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NMTE Revival 2 (WIP Demo) (Read 434101 times)

Started by TheFclass97, July 01, 2016, 03:20:40 am
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Re: NMTE Revival 2 (WIP Demo)
#101  August 08, 2017, 12:46:26 am
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Lifebars looking clean as fuck, good job. And i agree with mete122 on the hitsparks.
Lasagna
Re: NMTE Revival 2 (WIP Demo)
#102  August 08, 2017, 12:49:35 am
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Lifebars looking clean as fuck, good job. And i agree with mete122 on the hitsparks.

Yeah, I know... I dunno what to use. I would love something original, but I'm no graphics guy (though I pretend to be)... What should I use that will compliment that games look so far?

Also thanks for the compliment on the lifebars, glad you like them : >
Re: NMTE Revival 2 (WIP Demo)
#103  August 08, 2017, 12:59:44 am
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  • 2D Fighting games forever!
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Maybe MvC3 hitsparks?! I don't even know if those are available, but i think it would fit nicely on the gameplay style, or a hi res version of CvS2 hitsparks.

Lasagna
Re: NMTE Revival 2 (WIP Demo)
#104  August 08, 2017, 01:07:00 am
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How about KOFXIII sparks? Pretty sure there were rips
Re: NMTE Revival 2 (WIP Demo)
#105  August 08, 2017, 01:15:04 am
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This could work too.
Lasagna
Re: NMTE Revival 2 (WIP Demo)
#106  August 08, 2017, 01:19:23 am
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I guess I'll look into those... thanks. I hope you enjoy any future progress.
Re: NMTE Revival 2 (WIP Demo)
#107  September 01, 2017, 11:12:42 pm
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https://gfycat.com/gifs/detail/FarawayLavishClumber

Here have a gif of some REV 2 quick gameplay and slight update to show that im still working on this thing.

Shouts out to Taffy for the sick hitsparks :3

Here's an utra poverty gif version (since MFG doesn't seem to play normal gfycat files and the gfycat gif version is bad so click on the first link for better view):

Spoiler, click to toggle visibilty
Re: NMTE Revival 2 (WIP Demo)
#108  April 01, 2018, 08:52:43 pm
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Is this a thing still? I don't even know anynore. I caught real cold feet with the project (even before the hurricane). But yeah... I still can't seem to not think about this project... I just hope I did these correctly this time around.

Spoiler, click to toggle visibilty
NMTE REV 2 News for 2018 (IKEMEN Project)
#109  April 03, 2018, 12:58:13 am
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Assuming people give a shit about this game anymore, I thought about it a few days ago since I finally have electricity and a little bit of down time. So here we go: a quick run down of stuff for the project...



- The game was previously 6 buttons (7 including start), but I decided to change it to have future character conversions/possible conflicts to be smoother in the long run. The game will still be 6 buttons, but only 4 will be dedicated to normals (Light and Heavy variations of punch and kick). The last 2 will have one dedicated to a dash short cut and the other an "ACT" button.

          - R-ACT (Rabid Activation) use to be Heavy Punch and Kick, but now will be just 236 (quarter circle forward)+ACT button.

          - E-ACT (Evasive Activation) was Light punch and kick and now will be 214 (quarter circle back) + ACT button.

          - V-ACT (Varied Activation) was medium punch and kick and now will just be the ACT button.

- In addition to a different layout, the R-E-V acts will cost 2 bars instead of 1 (but will be biffed significantly from their original counterparts).

- As far as the roster goes, I originally had an idea for how a proper demo and alpha/build would be like but now I'm chabging it. I'm never happy with how the roster ends up, so its always subject to change.

Anyways, thsts all I gotts say right now atm. Thread is still open for questions you may have (and feel free to read up on the old posts in case you're new or whatever). Thanks a lot guys...
Re: NMTE Revival 2 (WIP Demo)
#110  April 03, 2018, 01:39:52 am
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He lives! Good to see the game still going on, and love that you're going to build this game on the GO engine. Hopefully, once I get back to St. Louis, I can watch your stuff like I usually do. You still play online?
Re: NMTE Revival 2 (WIP Demo)
#111  April 03, 2018, 02:14:20 am
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  • Every night fucks every day up
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He lives! Good to see the game still going on, and love that you're going to build this game on the GO engine. Hopefully, once I get back to St. Louis, I can watch your stuff like I usually do. You still play online?

My internet has yet to come back (been using my phone for the longest). When it does come back though... Oh boy, I got some games to catch up on.
Re: NMTE Revival 2 (WIP Demo)
#112  April 03, 2018, 02:35:31 am
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Man that sucks, hoping things get better for all of us huh?

Edit: I had no internet too, been piggybacking on McDonald's WiFi for the longest time. Been in Ohio helping my sis get things in order.
Re: NMTE Revival 2 (WIP Demo)
#113  April 20, 2018, 12:33:24 am
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i cant wait to see more of this!
Re: NMTE Revival 2 (WIP Demo)
#114  May 22, 2018, 08:07:44 pm
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  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
Re: NMTE Revival 2 (WIP Demo)
#115  May 26, 2018, 05:05:23 am
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  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
Re: NMTE Revival 2 (WIP Demo)
#116  May 26, 2018, 05:31:21 am
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Hitsparks looking pretty cool, I don't think I ever saw those.
Lasagna
Re: NMTE Revival 2 (WIP Demo)
#117  April 07, 2019, 04:03:40 am
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  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
Re: NMTE Revival 2 (WIP Demo)
#118  April 24, 2019, 08:11:23 am
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  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
Re: NMTE Revival 2 (WIP Demo)
#119  April 24, 2019, 08:25:10 am
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  • Oh look, I changed this thing.
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EEEEEEEEEEEEEEEE! Good stuff FClass!
Re: NMTE Revival 2 (WIP Demo)
#120  April 24, 2019, 08:38:12 am
  • ****
  • Every night fucks every day up
  • Every day patches the night up
    • Puerto Rico
Thanks.. Let's see if I can finally make something happen.