Righty. So I guess the guy who did the flickr pics uses a bad hitox viewer? Or at least not updated ones n' shit? hmm.. thanks for noting.
One blue for the body, one blue for the arm, and one red for the sword itself. The crayon-ey red and blue boxes are for the extension of the sword (outside of this particular frame).Also here's an Kal MvC char version.
Weapons are tricky, but since that attack has a lot of horizontal range (and reasonable priority since it's a mid), it has to be highly vulnerable elsewhere. Specifically from aerial and sliding attacks. My 2 cents.
I'm in the mood for some Guile.Prior to ST you could do this button while moving forward or backward.It was +3 on hit/block in Super/ST, +5 (!!!!) in CPS1. Discuss how amazing it is. Probably one of the most hilariously disjointed lights relative to its use and application.
Sorry for the bump... We haven't done this in a while, so lets give ti a shot shall we? OK!!! God, this thread was fun... Anywho, ya'll wanna take a crack at this?Move in question:Seems like a normal from Mewtwo...Original hitbox:Your template:Have fun... and try to be serious with this one, I want to see how ya'll will approach this one...
Alright so judging by the animation, the attack could go one of two ways: As a mid range poke or as a sweep. Considering the frame of animation that was provided, I decided to opt for the former, as a hitbox for a sweep version of this move is better suited for the next animation frame. The hitbox I feel best captures the movement of Mewtwo's tail, and since this move clearly isn't being used as an anti-air, I opted to position the tail's hurtbox above the actual tail itself, both to capture the movement of the tail and also to make it punishable from the air. The move looks to have pretty quick startup as well, so the large hurtbox balances this out, while still giving Mewtwo's tail some priority on the tip to fulfill its purpose as a poke.
Hmm, these are definitely interesting... I'll compile a list of hitboxes for a big comparison. I wonder if anyone else has any ideas of how they would do the hitbox/hurtbox for this move... Regardless, this is fun :3 Thanks for participating, this is kinda cool.
I'd not evne make it hit in that frame but one frame later (maybe two, ahve not frame by frame the animation), i'd use hitboxes close to rigepigeon's (just a bit taller)
Gonna give this a shotThis one is a bit trickier since, unlike the ones posted so far, this one is an aerial attack that both has an effect on it and also hits twice.Original hitbox(es):Template(s):Seeing as this was taken from one of my own, I'll be abstaining from this one.
Note: I used different colors since blue kinda made it hard to see, so in place, i used green for the hurtboxes, and yellow for the hitboxes.
By request, went and replaced the original hitbox images with ones that didn't blend into the background.
Gonna take this on a different spin; I'm sure many of you have seen mugen characters with limbs that are... "length-challenged", for lack of a better term. I'm of course referring to attacks like this:The complete animation:And your template: