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Teen Gohan Z2i (Read 167124 times)

Started by A.C.I.D, July 02, 2016, 05:39:59 pm
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Re: Teen Gohan Z2i
#81  April 21, 2017, 03:05:25 pm
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the more and more i see the more exited i become, this is looking promising :D
Made some palettes :)


(from left to right) ROW 1: 3rd strike, Bluestreak
                            ROW 2: Green, Old School
Here's the .pcx files as well
Spoiler, click to toggle visibilty
Re: Teen Gohan Z2i
#82  April 21, 2017, 06:03:05 pm
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-When P2 is hit with his LVL2 QCB,F+2P move they go into a custom lie down state then proceed to the MUGEN one so there's a jump
-His commands in the .cmd are not in the proper order. Larger commands go on top while smaller commands are on bottom. MUGEN reads from top to bottom so what it reads 1st takes priority. This is true for all files, not just .cmd
-The Masenko is kinda weird. It's just a bunch of Ki blasts.
And they just float through the opponent
Not all even hit
Looks even weirder from the airborne version
When they hit the ground they just sorta sit there a bit
Also while this looks kinda cool I don't think this is a good way to display the Masenko

You're definitely doing pretty well here.
Gohan may need to be scaled down a bit as he towers over Vegeta =p

@Japter Dark: You were considering spriting a Teen Gohan? You should join with Acid here so we can get something amazing going!

lui

Re: Teen Gohan Z2i
#83  April 21, 2017, 06:56:15 pm
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=You're using two different voice actresses (both from Funimation, sure), I suggest to choose one or the other instead of mixing them.

i fixed this in the most recent build, now it's only coleen's voice from kai. the beta i gave you guys is outdated! :P

a new beta will be sent out to you once he finishes the level 3 and some bugfixing goes on

the more and more i see the more exited i become, this is looking promising :D
Made some palettes :)


(from left to right) ROW 1: 3rd strike, Bluestreak
                            ROW 2: Green, Old School
Here's the .pcx files as well
Spoiler, click to toggle visibilty

yo these are nice, thanks likiji!
Last Edit: April 21, 2017, 07:12:28 pm by Walruslui
Re: Teen Gohan Z2i
#84  April 21, 2017, 08:00:20 pm
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Yo, the portrait was pretty good, better then the one you made for Trunks,
but I couldn't resist doing my own version. Feel free to use it for the char.
I just didn't add the lighting, but you can copy-paste the lightning from your own sprite on top of it if you prefer.

Come on, SSJ2 Gohan's gotta have the HUGE hair :D !
 

lui

Re: Teen Gohan Z2i
#85  April 21, 2017, 08:05:45 pm
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wow, thanks for the new port balth! yeah im still getting used to your style so seeing that i was pretty decent really makes my day :)
Re: Teen Gohan Z2i
#86  April 21, 2017, 10:32:56 pm
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Made some palettes! Nice work man!

Spoiler, click to toggle visibilty

Last Edit: April 26, 2017, 07:17:58 pm by L.E.O.N
Re: Teen Gohan Z2i
#87  April 23, 2017, 11:49:15 pm
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This Gohan is Awesome! Good work!
Check out my Anime Compilation Mugen at https://www.facebook.com/MugenShockTherapy

lui

Re: Teen Gohan Z2i
#88  April 24, 2017, 04:55:36 am
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Re: Teen Gohan Z2i
#89  April 24, 2017, 05:37:38 am
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Re: Teen Gohan Z2i
#90  April 24, 2017, 09:50:00 am
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Thanks guys ! Especially for the feedback and palettes here and on discord. I'll try my best.

Balthazar, I tried it and it worked out perfectly with my fave combo but it will be cut on the soaring dragon since I will reduce the hitstun but it's good for the wakeup. Thanks alot for the new port :) you and team Z2 are the best.



Also the overall damage hasn't been tweaked and isn't final yet so it's pretty op.

Donuts
Last Edit: April 25, 2017, 10:03:45 am by A.C.I.D
Re: Teen Gohan Z2i
#91  April 25, 2017, 05:17:23 pm
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Looks very good! And you guys are working very fast!

In my opinion the yellow aura in his back doesn't fit when he is doing his attack in the air (second 18 to 20 in the New Combo video above) as there is no quick displacement.
Re: Teen Gohan Z2i
#92  April 25, 2017, 05:54:14 pm
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lol Father-son Masenko
Re: Teen Gohan Z2i
#93  April 25, 2017, 06:43:19 pm
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More like Evil Tribe Masenko ;)

lui

Re: Teen Gohan Z2i
#94  April 26, 2017, 07:41:53 pm
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:)
Re: Teen Gohan Z2i
#95  May 03, 2017, 09:09:37 am
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helio, I'll find an alternative but if I can't that one will stick.

Balthazar, Sh*t that's good. Editing now and.....



-Updated the masenko to mix and become a beam
-Removed last stand because it interferes with the flow of the game.
-Mixed last stand and special mode together but made it 25% physical damage boost and 25% more damage intake.
Donuts
Last Edit: May 03, 2017, 11:15:02 am by A.C.I.D
Re: Teen Gohan Z2i
#96  May 07, 2017, 10:44:48 pm
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More feedback for you after playing with the latest version that was sent to me ;)
A lot of it is some complaining about sound effects , as to be expected from me!

=His jump is shorter (less high) then the HDBZ characters, it feels like the jump of a heavy character. But Gohan is small.

=Suggesting you listen to the sound effects a bit more careful,
the ones you're using now are not the same as the current HDBZ chars.
We changed the standard sounds in the Champ's Edition,
so try to compare between the characters and your Gohan as much as you can.
=His Light Kick (uses Light Punch impact sounds for jumping and crouching,
 but a Medium Punch impact for the standing version). This should be the same Light Kick impact for all three kicks.
=Strong Punch is not the correct one. The Medium Punch impacts for the flurry punch is fine, but all three of his other
 Strong Punches (the uppercut after the flurry punch, and the crouching and jumping versions) have the wrong hit sound.
=Same for the Strong Kick which uses the same sound. Grab the correct impact sound from a recent HDBZ character.
=Crouching Strong Kick also has the incorrect whoosh sound; it's using a Strong Punch whoosh. Standing and Jumping versions have the correct sound, use that for Crouching as well.

=His aerial Ki Blast is lacking a sound effect for when it hits the ground.
 Take a listen to HDBZ's Vegeta; there is a Ki Blast ground impact sound for his aerial Machine Gun Temper/Tantrum, use that.

=Made you a new whoosh sound for the Dragon Fang :)  http://vocaroo.com/i/s1Sxmji1Ks6M
=Impact sound of the Dragon Fang also isn't fitting, in my opinion, that kind of sound I would only use for a strong gut punch.
Suggesting you use the 'special' Strong Kick impact sound from HDBZ (check Normal Vegeta's Rising Knee Arrow move for example).
=I would still enjoy to see an aerial version of the Dragon Fang!

=The EX version of the DP+K move is very cool!

=The Lvl1 Masenko (the 'beam' version) is still a bit weird, I wouldn't know what to do to change it besides give it new graphics.
But for the sake of feedback let's leave it like this. It's a bit inconsistent; sometimes it's 21 hits, sometimes 22, 23, 25 even one time.
But for a Lvl1 super move, that's too many. For a Lvl2 that could work. But for a Lvl1 I would reduce it to 8 hits.