FF3 is more like a bootleg, I think stages from bootlegs doesn't make sense in a pure 8-bit original characters/stages.
It's optional, you can delet this if you want. I am so looking forward to the bonus game, and it should be a blast to play! One other thing, you still doing the IKEMEN version?
I just posted about it in the bonus stage topic. The IKEMEN version is actually finished and will be released alongside the next build. (Which will be released somewhat soon.)
Thonolan has arrived with his great kicking skills!Downloads:MUGEN: https://www.dropbox.com/s/841irzo2w6icc4m/Famicom%20Fighters%20-%209-22-2017.zip?dl=0IKEMEN: https://www.dropbox.com/s/9myl5v2w0fqgd8l/Famicom%20Fighters%20%28IKEMEN%29%20-%209-22-2017.zip?dl=0We also have a Discord server now!: https://discord.gg/XUUWb46Change list:Spoiler, click to toggle visibiltySystem-----------------------Hard knockdowns are now implemented. (Knockdowns that you are unable to quick rise out of) These are caused by sweeps, grabs, aerial basic attacks that shove aired opponents back into the ground and super attacks.--Quick Rise is now mentioned in the controls menu.-Pause menu fades in and out much faster-During Turns mode, every new character that appears in a match can choose their helper.-Victory quote screen now has a fanfare thanks to MC Jimmy!Stages-----------------------New stage: New Junk City from Earthworm Jim 3. (Uses the remix from Family Fighters 3 Special, thanks brightentayle!)-Wrestling Ring stage's music has been remixed thanks to MC Jimmy!Characters-----------------------Thonolan and Star Man have been added.-The first bonus stage in Famicom Fighters: Hit the Spinies!--In order to win, you're required to hit half of the spinies the Lakitu throws out.--In survival mode, the bonus stage WILL end your streak if you're past round 5 if you don't hit all the spinies.-After landing from a dash, your character automatically gains control. Everyone's dash speeds have been altered due to this.-Characters with broken switch-in attacks have been fixed.Mario:-Hitbox height on High Kick and Brick Breaker has shrunk a bit.Urban Champion:-Head Smash requires the player to hold Up in order for it to come out.Samus:-Level 3 has been changed; Samus preforms a launching knee attack instead of shooting freeze beams. Samus is invincible when he rises upwards.Dig Dug:-Standing Light Punch has more range.-Standing Light Kick has more range, is now +10 on hit and +2 on block-Standing Strong Kick's hitbox height has been shrunk, making Dig Dug a little harder to stuff.-Crouching Light Punch has been reworked, it does more damage and has more range but comes out slightly slower. It's also now +4 on hit and +2 on block.-Crouching Light Kick has more range.-Jumping Light Kick has been changed so it's a deep jump-in. It still retains its cross-up properties.-Earthquake has less startup frames. (2 instead of 5)Ryu:-Jump and Slash's damage has been nerfed. (30 per hit instead of 35, 90 total instead of 105)
Spoiler, click to toggle visibiltyOOOOOOOOOOoooooo, snap here comes Star Man! Loved playing that game when me and my brother had it.
New patch because I screwed up with the bonus stage like an idiot.https://www.dropbox.com/s/ubskeg7wuai12v8/Famicom%20Fighters%20-%209-24-2017.zip?dl=0Puts the bonus stage back on the roster (so you will actually encounter it in arcade and survival mode although it's hidden away from the main roster) and fixes up some text. (Lakitu's message text mentioned a timer which isn't utilized and Thonolan's Knee Drop mentions you have to be descending in the air to use it)
KingPepe2010 said, May 26, 2013, 09:08:14 pmNOTE: IF YOU WANT TO SUGGEST CHARACTERS, READ THE GUIDELINES HERE AND CHECK THE TOPIC TO MAKE SURE THE CHARACTER YOU'RE REQUESTING HASN'T BEEN MENTIONED BEFOREWell, here's a project me and a couple of other guys have been working on. For those that don't know or remember me, I originally made a few NES characters for MUGEN a while back such as Hammer Bro, Urban Champion and Donkey Kong Jr. (although the characters here are much better than those) This pretty much takes it to another level. As you could probably tell from the title, it involves various Famicom/NES characters fighting one another. In terms of characters, they range in obscurity, genre and licensing. This game is still in early development and I'll be honest, some of the stuff like the menus don't look too great at the moment. The controls