-Special Beam Cannon changed to QCFx2, P-Color of aura fixed.-Changed voice for back throw.-Added envshake to the Clones Collision intro.-Added transparency to ghosts.-Clones now only take 150 life. Clone still has 200 life. You can absorb them back and gain 50 life points. Minimum to create them is now 160.-Carnage Blitz has 3 ticks faster start up-Finally for real fixed the slowdown issues with some attacks. There was not a limiter on the combo limiter helper. So it was making SEVERAL the entire time it hit. Special thanks to RawkHawk for checking this and telling me on Discord-Fixed the Mystic Harpoon not grabbing.-Changed the dampening one more time-Now if Piccolo hits a standing or crouching opponent it gives 1 dampening point. Like before. But now if the opponent is in the air or OTG the attacks give 2 points.-Things like Mystic Harpoon, Lighting, and others that gave you a HUGE increase in dampening points when they connected no longer do. They do 1 point or 2 depending on the above.-I also decreased the amount Mystic Harpoon divides the damage after hit. Now instead of dividing in half it divides by 1.75-Added ability to press start to select color when you have the color select option turned on in config. It was supposed to have been in last build but I goofed. So now you can spend as long as you like looking for the colors you want.-Clones disappear and reappear correctly during Hellzone Grenade
First off thank you all so much for voting Piccolo CotM and CotY! I cannot express how happy I am for my 1st release to be so well received and enjoyed despite some glaring issues!Those glaring issues should finally all be resolved now!!!We were hoping to have the new full build out today but we won't make it so as an apology we've updated Piccolo to the build he will have in the full build. Now's your chance to learn him as he will play in the actual game and snuff out any last remaining bugs that may or may not exist before the build goes live!!!http://network.mugenguild.com/balthazar/char_piccolo.htmlChangelogSpoiler, click to toggle visibilty---16-01-17-Added Funimation English and Japanese alternate voices, toggle between these in the config.---25-01-17-Changed the gravity for all standing basics. Now if you hit P2 while they are in the air they no longer drop like a rock UNLESS you have hit them 4 or more times in a combo.-Can no longer change colors after pressing start in Pal selection option .-Made it so the rapid kick would no longer connect after the EX Halo Stomp when using hold Up command to dismount.-Tweaked damage values for Halo Stomp a bit.-Had to recode all the sounds for Demon Buster as they didn't stop correctly when you skipped the intro.-Added the new Manga palette Balthazar had made.---10-01-17-Fixed issue where you could change colors after round 1 before fight-Fixed issue where AI would sit there waiting for you to pick a color. Now the AI doesn't wait at all so no issue fighting with other chars besides Piccolo.-Can no longer air dash after a dash cancel into dash jump from SPx2. This prevents infinite hit and guard strings.-Juggle points max out when you dash cancel from SPx2 so you cannot hit P2 while they are in a hit state. This prevents combos.-cMP can hit on both side.-sLP faster with more priority.-cMK faster with slightly more priority.-D Wave no longer vanishes once it hits so now it can take out multiple projectiles while active.-Fixed bug where certain conditions could make Halo Stomp lock P2 in the air and not fall.-Transparency on Darkness Demon win pose added like it should have had to begin with.---08-01-17-Life increased to 1100.-Increased minimum damage for EX attacks.-Back Dash has more invincibility frames, making it nearly invincible.-Gave slight reach increase to 2nd sSP.-Made 2nd sSP dash cancelable.-sSK hits a bit lower now.-Added up+2K unique Zetto Counter.-Harpoon has faster recovery with L and M.-No more EX Harpoon loops for real now!-Clones shouldn't knock real Piccolo's opponent out of EX Harpoon now often.-If a clone messes up the Mystic Harpoon so that it doesn't connect real Piccolo will do the EX D Wave instead.-Increased damage for Carnage Blitz.-Slight increase to Mental Shock damage. Minimum damage increased.-EX Halo Stomp has an alternate ender kick by holding Up.-Now both normal SBC and Demon SBC have the QCFx2+P command.-Fixed the issue where it takes long too say Piccolo Wins after super finish.-Dracula winpose now has Piccolo teleporting to the screen's center.-rearranged this document so the newest changes batch is at the top.---06-01-17-Damage scaling begins on hit 3 now instead of 5.-Made hit box of sMK a bit further out.-Removed ability to hit with most attacks after using Punch Zetto counter.-Made all hit boxes larger for his Zetto Counters. Making them MUCH more potent.-Made it much harder to juggle with standing or crouching basics because now many don't make P2 rise anymore.-Removed ability to juggle with most moves after strong DWave.-MP Harpoon is fixed. The SP one I couldn't reproduce but it had the same issue as the MP one, it was just harder to see. So I think I fixed it too.-Mystic Harpoon buffed again by now dividing damage by 1.5 instead of 1.75. I'd missed a hitdef when applying the trigger that looks to see if the opponent as hit by EX MHarpoon so the EX Harpoon loops are still possible with B+SP in the public build.-Buffed Seeking Bullet:-Damage scales less.-If it misses or is blocked it waits longer before returning.-On the way back if it hits a grounded P2 Piccolo can still hit them while it hits them. He will only miss now if they are in a juggle state. These are pretty big buffs.-Fixed a bug where you could still press attack buttons after winning with Hellzone Grenade allowing you to see the attack while he still did his win pose.-Fixed envshake of clones continuing when you skip their intro.
Other than no AI, he seems like a really polished, full fledged and viable character (for all the right reasosns). He has come a long way since the first release.
http://network.mugenguild.com/justnopoint/JNP/kfm.rarI'm not finished updating Kung Fu Man but this is worth the pre release to get further testing on something new. In collaboration with JMorphMan I present to you an upgraded Kung Fu Man with a brand new Command Buffer system!I'd like you to really test it out! Look for bugs or maybe even ways to improve it!The new Buffer System also fixes the reversed command bug AND this buffer system doesn't have any lag!To find the progress on KFM you should look into this threadFor more info on the new buffer system see this thread
Updated KFMfixed some mistakes in Dash explods and added more comments noting which direction each explod ID is to the side.