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add004basic (Read 1486022 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 pm
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Re: add004basic
#901  May 24, 2017, 11:53:36 pm
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@Shiyo Kakuge:
Yeah I am not sure why but somehow this does not seem to work for either character. Maybe it's just Mugen 1.1 acting up idk...
Re: add004basic
#902  June 01, 2017, 06:45:52 am
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Unfortunately, no. You have to go through the process of patching every character or copy/ pasting code in characters every time an update is made.

Which code would I have to copy and paste, cause the add004pie literally fucks up a lot of my characters, and I would like to prevent that from happening
Re: add004basic
#903  June 01, 2017, 09:23:00 am
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In the add004.ini everything that's under add004 start all the way to add004 end.
Re: add004basic
#904  June 08, 2017, 10:59:32 pm
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Is there a reason why my characters' lifebar portrait isn't showing up
Re: add004basic
#905  June 22, 2017, 01:11:28 am
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@Shiyo Kakuge:
Parace L'Sia made by Incurable + RagnarokSenshi does not go well at Add004.

Original link of char:https://www.dropbox.com/s/z1j6r4kkn0b4pg8/Parace_L%27sia%20remastered.rar?dl=0
Re: add004basic
#906  June 27, 2017, 12:15:45 am
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Hey all,

Quick question: When setting a move for assist, am I able to set the strength of the attack (ie MP Shoryuken instead of LP Shoryuken)? I searched the thread and saw nothing about this.

Thanks!
Re: add004basic
#907  June 28, 2017, 07:50:22 am
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Is there a was to implement the mvc2 snapback feature to this tag system?
Re: add004basic
#908  June 29, 2017, 10:10:14 pm
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This Tag system is infinite. Yes you can.
Re: add004basic
#909  July 29, 2017, 11:51:57 pm
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hi i new here in the mugenguild forums but i have been working with M.U.G.E.N stuff since 2011 and since i heard of this tag system i decided to port my private mugen to use add004basic so while testing and patching my chars i released something jedah by rei has a problem i want him to do his sawblade move for his assist but when he does it the sawblade disappears when he gets off the screen is there any way i can change his .cns file so he stay on the screen untill the sawblade ends?
Re: add004basic
#910  July 30, 2017, 12:28:51 am
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add this to the command, you guys no longer have to go through loops to change the assist. I posted this a while back, but if you didn't see it.

;------
;sys::-1::Partner-Assist-Registration
[state 0]
   type=varset
   trigger1=(stateno=190193)
   sysvar(1)=ifelse((p2statetype=a),1100,1000) ;;<-StateNo

1000 = neutral assist
1100 = aerial assist

"p2statetype=a" you can mess around with this, and or add whichever action you want. This means if the opponent is in the air, your assist will use state 1100, just change the values to whatever you want. Well that depends on the character you are using, you have to change the character itself. Normally they leave after the assist is finished aka the animation is over.
Re: add004basic
#911  July 30, 2017, 05:22:56 am
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...When were aerial assists added? Was there some updates not documented?
Re: add004basic
#912  July 30, 2017, 05:49:43 am
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I develop my own system. I'm doing you a favor.
Re: add004basic
#913  July 30, 2017, 06:40:50 am
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So is it an upcoming project for public release soon or such?
Re: add004basic
#914  July 30, 2017, 08:35:09 am
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I more or less am just building my own system for when we play casually. One ultimate tag system with elements from all tag-team games.

In-depth for anyone curious( I do this because I know multiple people read not directed at an individual & I'll answer multiple questions I've been asked) Current state
Spoiler, click to toggle visibilty
Public/Project
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Spoiler, click to toggle visibilty
There is a lot of stuff possible.
Re: add004basic
#915  July 30, 2017, 02:31:16 pm
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IMO I see the appeal in UNO tag, but the tagging is brain-dead, you can do it out of everything with those jumpins, here it takes more strategy.
I get what you're saying, but i think that UNO's is more fair overall, only some characters can explore ADD004's tag switch in a pratical way, and some will not use it at all, also UNO's feels really good to perform and watch, example:





Lasagna
Re: add004basic
#916  July 30, 2017, 03:44:05 pm
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previously unannounced update (25/07/17)?
Re: add004basic
#917  July 30, 2017, 04:10:37 pm
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Holy Shit new update is magnificent,everything Tatsu's edited chars have is noted in a txt file,every visual effects basically.
Last Edit: July 30, 2017, 04:43:02 pm by mete122
Re: add004basic
#918  July 30, 2017, 06:54:21 pm
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Chain combos with that tag system is broken, but that's just my opinion. It's more so for those who prefer easy combos. I should add, add004, as I've been doing can be fully customized, you could then, as I do adjust characters towards that, uno is less complicated and easier to use. I can agree that it's Sony Vegas to windows movie maker.
Last Edit: July 30, 2017, 07:26:44 pm by ReixSeiryu
Re: add004basic
#919  July 30, 2017, 10:09:56 pm
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IMO I see the appeal in UNO tag, but the tagging is brain-dead, you can do it out of everything with those jumpins, here it takes more strategy.
I get what you're saying, but i think that UNO's is more fair overall, only some characters can explore ADD004's tag switch in a pratical way, and some will not use it at all, also UNO's feels really good to perform and watch, example:

[youtube]https://www.youtube.com/watch?v=vO1XVM59oD0[/youtube]





So that's the UNO tag system???

How do i configure it to operate like that?
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Re: add004basic
#920  July 30, 2017, 10:13:03 pm
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Kinda agree on the chain combo broken part, the game boils down to ( if you play with your friends that is) who can get the first combo going and do the most damage. Im not gonna lie though, its cool as hell to watch.
That's the thing with these chars though, you have to use the chains, cause the normals are untouched, they have no comboability otherwise.
Last Edit: July 30, 2017, 10:18:25 pm by PeXXeR