YesNoOk
avatar

Sabockee's Sprites 'n Such (Read 328971 times)

Started by sabockee, February 22, 2014, 01:43:03 am
Re: Sabockee's Sprites 'n Such
#441  July 25, 2017, 06:23:43 pm
  • ****
  • busy, busy....
    • Poland
You don't sound rude at all, HadeS. I always apreciate constructive criticism. Especially that faces were always a tricky part to me. Using skin tone for eyebrows is a good suggestion. I will see what I can do with the rest of the face. Thank you very much, HadeS.


------------




I hope it's the final update.
Last Edit: July 26, 2017, 03:30:37 pm by sabockee
Re: Sabockee's Sprites 'n Such
#442  July 28, 2017, 03:42:51 pm
  • ****
    • Argentina

  • Online
It looks perfect now! :D! Definitely the final update!
Re: Sabockee's Sprites 'n Such
#443  August 03, 2017, 09:01:13 pm
  • ****
  • busy, busy....
    • Poland
Re: Sabockee's Sprites 'n Such
#444  August 11, 2017, 10:41:53 pm
  • ****
  • busy, busy....
    • Poland
Geese KOF14. 16 colors.



Of course some elements were taken from original cvs sprite.
Re: Sabockee's Sprites 'n Such
#445  August 11, 2017, 10:44:15 pm
  • ****
    • Argentina

  • Online
Flippin' awesome, Sabockee!
Re: Sabockee's Sprites 'n Such
#446  August 11, 2017, 11:01:44 pm
  • ***
    • USA
    • morbidjoe666@yahoo.com
    • Skype - Kik : morbidjoe
nice
I need more PSN friends
Re: Sabockee's Sprites 'n Such
#447  August 11, 2017, 11:23:24 pm
  • ****
  • busy, busy....
    • Poland
Thank you , guys. There are still some remaining KOF14 characters that I want to convert to cvs.
Re: Sabockee's Sprites 'n Such
#448  August 13, 2017, 09:18:06 pm
  • ****
  • busy, busy....
    • Poland
Testing stuff....



Suggestions are welcome.
Re: Sabockee's Sprites 'n Such
#449  August 14, 2017, 06:07:16 pm
  • ****
  • Robotics Engineer
    • USA
    • altoiddealer@gmail.com
Testing stuff....



Suggestions are welcome.
Make his feet look kinda rooted into the ground?  That bag jiggle seems a bit sudden - might look better if it jiggles a few times per loop.

He also moves very fluently, except for that one hand which seems very rigid.

Pretty freakin' cool.

Re: Sabockee's Sprites 'n Such
#450  August 14, 2017, 07:35:17 pm
  • ****
  • busy, busy....
    • Poland
Make his feet look kinda rooted into the ground? 

Like Marvel's Groot? Nah, I like him bare feet.

That bag jiggle seems a bit sudden - might look better if it jiggles a few times per loop.

I added that one pixel bump because his torso looked a bit static without it, but I agree that it needs some work.
Making bag's movement more frequent is actually a great idea! It would look like there is something alive hidden inside.

He also moves very fluently, except for that one hand which seems very rigid.

Good point. I think that adding some subpixel movement to it will do the job.

Thank you for the feedback, Altoiddealer.


Last Edit: August 14, 2017, 07:39:07 pm by sabockee

DW

Re: Sabockee's Sprites 'n Such
#451  August 25, 2017, 02:49:08 am
  • *****
    • USA
    • www.trinitymugen.net
Re: Sabockee's Sprites 'n Such
#452  October 10, 2017, 04:37:46 pm
  • ****
  • busy, busy....
    • Poland
Thanks, DW.
-------------------------------

Some new sprites. Updated MuiMui (thanks Ned and MotorRoach) ...


...and my take on cps3ish Menat. I know that DelusionTrim already did a great sprite of her, but I wanted to give it a try as well, so here it is:


Re: Sabockee's Sprites 'n Such
#453  October 10, 2017, 05:22:59 pm
  • ****
  • I'll be back...
    • Cuba
that menat looks great!, good job
Re: Sabockee's Sprites 'n Such
#454  October 11, 2017, 12:27:17 am
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Nice update!
And OMG, this Menat!!!
Re: Sabockee's Sprites 'n Such
#455  October 11, 2017, 10:05:25 pm
  • ****
  • busy, busy....
    • Poland
Re: Sabockee's Sprites 'n Such
#456  October 11, 2017, 11:22:34 pm
  • ****
  • T.G. "Thunder God" Xenomic
    • USA
    • Skype - shinxenomic@hotmail.com
    • http://network.mugenguild.com/xenomic/
Oho! Someone was listening to me~ I have to say, though, that that is a really good conversion. I especially like how you handled the dress in that sprite. The hair is also pretty well done too. The only thing I'm not sure about is the height, but we don't really HAVE a CvS styled Demitri to compare with, now do we? ^^;
Re: Sabockee's Sprites 'n Such
#457  October 12, 2017, 04:45:45 pm
  • ****
  • busy, busy....
    • Poland
Oho! Someone was listening to me~
Why not? It was great idea, actually!

When it comes to her size - sprite has cvsish proportions, because I'm most familiar with cvs sprites. To fit Demitri's spriteset it has to be redone in cps2 style. Maybe someday I'll give it a try :P
At the moment it would only fit with Dampir's set. It's the only existing spritesheet, that's closest to what we can call cvs.

Re: Sabockee's Sprites 'n Such
#458  October 12, 2017, 10:53:41 pm
  • ****
  • T.G. "Thunder God" Xenomic
    • USA
    • Skype - shinxenomic@hotmail.com
    • http://network.mugenguild.com/xenomic/
Glad you liked the idea! I figured it was such a nice one, be a shame to not have it done. Too bad he's not using it...but would you be willing to toss it to the good ol' MB Project then? Up to you, of course! Don't know if you'd like to do more with it or not. ^^

Ah, yeah. Then it would fit fine if you used Dampir's set for sure. I wouldn't mind seeing you trying to fit it to the Darkstalkers style. Would be interesting to see for sure! ^^
Re: Sabockee's Sprites 'n Such
#459  October 13, 2017, 11:19:39 pm
  • ****
  • busy, busy....
    • Poland
.....

I think I will make the drain animation as well,  to finish what i've started :) Of course you can add it to your MB project.
Cps2 version is in plans too.  I'll give it a try, even though I don't like cps2 styled sprites.

Re: Sabockee's Sprites 'n Such
#460  October 14, 2017, 12:55:47 am
  • ****
  • T.G. "Thunder God" Xenomic
    • USA
    • Skype - shinxenomic@hotmail.com
    • http://network.mugenguild.com/xenomic/
Oho! Should be interesting! Don't think the full animation from Cross Edge would work well enough for it, but the grabbed sprite (without the vine of course) could work well as a base.  Definitely can't wait to see how it all turns out, in both styles! ^^