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Screen Pack Docs? (Read 58552 times)

Started by JustNoPoint, January 27, 2017, 06:25:27 am
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Re: Screen Pack Docs?
#21  January 30, 2017, 12:02:00 am
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here my way of a simple explanation on how each setting are for the select screen :)
Im truly sorry if I misspelled a few words on these simple explanation :hyo:
Spoiler, click to toggle visibilty
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Last Edit: January 30, 2017, 04:14:01 am by OldGamer
Re: Screen Pack Docs?
#22  February 01, 2017, 01:43:05 am
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here my way of a simple explanation on how each setting are for the select screen :)
Im truly sorry if I misspelled a few words on these simple explanation :hyo:
Spoiler, click to toggle visibilty

here are some coding controllers for intros this is also work on all the system.def

Here the Command for all them

[TitleBGCtrlDef]<<<<<<<this stand for Title Background Control Definition>>>>>>>>>>>
[SelectBGCtrlDef]<<<<<<<this stand for Select Background Control Definition>>>>>>>>>>>
[VersusBGCtrlDef]<<<<<<<this stand for Versus Background Control Definition>>>>>>>>>>>
[VictoryBGCtrlDef]<<<<<<<this stand for Victory Background Control Definition>>>>>>>>>>>
[OptionBGCtrlDef]<<<<<<<this stand for OptionBackground Control Definition>>>>>>>>>>>


here a code simple explanation for the  Background Control Definition
Spoiler, click to toggle visibilty
Here a video for two super heroes moving up and down  that make look like they are floating on the air with the use of the title Background Control code


Here a Video Guide by Electro and he explain what the background controller do. this also effect on the screen pack's system.def if you use the command that I posted and shown you :D
Spoiler, click to toggle visibilty
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Last Edit: February 01, 2017, 02:25:16 am by OldGamer
Re: Screen Pack Docs?
#23  February 01, 2017, 02:37:19 am
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BGCtrl works for screenpacks too? Huh, I didn't know any of that shit.
Re: Screen Pack Docs?
#24  February 01, 2017, 04:12:09 am
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Neither did I. Goes to show you how LITTLE this has been documented until now! Great job, everyone!
Re: Screen Pack Docs?
#25  February 01, 2017, 04:30:01 am
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BGCtrl works for screenpacks too? Huh, I didn't know any of that shit.
xD when I was making this screen pack I wanted to add background controller for the tittle screen at first I type like was on the mugen document, but I could never get Dr.Fate or Magneto from floating. then I played around with it and type like this [TitleBGCtrlDef] and made them move. funny thing is I never seen it on none the mugen document but also maybe I never over looked all the setting on there site. also I learn that Background controller from Electro. longest you can give the command you can make thing move xD like how I did with CC screen pack :)

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Re: Screen Pack Docs?
#26  February 01, 2017, 04:33:37 am
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Neither did I. Goes to show you how LITTLE this has been documented until now! Great job, everyone!
glad I could help out. I am still learning from making screen pack :D I know there a lot thing I don't know mush, but that part of the trails and error xD I'm still got long way to go when come to coding screen pack in general :D Im still in the novice status as screen pack creator ^^

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Re: Screen Pack Docs?
#27  February 01, 2017, 05:29:24 am
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Yes great job to everyone thus far! Thank you so much!!! If we continue to pool what we've learned this will be of enormous assistance! I'll update everything tomorrow but wanted to take the time to post and say thank you for all that's been contributed!!!
Re: Screen Pack Docs?
#28  February 01, 2017, 09:08:41 am
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Errr, this has been fairly known guys. It is documented.

Quote from http://network.mugenguild.com/justnopoint/1.0docs/bgs.html:

Quote
Besides the obvious use in stages, backgrounds objects are used in M.U.G.E.N for the backgrounds of all system screens such as the title screen and the character select screen, as well as for use in storyboards. These types of backgrounds are referred to as "system backgrounds" and "storyboard backgrounds" respectively. Background objects used for stages are called "stage backgrounds". Besides their intended use, there is essentially no difference between the different types of backgrounds. This document covers stage settings as well as the background object format.

I made extensive use of these controllers for storyboard objects.
Re: Screen Pack Docs?
#29  February 01, 2017, 01:05:35 pm
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Errr, this has been fairly known guys. It is documented.

Quote from http://network.mugenguild.com/justnopoint/1.0docs/bgs.html:

Quote
Besides the obvious use in stages, backgrounds objects are used in M.U.G.E.N for the backgrounds of all system screens such as the title screen and the character select screen, as well as for use in storyboards. These types of backgrounds are referred to as "system backgrounds" and "storyboard backgrounds" respectively. Background objects used for stages are called "stage backgrounds". Besides their intended use, there is essentially no difference between the different types of backgrounds. This document covers stage settings as well as the background object format.

