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Marvel vs Capcom Infinite Thread (Read 823906 times)

Started by Erroratu, November 01, 2016, 08:51:19 pm
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Re: Marvel vs Capcom Infinite Thread
#1021  April 25, 2017, 09:08:13 pm
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/\ Although I like him also, sadly he is not important as Ryu, Chun-Li, Gouki and "every new generation SF rep" characters.

At the maximum I think they will put Rashid as a SFV rep.


For some reason I didn't liked the hud... But Ultron and Strider looks seriously badass. Sigma looks awesome and Irregular Ultron looks menacing.
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Re: Marvel vs Capcom Infinite Thread
#1022  April 25, 2017, 09:16:03 pm
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sigma's english voice sounds different compared to maverick hunter x

anyway there's been a lot of fighters returning with the only differences being that hawkeye and captain america are in their avengers assemble attire, i've seen the show btw, and rocket raccoon is in the guardians of the galaxy film attire

also lifebars here look better than umvc3
Re: Marvel vs Capcom Infinite Thread
#1023  April 25, 2017, 09:45:47 pm
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Amazing news what we got today. Truly amazing.
Good thing that they use Chris in his RE5 and Strider in his classic than the 2013 incarnation.
Re: Marvel vs Capcom Infinite Thread
#1024  April 25, 2017, 09:52:18 pm
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Where the fuck is Jack Baker?
Re: Marvel vs Capcom Infinite Thread
#1025  April 25, 2017, 11:15:54 pm
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I never realized how desperately my life needed a Mega Man X/Rocket Raccoon team-up until today.
Re: Marvel vs Capcom Infinite Thread
#1026  April 26, 2017, 12:07:25 am
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Ryce's some important infos, since he is confirmed as a trust leaker:

Quote
" Originally Posted by Ryce
I can say this right now: DP inputs are gone. Ryu’s Shoryuken is done with a down, down motion."

Quote
" Originally Posted by Ryce
"Some of you guys are gonna die when you hear about the control scheme/gameplay mechanics. #casuals""

Quote
" Originally Posted by Ryce
"There are even more dumbed down gameplay changes that I can't talk about right now, but you'll hear about everything in a few days."

Thoughts?
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Re: Marvel vs Capcom Infinite Thread
#1027  April 26, 2017, 12:08:31 am
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Wait....WHAT
Re: Marvel vs Capcom Infinite Thread
#1028  April 26, 2017, 12:08:40 am
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Are you fuckin' serious?
Re: Marvel vs Capcom Infinite Thread
#1029  April 26, 2017, 12:10:24 am
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Capcom how do you EVEN MANAGE TO DO THIS! You have all these versus series games which has a working style of gameplay. Mvc2, 3, and TVC all had working simplified movesets so why would you. You know what I don't even care anymore.
Re: Marvel vs Capcom Infinite Thread
#1030  April 26, 2017, 12:18:00 am
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Uh, didn't MvC3 have a literal Casual Mode when selecting a playstyle?  Granted if that's the mandate now, rather than an option then that sucks and is something to be worried about, but it's not like this is new.

Tapping down twice seems like it'd take more time than a performing a quarter-circle anyways, if not simply just more annoying to perform ever-so repeatedly.
Re: Marvel vs Capcom Infinite Thread
#1031  April 26, 2017, 12:21:28 am
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Sounds like Capcom is heading in the opposite direction here. The casual player had nothing in SFV, now they get E-Z Shoryuken's in this game alongside the usual bells and whistles of a modern game
Re: Marvel vs Capcom Infinite Thread
#1032  April 26, 2017, 12:22:42 am
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Capcom "removing" one frame links in Street Fighter was one of the things they did right. Making inputs easier could be a good thing.

Still, it'll be fun to watch what other surprises they have in store. :)
Re: Marvel vs Capcom Infinite Thread
#1033  April 26, 2017, 12:26:00 am
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The thing is, Simple mode in MvC3/UMvC3 was not only optional, it didn't really make you any better. Even then, plenty of 'casuals" didn't really care about that (hell, some of them may not even like that type of control scheme, lots of them understand what a Light, Medium or Heavy attack is, it's not THAT complicated). If I had casual fans for a fighting game, I wouldn't go as drastic as changing something that has been fundamentally set in stone for like what, the past 2 decades? And NOT make it optional? It seems like they are making it sound like the "casuals" are dumb, and forcing the "hardcore" or "competitive" players to play by the simpler rules. This alone makes me nervous to see how MvCI will become. I'd hate to call it early, but I'd really hope they don't make this game so simple it's boring.

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It just... doesn't make sense. inb4 this game gets the SSBB treatment.
Re: Marvel vs Capcom Infinite Thread
#1034  April 26, 2017, 12:29:19 am
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Re: Marvel vs Capcom Infinite Thread
#1035  April 26, 2017, 12:45:30 am
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As much as Sigma side seems not much evident in the new fusion boss, the fact that original Sigma will be around makes my heart calm down. And yo, they went full DBZ with the fused voice acting! :sugoi:

To me the models feel off with the rest of it for some reason. I think it may be because of the less...intense colors or something it just feels like somethings missing.
Yeah, I feel the models for some reason seem quite simple with the realistic lightsource going on.
Re: Marvel vs Capcom Infinite Thread
#1036  April 26, 2017, 01:03:38 am
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#casuals
#thankyoualpacasan

Uh, didn't MvC3 have a literal Casual Mode when selecting a playstyle?  Granted if that's the mandate now, rather than an option then that sucks and is something to be worried about, but it's not like this is new.
No you see, this is a Capcom Fighting Game that is meant to be revered and worshipped by the community.  They would openly accept any grimy deals dead on but god forbid you remove the shoryu motion.  They will rain on you so hard in an ill attempt to prevent this game from becoming more like an Anime Fighter than it already is.
Last Edit: April 26, 2017, 01:08:25 am by Kirishima
Re: Marvel vs Capcom Infinite Thread
#1037  April 26, 2017, 01:11:43 am
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Sad but true, i'm over here waiting for the SFV cycle to die down so everyone can agree it's actually a shit game.



That said, not digging the Ultron-Sigma fusion.
Re: Marvel vs Capcom Infinite Thread
#1038  April 26, 2017, 01:17:33 am
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I dont think SFV is a shit game but lets not get off topic shall we
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Re: Marvel vs Capcom Infinite Thread
#1039  April 26, 2017, 01:20:33 am
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Funny enough, while the trailer told us a bunch we presumed but were happy to see, it was pretty low-key and not all that hype inducing.  But I thought the mashed-up design between the two was the coolest thing about that trailer, a much better outcome than its predecessor Dark Khan.  The red and blue stones forming purple at the core of his head, the bits of Sigma transplanted onto Ultron.  The DBZ fusion voices combining thing is a nice touch as well.

Honestly, I'd like Ultron Sigma to be playable.  Your usual balanced version, of course, I don't suspect he'll be like Galactus mode from UMvC3.
Re: Marvel vs Capcom Infinite Thread
#1040  April 26, 2017, 01:21:25 am
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You just get X6 first form Sigma. That's a joke but Capcom would probably do it.