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TMNT By Dcat Updated to 1.0, Shredder + Krang released! (Read 242486 times)

Started by Dcat, February 03, 2013, 01:45:12 pm
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Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#121  May 15, 2015, 11:53:15 pm
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Feedback: after re-downloading your characters, I noticed some of your combo suggestions for characters on their readme don't technically connect. For example:

Leo's Basic chains
------------------------
LP, MP, MK, HP, HP
LP, LP, MK, MK, MK, Down + HK
(these don't connect all the way through)

LP, MK, MK, Down + MK, QCF + MK
LP, MK, MK, Down + MK, QCF + HK

MP, HP, MK, MK, Down + MK, QCF + MK
MP, HP, MK, MK, Down + MK, QCF + HK

LP, MP, MK, Down + MK, QCF + MK
LP, MP, MK, Down + MK, QCF + HK

LP, MP, MK, MK, Down + MK, QCF + MK
LP, MP, MK, MK, Down + MK, QCF + HK
(Leo doesn't have a QCF+K move and they tend to not connect all the way through)
if the qcf+mk was supposed to be punch instead kick then I guess that would work but I'm having trouble validating these actually working

I only checked with Leo so far..........will look into the others as well
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#122  March 04, 2017, 09:09:02 pm
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Hey guys I wanted to add new links to the these

SHREDDER UPDATE - 3/4/2017
====================
-Prevented April and Splinter lose states from freezing the round
-Added explosion fx to final hit of NINJA FOOT STORM
-Changed default Retromutation Anims from Monkeys to Mousers
-Widened default CLSN hit boxes for Retromutated opponents

-Updated Shredder a bit so that his Splinter and April winposes don't freeze the round, still working on polishing the Ninja Foot Storm Air Super.
-Changed default retro mutation to Mousers- Looks better than my monkey sprites, so I'll have to revisit those.
-Fixed Retromutated Casey Jones walking alignment.


KRANG UPDATE - 3/4/2017
====================
-Also added an early version of the Irma intro to Krang

Go here for a full list of my mugen character and stage creations-->>

DCAT MUGEN FOLDER DOWNLOADS


Shredder
Krang
Raphael
Leonardo
Michelangelo
Donatello
Last Edit: March 04, 2017, 09:12:29 pm by Dcat
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#123  March 04, 2017, 09:27:53 pm
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OMG!! Dcat!!

Thanks for the updates on Krang & Shredder. Thank you very much.
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#124  March 05, 2017, 01:00:42 am
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Welcome back to the game, Dcat!  And thanks for the present of the little update.  Looking forward to your future progress too!
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#125  March 05, 2017, 04:48:24 am
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Good to see you made some fixes to some of your characters ^..^
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#126  March 05, 2017, 11:03:16 am
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Nice comeback. I really enjoy the Turtles and the Villains that were released in 2013. The month that I came back for mugen again. Thanks a bunch.
Feel free to use my account:
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Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#127  March 05, 2017, 07:39:40 pm
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Did you ever official released the TMNT3 Technodrome stage Dcat?

Spoiler, click to toggle visibilty

I searched this stage for years... and now found it in your dropbox.
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#128  March 06, 2017, 05:35:06 am
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Did you ever official released the TMNT3 Technodrome stage Dcat?

Spoiler, click to toggle visibilty

I searched this stage for years... and now found it in your dropbox.

If it's in his dropbox account, then it's safe to say he's released it.  Of course, best to wait for his answer on this matter.
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#129  March 10, 2017, 01:15:57 pm
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Hi

Since you are back updating your characters, let me just tell you something I noticed with Shredder: when the opponent is affected by his Retro Mutagen ray and they try to jump backwards, they'll play the "crouching" animation instead of the "jump start" animation (at least for the normal ground version. I haven't tried the flying one). I have a feeling this may not be intentional.
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#130  March 11, 2017, 12:39:17 am
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Thanks Dcat!!
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#131  March 12, 2017, 09:57:01 pm
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SHREDDER UPDATE - 3/12/2017
====================

-Fixed RETROMUTATED Animation so that players no longer go into crouching anim when jumping backwards (Thanks to Toni from Mugen Fighter's Guild Forums for pointing this out)
-Fixed RETROMUTATION frog states for Battletoads
-Added Streets of Rage Adam, Axel, & Blaze to RETROMUTATION states

DCAT MUGEN FOLDER


Hi

Since you are back updating your characters, let me just tell you something I noticed with Shredder: when the opponent is affected by his Retro Mutagen ray and they try to jump backwards, they'll play the "crouching" animation instead of the "jump start" animation (at least for the normal ground version. I haven't tried the flying one). I have a feeling this may not be intentional.