I made extensive use of these controllers for storyboard objects.
umm yeah for the stages but not for screen pack :P that what we are doing by helping justnopoint and help him understand each setting for the screen pack but the documents don't explain the real setting in great details for the screen pack or life bars in general. so is better to share and help each other to make a better use of explanation for the Screen Pack and life bars setting. I feel that is best to make a New Document for Screen Pack and Life Bars that they never cover completely. make better understanding for everyone  :)

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Re: Screen Pack Docs?
#30  February 01, 2017, 02:46:06 pm
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It is documentation for all the "BG" type objects, this includes the screenpack. It is just very easy to miss that this is the case.

I am just pointing out that the docs do address it, although it is just in a one-liner.
Re: Screen Pack Docs?
#31  February 01, 2017, 05:33:05 pm
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BLOCK 7

Code:
;-------------------------------------------------------------------
[VS Screen]
time = 150                ;Time to show screen
fadein.time = 20
fadeout.time = 25
;Match text in arcade modes
match.text = "Match %i"   ;%i can be used for the match number
match.offset = 20, 709
match.font = 2,0,1
;Big portraits
p1.spr = 9000, 1
p1.offset =  60,30
p1.facing = 1
p1.scale = 1,1
p1.window = 60,30, 539,589
p2.spr = 9000, 1
p2.offset = 1220,30
p2.facing = -1
p2.scale = 1,1
p2.window = 741,30, 1220,589
;Names
p1.name.offset = 110,650  ;Position to put name
p1.name.font = 3,3,1      ;Set to -1 for no display
p1.name.spacing = 0,44    ;Space between each name for players on the same team
p2.name.offset = 1170,650
p2.name.font = 3,1,-1
p2.name.spacing = 0,44

BLOCK 8

Code:
;-----------------------
;VS Match up screen background
[VersusBGdef]

[VersusBG BG]
type  = normal
spriteno = 204,0
start = 0,0
mask = 0

[VersusBG BG for 4:3]
type  = normal
spriteno = 100,0
start = 0,0
tile  = 1,1
velocity = 0,0
window = 0,720, 1279,959

[VersusBG P1 Box 1]
type = anim
actionno = 203
layerno = 1 ; Front
start = -110,30
velocity = .1,0

[VersusBG P1 Box 2]
type = anim
actionno = 204
layerno = 1 ; Front
start = -110,30
velocity = .1,0

[VersusBG P1 Box 3]
type = anim
actionno = 205
layerno = 1 ; Front
start = -590,590
velocity = .1,0

[VersusBG P1 Box 4]
type = anim
actionno = 206
layerno = 1 ; Front
start = -590,590
velocity = .1,0

[VersusBG P2 Box 1]
type = anim
actionno = 207
layerno = 1 ; Front
start = 95,30
velocity = .1,0

[VersusBG P2 Box 2]
type = anim
actionno = 208
layerno = 1 ; Front
start = 95,30
velocity = .1,0

[VersusBG P2 Box 3]
type = anim
actionno = 209
layerno = 1 ; Front
start = 575,590
velocity = .1,0

[VersusBG P2 Box 4]
type = anim
actionno = 210
layerno = 1 ; Front
start = 575,590
velocity = .1,0

[VersusBG 4] ;VS Logo Shadow
type  = anim
actionno = 201
layerno = 1 ; Front
start = -18,300
velocity = .25,0

[VersusBG 5] ;VS Logo
type  = anim
actionno = 200
layerno = 1 ; Front
start = 0,300

[VersusBG 6] ;Next Match
type  = anim
actionno = 202
layerno = 1 ; Front
start = 18,38
velocity = -.25,0

[Begin Action 200]
200,0, 0,0, -1

[Begin Action 201]
201,0,-70,0, 1, , S
201,0,-60,0, 1, , S
201,0,-50,0, 1, , S
201,0,-40,0, 1, , S
201,0,-30,0, 1, , S
201,0,-20,0, 1, , S
201,0,-13,0, 1, , S
201,0, -8,0, 1, , S
201,0, -5,0, 1, , S
201,0, -2,0, 1, , S
201,0, -1,0, 1, , S
201,0, 0,0, -1, , S

[Begin Action 202]
202,0,70,0, 1
202,0,60,0, 1
202,0,50,0, 1
202,0,40,0, 1
202,0,30,0, 1
202,0,20,0, 1
202,0,13,0, 1
202,0, 8,0, 1
202,0, 5,0, 1
202,0, 2,0, 1
202,0, 1,0, 1
202,0, 0,0,-1