kind of follow the NES controller's.A (B in MUGEN) - Light Punch (Press A again for another hit (does not apply to all characters), hold forward and press A for Hard Punch)B (A in MUGEN) - Light Kick (Press B again for another hit (does not apply to all characters), hold forward and press B for Hard Kick)Select (Z in MUGEN) - Action (Holding down or no direction summons a helper, holding backwards or forwards will grab the opponent. Pressing it at the beginning of a throw allows you to tech it)Start - PauseA + B - Power ChargeA + B + Select - TauntScreenshots:Latest build:MUGEN: https://www.dropbox.com/s/841irzo2w6icc4m/Famicom%20Fighters%20-%209-22-2017.zip?dl=0IKEMEN: https://www.dropbox.com/s/9myl5v2w0fqgd8l/Famicom%20Fighters%20%28IKEMEN%29%20-%209-22-2017.zip?dl=0Discord Server:https://discord.gg/XUUWb46I have a idea for Famicom Fighters. Change the system to a 3 VS 3 system (Like The King of Fighters). The Teams:-Team Nintendo 1: Mario, Link & Kirby.-Team Nintendo 2: Urban Champion, Balloon Fighter & Bubbles.-Team Nintendo 3: Duck Hunt Dog, Wild Gunman & Mr. Stevenson.-Team Nintendo 4: Samus Aran, Pit & Takamaru.-Team Nintendo 5: Star Man, Little Mac & Hockey Player.-Team Nintendo 6: Ayumi Tachibana, Donbe & Time Twist Protagonist.-Team Nintendo 7: Marth, Ninten & Famicom Wars Soldier.-Team Konami 1: Simon Belmont, Goemon & Bill Rizer.-Team Konami 2: Konamiman, Lee & Solid Snake.-Team Capcom: Mega Man, Sir Arthur & Rad Specter.-Team Tecmo: Ryu Hayabusa, Rygar & Dana.-Team SquareSoft (More like Final Fantasy Team): Black Mage, White Mage & Fighter.-Team Enix: Dragon Quest Hero, Yasuhiko "Yasu" Mano & Chun.-Team Taito: Thonolan, Bub & Little Samsom.-Team Namco: Pac-Man, Taizo "Dig Dug" Hori & Mappy (Or Clovis, if you want).-Team SNK: Athena Asamiya, Clark (Or Ralf) & Crystalis Hero.-Team Irem: Thomas, Kid Nikki & M-308.-Team Hudson: Bomberman, Master Higgins & Bonk.-Team Sunsoft: Wynn, Gonbe & Hebereke.-Team Beat'em Up (Only team with different companies): Billy Lee, Kunio-Kun & Zitz.
Nah 3 on 3 there will be a ton of racket in the whole screen, I suggest to keep the original idea as it is, 1 on 1, anyways, there's a team mode if you want that.
Noside said, October 16, 2017, 11:54:25 pmNah 3 on 3 there will be a ton of racket in the whole screen, I suggest to keep the original idea as it is, 1 on 1, anyways, there's a team mode if you want that.The problem with current system is that many of the assistants they put in are characters that have the potential to be playable. With a 3 VS 3 system like The King of Fighters series, this problem will be solved.
I don't see any problem with the assists at all even so, no one has complained about it, Kingpepe wanted the game to be as it is and I find it fun honestly.
All right, it's been a tad quiet here but I've got stuff to show at least! (mainly new mechanics)Alternate SFX for hard knockdowns: https://streamable.com/heh9vSummoning helpers in mid-air (You can make them do either the standing or crouching summon variants in mid-air): https://streamable.com/tnvjjSummoning helpers in the middle of attacks (Helpers require double the cost and if doubling the cost would take more than what the helper bar displays, you can't summon them for that attack. The damage and Luigi's size will be fixed here): https://streamable.com/utxeh
KingPepe2010 said, December 24, 2017, 12:26:32 amAll right, it's been a tad quiet here but I've got stuff to show at least! (mainly new mechanics)Alternate SFX for hard knockdowns: https://streamable.com/heh9vSummoning helpers in mid-air (You can make them do either the standing or crouching summon variants in mid-air): https://streamable.com/tnvjjSummoning helpers in the middle of attacks (Helpers require double the cost and if doubling the cost would take more than what the helper bar displays, you can't summon them for that attack. The damage and Luigi's size will be fixed here): https://streamable.com/utxehKingPepe2010, What do you think of my idea?
Technically, you can do 3v3 through turns mode.As for the roster you came up with, I already put up a bunch of character guidelines as to who gets in and who doesn't in the character request thread. (Also that would be a shitload of characters for Nintendo.)
This seems really cool, and as a MUGEN fan, I wish I found out about this earlier! But, a quick question, is there any estimate date of Kunio-kun's adding?...or is that something i'm not allowed to ask?