Thanks for the heads up I addressed this specifically in the update. Let me know if you're still having problems with him. Get it here
Shredder

Spoiler, click to toggle visibilty
  :)
Get 'Em Here: 
DCAT MUGEN FOLDER




Last Edit: March 12, 2017, 10:06:17 pm by Dcat
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#132  March 13, 2017, 10:48:42 am
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what happened to your old chars of sketch, blaze and axel? also weren't adam and galsia your wip chars? will there be a release from them too?
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#133  March 13, 2017, 11:31:18 am
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Thanks for the heads up I addressed this specifically in the update. Let me know if you're still having problems with him. Get it here
Shredder
Yeah, well, sorry to bring bad news, but now it seems that the "jump start" action is completely skipped during backwards jumps, but the "jump start" animation is now played during the backwards jump itself instead of the normal jumping animation. So, in a way, it's even more broken now.  :mwhy: Sorry again.

Edit: As far as I can tell, in the previous version, all that was needed to fix the issue was to find this part in the code
Code:
[State 1545, 1]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = SelfAnimExist(19038) = 1
value = 19032
and replace "value = 19032" with "value = 19038". The current version may need a bit more fixing now, though. :mhmm:
Last Edit: March 13, 2017, 11:59:04 am by Toni
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#134  March 14, 2017, 09:23:31 am
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Spoiler, click to toggle visibilty
[/spoiler]
 Okay I went back and tried to address it again, see if it still gives you trouble:

DCAT MUGEN

SHREDDER UPDATE - 3/14/2017
====================

-Tweaked RETROMUTATION Anim for Jumping Backwards while RETROMUTATED/CURSED
-Fixed glitch that previously prevented Opponent from mutating back to their Normal state if you kept spamming the jumping Backwards movement while RETROMUTATED/CURSED

KRANG UPDATE - 3/14/2017
====================

-Fixed Jump Land Sound that plays while Krang is RETROMUTATED/CURSED

what happened to your old chars of sketch, blaze and axel? also weren't adam and galsia your wip chars? will there be a release from them too?

Shredder, Krang & the TMNT's  are top priority at the moment but I always have other things brewing. Check the folder, I've revived my Adam WIP and will continue to update. I should probably completely redo Sketch Turner next, he's got so much variety and it was really early on in my character creation when I did that first version.

Last Edit: March 14, 2017, 09:27:14 am by Dcat
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#135  March 14, 2017, 09:50:46 am
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aha. so galsia was canceled? well he didn't do much, he was like a training dummy when he was in the skate video as I remembered.
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#136  March 14, 2017, 10:29:12 am
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Nice too see you are making updates again Dcat. :)
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#137  March 14, 2017, 01:45:54 pm
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Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#138  March 17, 2017, 09:43:57 am
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aha. so galsia was canceled? well he didn't do much, he was like a training dummy when he was in the skate video as I remembered.

I agree. Still curious if Dcat is planning for a new char. Either a new Street of Rage or a new TMNT char like Splinter or Slash.
Feel free to use my account:
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Password: imanigger
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#139  April 24, 2017, 04:42:54 pm
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Character updates for Shredder and Krang.

SHREDDER UPDATE - 3/23/2017
====================

-Tweaked Normal Shredder A.I. -- Shredder should now use more Special Attacks and the SHADOW CLONE SUPER
-Improved chaining from Crouching HP > EX HEAVY ENERGY CLAW

I messed with a bit of Veanko's Shredder A.I. cause I got tired of seeing him launch Energy Claw projectiles into the heavens with all of his opponents on the ground. I also improved a combo or two and let him use his OTG throwing star and Tsuki Nage specials more frequently. This one has been long overdue so hopefully it an improvement. Check him out and lemme know what you guys think.

The input for Chaining EX ENERGY CLAW following Shredder's standard Launcher is now more intuitive, just press QCF, MP + HP to get the Heavy / High EX version. No longer need to do the finger gymnastics of pressing  QCF, LP + HP to get the HEAVY/High EX Attack on followup.


KRANG UPDATE - 3/23/2017
====================

-Fixed bug with WRATH OF KRANG HYPER not connecting properly in Simul Mode
-Added an Opponent Bind code by SYN & Cybaster for Wall Bounce / Floor Bouncw / Explosion Burned States. Now these special hit effects should be correctly applied to all enemies regardless of Mugen game mode

I added an Opponent Bind Helper code to Krang that was present in Shredder to my Krang character as well. Should be able to do more dynamic P2 and P4 effects when a few of his flashier attacks connect. Also experimenting with making Krang's Air Haymaker send the player into Flattened / Squished / Stuck in Ground Custom State.

DCAT MUGEN FOLDER
Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!
#140  April 24, 2017, 07:49:46 pm
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when shredder's at max level every match starts with him transforming into super shredder, have you prevent that from happening