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Teen Gohan Z2i (Read 41642 times)

Started by A.C.I.D, May 29, 2017, 12:03:43 pm
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Teen Gohan Z2i
New #1  May 29, 2017, 12:03:43 pm
  • **
To Xgargoyle, Balthazar and Just no point for their feedback
To Walruslui for the support and overall shaping of what the character is now from the beta.
To Team Z2 for their sprites and codes

Thank you guys for all the help for my first character, you guys are awesome.

Semester is about to start, There are still alot of balancing I would like to be done but realistically I won't have time to do it so before that. I would like to have him playable for the public. Enjoy !

VIDEO


SCREENSHOTS
Spoiler, click to toggle visibilty

DOWNLOAD


UPDATE LOG      6/20/17
                             -Changed pos y code from air teleport on emo mode causing loop
                             -Widen the special mode from 30 ticks to 60
                               
6/12/17
                                 -Added fierces hitstun to connect better with specials and supers
                                 -Edited and tweaked velset, veladd and edited the pos y with Jango's code

 6/5/17 10:40 PM
                                 -Added juggle points to normals
                                 -Adjusted anim times for fierces and some normals hitstuns
                                 -Changed p2stateno to targetstate
                                 -Reduced Father-son kamehameha damage
                                 -Added bgpal and exclamation to soaring dragon strike lvl2 and evil whirlwind
                                 -Changed win portrait and alternate portrait
                                 -Added friendly movelist

6/3/17 7:49 PM
                                -Fixed overall normals damage

 6/2/17 8:06 PM
                                -Fixed LP corner loop
                                -Fixed not able to do HK while running
                                -Removed Dragon Rush - Dragon Spear infinite by removing bounce during silent rage
                                -Fixed Run HP. infinite
                                -Fixed dash cross up of 610/640
                                -Fixed meter bug from soaring dragon strike
                                -Fixed Dragon Rush EX spam
5/31/2017 10:11 - Reduced EX moves damage
                               - Added bar for the special mode
                               -Added p2facing on throw
                               -Fixed bounce sound effect
5/30/2017 6:45 AM - Added submitted palettes and alt def file
5/29/2017 10:03 PM - Fixed 240/241 not hitting
Donuts
Last Edit: March 31, 2018, 10:12:31 am by A.C.I.D
Re: Teen Gohan Z2i
#2  May 29, 2017, 04:59:32 pm
  • ***
OH!so cool! GJ!
Re: Teen Gohan Z2i
#3  May 29, 2017, 10:19:41 pm
  • ***
  • ★ Graphical Enthusiast ★
    • Japan
Ooooh i've been waiting for this. Been following your progress for him for a while. Can't wait to try him out, great work : D

lui

Re: Teen Gohan Z2i
#4  May 29, 2017, 10:32:07 pm
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    • USA
i feel real good knowing this is finally released, it was a great experience helping you shape and refine the character together, look forward to the next character guys! it's a doozy!
Re: Teen Gohan Z2i
#5  May 30, 2017, 02:59:46 am
  • **
Walruslui, thanks for all your help man. Once I have the time, I'll code again but for now I need to focus on my priorities.

Spoiler, click to toggle visibilty
Donuts
Re: Teen Gohan Z2i
#6  June 02, 2017, 01:32:57 am
  • **
6/2/17 8:06 PM
                                -Fixed LP corner loop
                                -Fixed not able to do HK while running
                                -Removed Dragon Rush - Dragon Spear infinite by removing bounce during silent rage
                                -Fixed Run HP. infinite
                                -Fixed dash cross up of 610/640
                                -Fixed meter bug from soaring dragon strike
                                -Fixed Dragon Rush EX spam

5/31/2017 10:11 - Reduced EX moves damage
                           - Added bar for the special mode
                           - Added p2facing on throw
                           - Fixed bounce sound effect
Spoiler, click to toggle visibilty
Donuts
Last Edit: June 02, 2017, 02:28:58 pm by A.C.I.D
Re: Teen Gohan Z2i
#7  June 03, 2017, 01:52:16 am
  • **
UPDATE LOG        6/3/17 7:49 PM
                                -Fixed overall normals damage

Spoiler, click to toggle visibilty
Donuts
Re: Teen Gohan Z2i
#8  June 03, 2017, 01:59:53 am
  • ******
    • www.justnopoint.com/
You can update daily without it being a huge issue if you like :)
Re: Teen Gohan Z2i
#9  June 05, 2017, 10:22:16 am
  • **
You can update daily without it being a huge issue if you like :)

Ok man, but I'll just go with every other day with more progress. People seeing the same topic on top everyday will just annoy them.

UPDATE LOG       6/5/17 4:15 PM
                                 -Changed p2stateno to targetstate
                                 -Reduced Father-son kamehameha damage
                                 -Added bgpal and exclamation to soaring dragon strike lvl2 and evil whirlwind
                                 -Changed win portrait and alternate portrait
                                 -Added friendly movelist
Donuts
Re: Teen Gohan Z2i
#10  June 05, 2017, 01:29:21 pm
  • ***
  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com

  • Online
It's a decent release, but he feels way too button mash-y

- The combos are extremely easy to execute.
- A lot of the same moves can be repeatedly chained mid-combo.
 Example: Crouch HP > Crouch HK > Crouch HP.

- The kicks can be repeated mid-combo too.

I don't know. He feels a little bit clunky tbh.

Hoping for a combo chain fix.

But again, it's not a bad chararacter.
[img width=600
Keep it real, keep it original
Re: Teen Gohan Z2i
#11  June 05, 2017, 04:45:12 pm
  • **
6/5/17 10:40 PM
-Added juggle points to normals
-Adjusted anim times for fierces and some normals also hitstuns

Also remember that some mp-mp and mk-mk are combos

*COMBOS*
MP.MP
MK.MK
JMP.JMP
Donuts
Last Edit: June 05, 2017, 04:54:41 pm by A.C.I.D
Re: Teen Gohan Z2i
#12  June 07, 2017, 08:17:59 am
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  • Double-Crosser
  • I'm not standing out. This isn't weird at all.
    • USA
One quick thing i wanna point out with Teen Gohan. The vels feel a little unnatural because they don't feel like there's any sort of resistance. This can easily be mitigated with a veladd

So for example Light Dragon Fang's velset looks like this:

Code:
[State 0, VelSet]
type = VelSet
triggerall = anim = 1083
trigger1 = animelem = 1
x = 4
y = -4
;ignorehitpause =
;persistent =

Here's my edit of it:

Code:
[State 0, VelSet]
type = VelSet
triggerall = anim = 1083
trigger1 = animelemtime(1) = 1
x = 4
y = -6

[State 0, VelAdd]
type = VelAdd
trigger1 = animelemtime(1) >= 1 && animelemtime(4) <= 0
x = -0.125
y = 0.33
While this does affect gameplay to an extent (I tried to make it have kind of the same trajectory), this give it a little more of an arch and it feels like there's gravity and wind resistance to the move.

Also for your landing state, don't use pos y >= 0, as your character will fall through the floor for one tick. It tends to work better if you use

Code:
[State 1005, End]
type = changestate
trigger1 = time >= 15
trigger1= vel y > 0
trigger1= pos y > -vel y
value = 1105
ignorehitpause = 1

The effects will need tweaking after that but that's easy ;)

Anyway, not too sold on the gameplay since it feels very auto-combo-y, but hopefully there will be more adjustments in the future!
Re: Teen Gohan Z2i
#13  June 12, 2017, 06:39:06 am
  • **
UPDATED

6/12/17
-Added fierces hitstun to connect better with specials and supers
-Edited and tweaked velset, veladd and edited the pos y with thanks to Jango's code

 P.S.
About the auto combo I agree
Quick question, how did you guys limit the hits properly ? I tried to add the limiter helper but the juggle points of MUGEN are really weird and sometimes doesn't work at all.
Donuts
Last Edit: June 12, 2017, 06:47:08 am by A.C.I.D
Re: Teen Gohan Z2i
#14  June 20, 2017, 03:39:34 am
  • **
Jango, thanks on the pm

6/20/17
-Changed pos y code from air teleport on emo mode causing loop
-Widen the special mode from 30 ticks to 60
Donuts