[Begin Action 203]
203,0, 0,0, -1, H, S

[Begin Action 204]
203,1, 0,0, -1, H, S

[Begin Action 205]
203,0, 0,0, -1, V, A

[Begin Action 206]
203,1, 0,0, -1, V, A

[Begin Action 207]
203,0, 0,0, -1, , S

[Begin Action 208]
203,1, 0,0, -1, , S

[Begin Action 209]
203,0, 0,0, -1, HV, A

[Begin Action 210]
203,1, 0,0, -1, HV, A


BLOCK 9

Code:
;-------------------------------------------------------------------
;Demo mode definition
[Demo Mode]
enabled = 1               ;Set to 1 to enable demo mode, 0 to disable
select.enabled = 0        ;Set to 1 to display select screen, 0 to disable
vsscreen.enabled = 0      ;Set to 1 to display versus screen, 0 to disable
title.waittime = 600      ;Time to wait at title before starting demo mode
fight.endtime = 1500      ;Time to display the fight before returning to title
fight.playbgm = 0         ;Set to 1 to enable in-fight BGM, 0 to disable
fight.stopbgm = 1   ;Set to 1 to stop title BGM (only if playbgm = 0)
fight.bars.display = 0    ;Set to 1 to display lifebar, 0 to disable
intro.waitcycles = 1      ;Cycles to wait before intro cutscene is played again
debuginfo = 0             ;Set to 0 to hide debugging info (debug mode only)
Re: Screen Pack Docs?
#32  February 02, 2017, 12:04:19 am
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block 8 is basically a normal stage/background coding. Just refer to BG making tutorials for learning how they work
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Re: Screen Pack Docs?
#33  February 03, 2017, 11:56:50 am
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Sorry I'm late!!!

I have to read all of this over, but from what I noticed this is strictly 1.0, are we going to mention some of the scale features included with 1.1?
such as being able to scale the character background/cursor icons as seen here -
Spoiler, click to toggle visibilty

and yeah its all single images that are scaled in 1.1 (this makes making multiversion screenpacks SUPER EASY.
Re: Screen Pack Docs?
#34  February 03, 2017, 01:30:11 pm
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I focus on 1.0 first then go back and explain 1.1 differences. So both will be covered and if you wish to work ahead just be sure to let me know what version etc
Re: Screen Pack Docs?
#35  February 21, 2017, 12:00:26 am
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[VS Screen]
time = 150                ;Timer to show the screen will show up
fadein.time = 20
fadeout.time = 25
;Match text in arcade modes
match.text = "Match %i"   ;%i can be used for the match number
match.offset = 20, 709
match.font = 2,0,1
;Big portraits
p1.spr = 9000, 1 ;this is the path for the mugen character big Portraits  this can be changed depend on the group and index on the character portraits

p1.offset =  60,30 ;this is the position of the mugen character big Portraits

p1.facing = 1 this is a reverse position of the mugen character big Portraits. setting it to 1 is facing to the right of the screen and add a -1 will face pointing to the left screen

p1.scale = 1,1 ;this to control the size of the mugen character big Portraits ( 1,1 is stander ) ( .5,.5 is medium size *great for 640x480*) ( .25,.25 small size) ( .1,.1 tiny size)

p1.window = 60,30, 539,589 ;window boarder background setting the mugen character big Portraits

p2.spr = 9000, 1
p2.offset = 1220,30
p2.facing = -1
p2.scale = 1,1
p2.window = 741,30, 1220,589
;Names
p1.name.offset = 110,650  ;Position to put name
p1.name.font = 3,3,1      ;Set to -1 for no display
p1.name.spacing = 0,44    ;Space between each name for players on the same team
p2.name.offset = 1170,650
p2.name.font = 3,1,-1
p2.name.spacing = 0,44
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Last Edit: February 21, 2017, 12:03:55 am by OldGamer
Re: Screen Pack Docs?
#36  February 22, 2017, 06:10:02 am
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Sorry I've not been back on this like I should have. I do have a question though. What are the best programs to use to make screenpacks? Still FF3?

What about .fnt files? What is our most used program to create and edit them now?
Re: Screen Pack Docs?
#37  February 22, 2017, 03:58:59 pm
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Pretty sure it's still Font Factory, though don't most people use 1.0's .sff + .def font format nowadays?

Oh, I want a diagram. I fucking love diagrams.
Re: Screen Pack Docs?
#38  February 22, 2017, 04:16:34 pm
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Well, I opened up the .fnt files in FF3 from HDBZ and it shows their def files but it doesn't show their sprites.

Quote
[FNT v2]
fntversion = 2,00
name = "NAME"

[Def]
type = Bitmap
size = -1,-1
spacing = 0,0
offset = 0,0
file = NAME.sff


I don't even see a NAME.sff anywhere :P
Re: Screen Pack Docs?
#39  February 22, 2017, 04:24:39 pm
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You don't see a sff file because it's already embedded in the FNT. The FNT file is just a container the holds the definition file+sff

See work/font/f-4x6/f-4x6.def for information on creating the sff

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Re: Screen Pack Docs?
#40  February 22, 2017, 04:35:22 pm
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Ah okay. That's a lot more complicated than I thought! :P

Looking at the options I don't see anything to adjust kerning. Is this correct?