 04, 2017, 11:03:20 pm
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Well. I wish I could help out with specifics, but to start, it kinda just looks like you made it taller and color separated it. Could you tell me what all you changed?

Separate the color and the large 5 px to the right and up.And thank you for offering your help and I am retouching a friend.