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King of Fighters E blog (Read 1240050 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: King of Fighters E blog
#2661  August 12, 2017, 03:16:22 am
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I'm leaning more towards Fio. Michael Max to me was never interesting. There's way better SNK boxers out there like Heavy D and Rick Strowd. Plus, Fio adds a bit more variety since she's a Metal Slug character.
Re: King of Fighters E blog
#2662  August 12, 2017, 03:19:57 am
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Yeah Rick Strowd is awesome.
Re: King of Fighters E blog
#2663  August 12, 2017, 04:05:14 am
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Michael max has my vote, I have wanted to see an update of him for a while.
This will be his time.
Re: King of Fighters E blog
#2664  August 12, 2017, 04:07:07 am
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Show that Tyson love!

When I make the poll, I'll share the movesets.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2665  August 12, 2017, 05:39:19 am
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The only way I can imagine myself being interested in Michael Max was if he was given a major design overhaul. His original design as it stands is as generic as it gets, and makes me favor having any other character like Heavy D over him. There's just nothing remarkable or interesting about him unless you heavily modify him (which doesn't really seems to be the case, judging from the sprite you posted).

That being said, I'd rather have Fio.

Shit
Re: King of Fighters E blog
#2666  August 12, 2017, 06:14:13 am
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is that kof morrigan in your game as yet? i saw her on your page
Re: King of Fighters E blog
#2667  August 12, 2017, 06:15:48 am
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No she's currently a work in progress.
The page shows both characters already in the game and those currently in progress.
Re: King of Fighters E blog
#2668  August 13, 2017, 03:55:47 pm
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So the Michael Max sprite was a demo moreso to show the ease at which he can be sprited vs Fio who would require significant spriting. c00p's a pro though, so he's got her lookin' fine. Max would regain his hoodie, get a chain with a cross and I was playing around with the idea of him having taped fists instead since he doesn't need to protect his fists. He'd undergo some other tweaks I'm sure. Anyway, gameplay wise, you'd have Fio's moveset fitting in more with the Ikari Warriors style, but introducing knife play into the mix, whereas Max would have that more classic Fatal Fury moveset type.

Morrigan progresses. MW and I hit a milestone by finishing off the major basic sprites and even sprited a victory pose that I'll share on the Morrigan topic. We're still doing collapses and now starting with Chun Li. But the next batch of Morrigan sprites will be more attacks (and throws!)
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2669  August 13, 2017, 06:21:17 pm
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    • vadapega.akawah.net/motorroach/
Knife play seemed to be more of Marco's thing in NGBC. I'd try something a bit more unique from that, and probably take inspiration from her Maximum Impact moveset, considering it was an interesting fit into the play style.

Shit
Re: King of Fighters E blog
#2670  August 13, 2017, 06:24:41 pm
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  • war is always over mugen
  • the solitare blade of light
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fio plays style metal slug puches and kicks and ikari style...o something like that
Re: King of Fighters E blog
#2671  August 13, 2017, 06:51:42 pm
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Fio's moveset in MI was very cartoony. I'm not really interested in her busting out a machine gun or a giant ax. Example of how I think SNK did it right: Ikari Warriors had machine guns and explosives in their original game so Ralf gets a Machine Gun punch and explosive dive fist. Something more like that works. Anyway, I'll post the moveset once the sprites are done and I take the poll.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2672  August 14, 2017, 10:32:40 pm
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  • war is always over mugen
  • the solitare blade of light
    • Uruguay
well MS not the some serious is comedy de cartoony is for her proceed game is normal her move set for someone from MS
Re: King of Fighters E blog
#2673  August 19, 2017, 05:15:53 pm
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    • https://mugenkofe.wixsite.com/info
Update. About 1/2 finished all the combo adjustments. Had to do some reprogramming to make sure that moves combo (specifically the air specials). A couple of characters have special combo only specials like Kula's air projectile. Anyway, still a little ways left to go to wrap that sucker up.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2674  August 22, 2017, 01:11:21 pm
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KOFE on Ikemen? Any thoughts? Anything I should be aware of before trying it? Can't seem to find much in writing about it, but it would provide online capability.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2675  August 22, 2017, 04:45:24 pm
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KOFE on Ikemen? Any thoughts? Anything I should be aware of before trying it? Can't seem to find much in writing about it, but it would provide online capability.

I like the idea.
Re: King of Fighters E blog
#2676  August 22, 2017, 05:31:02 pm
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I.K.E.M.E.M. uses Winmugen, so that would mean a lot of backwards coding.
Re: King of Fighters E blog
#2677  August 22, 2017, 05:36:24 pm
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I think Ikemen is Mugen 1.1 now
Re: King of Fighters E blog
#2678  August 26, 2017, 04:49:01 am
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Looks like a no for Ikemen. Doesn't seem like there's much interest. On a side note, finally got my new computer and managed to get the GL Rendering working. I can finally play the game on my tv without the ugly jagged pixelation. It's great. I'll grab a photo tomorrow. If you have a powerful enough computer to run the opengl at fullscreen, you're sailing. :)
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2679  August 26, 2017, 10:06:18 pm
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  • The world is what you make of it
    • https://mugenkofe.wixsite.com/info
Switched Billy to the old look. I just couldn't stand the boots on '03 Billy. Also added a special cameo for his special intro with Joe. :)



Trying to figure out how to take a photo with the filters on for the OpenGL plugin. I.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2680  August 26, 2017, 10:40:22 pm
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So here's the game with the OpenGL filter applied. Big thanks to bullfrog for finding and explaining it to me. Keep in mind that you don't need to use this. You can just swithc to system graphics in the cfg file if you'd rather not use the filters or if your computer doesn't support them. Big plus if it does though.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info