System changesBuffering Step 2 (buffering and command interpretation now handled the same as CvS2).Dizzy system fixesFelicia changesNew portrait by Flowery-tan.All hitboxes remade... for like the 5th time.Buffering Step 2 detailed in buffering.vns. You can use the updated tool to create the commands in the same style with ease after base implementation. Please be aware that there are some differences between writing commands for this system and writing them for MUGEN.Downloads → Characters → Jesuszilla
I was wondering why Alex's voice was somehow switching back to his custom to SF3. Other than that issue, he plays sweet.Love the new Felicia portrait. Was it commissioned?
Kirishima said, September 21, 2017, 07:10:53 amI was wondering why Alex's voice was somehow switching back to his custom to SF3. Other than that issue, he plays sweet.It's not quite custom, it's from the earlier sf3 games (second impact and new generation).. and Micheal Jackson. Not sure what prompts it to play over the normal voice, though.
Yamori X said, September 21, 2017, 07:34:03 amKirishima said, September 21, 2017, 07:10:53 amI was wondering why Alex's voice was somehow switching back to his custom to SF3. Other than that issue, he plays sweet.It's not quite custom, it's from the earlier sf3 games (second impact and new generation).. and Micheal Jackson. Not sure what prompts it to play over the normal voice, though.It's in the config file. It's set to just switch at random by default.
【MFG】gui0007 said, September 21, 2017, 04:26:05 amJZ, the config.txt is messed up. Ah, I see, it has UNIX line endings. Probably happened when one of my scripts ran through it.Fixed in the archive, though if you want to fix it yourself without redownloading (nothing else has changed), you can open it in Notepad++ or Sublime Text and set the line endings to Windows. Opening it in Fighter Factory and saving should also fix it.Kirishima said, September 21, 2017, 07:10:53 amI was wondering why Alex's voice was somehow switching back to his custom to SF3. Other than that issue, he plays sweet.It's an easter egg!Kirishima said, September 21, 2017, 07:10:53 amLove the new Felicia portrait. Was it commissioned?Yep, by the lovely Flowery-Tan! :3
Great job with this sexy beast! Finally some good custom conversion of Alex! (beside of GMs SF3 version)BTW : any reason he uses some of Moonwalker's MJ voices?
Lets check this out,OfftopicSpoiler, click to toggle visibiltyMake Pyron in your profile pic to reality
Jesuszilla said, September 21, 2017, 02:56:48 pmAh, I see, it has UNIX line endings. Probably happened when one of my scripts ran through it.Fixed in the archive, though if you want to fix it yourself without redownloading (nothing else has changed), you can open it in Notepad++ or Sublime Text and set the line endings to Windows. Opening it in Fighter Factory and saving should also fix it.Yep, i fixed it for myself before. And also...Plays solid, really a great Alex right here. Thanks JZ!
Thanks, Gui. That video just made me notice a huge bug: Stun Gun Headbutt won't dizzy when dizzy is disabled.Fixed and reuploaded.Fun fact: when dizzy is disabled, that move is actually always guaranteed to dizzy because it won't use dizzy points. In the original games, that move being able to dizzy depends completely upon stun value. So disabling dizzy for Alex makes that move stronger.Nedflandeurse said, September 23, 2017, 12:28:58 amBTW : any reason he uses some of Moonwalker's MJ voices? There's a joke between my friends and I that NG/2I Alex sounds like Michael Jackson (or it may even be players in general, IDK) . I've always said it's easier to get things done when you don't take them seriously, so I added 2I voices and for clips that don't exist or where I think they're more comedically effective, I added Moonwalker clips in place. So I just made an alternate voice for him during testing and then just randomized it later and left it there because why not.
Jesuszilla said, September 24, 2017, 02:06:42 amThanks, Gui. That video just made me notice a huge bug: Stun Gun Headbutt won't dizzy when dizzy is disabled.Fixed and reuploaded.Fun fact: when dizzy is disabled, that move is actually always guaranteed to dizzy because it won't use dizzy points. In the original games, that move being able to dizzy depends completely upon stun value. So disabling dizzy for Alex makes that move stronger.lol thanks for the fix.
Jesuszilla said, September 24, 2017, 02:06:42 amHaha! I was pretty sure it was something like that!It's true that his NG/2I voices sounds like Michael Jackson.I had this feeling as well.I have to admit when I first tried your character, the different voiceset sounded strange (NG+2I) compared to 3.3.But If mixes up well finally.And at first I started imagining that thoses strange (MJ voices) where actually in NG/2I as unused voices
What is happened to Felicia's command input now? Now the command input is very difficult to execute. Even a simple QCF command now I cannot execute it. Before this update, her command input is just fine.It is very annoying because now I can't do a single special move now.
Oh my God... Alex's command is difficult to execute too. What happen to all of your character's command input? Why is it very difficult to execute now?Can we fix it or revert back to old command input?
What input device are you using? I can do everything fine on stick. The buffer works exactly the same as it does in CvS2.
yudhiyou said, September 27, 2017, 09:30:41 amyudhiyou said, September 27, 2017, 11:31:18 amyudhiyou said, September 27, 2017, 11:54:21 amPlease don't double or triple post; edit your first post if you have more to add.