Kingxroyo said, September 24, 2017, 09:20:46 pmBebop's stomach move reminds me of chang from KOF, and his Throw to the ground reminds me of E.Honda. i cant wait for his release! Yes I wanted him to have a bunch of grabs still a far ways to go towards reaching that end goal though, but I'll keep spriting away...Here's an update video of me using Bebop against my Leonardo. Spoiler, click to toggle visibilty+Bebop's a much slower character than Leo with more restricted movement on-top of that (Shorter jumps, heavier falling gravity, no dodge, no forward run)+Crouching HK combos into the Ground Bounce Launcher, pretty essential for starting juggles. +Also the Elbow Drop can get a relaunch if it brings the opponent down from an air combo and you're close enough to the corner to continue the combo string.
Loving the flow of his moves up to this point. Will he have rock steady, do a quick assist attack. Keep it rocking my friend.
Bebop So far is amazing! Love his Gameplay.Anyways, i got a suggestion. About 0:50-0:51, Ive Noticed When Leonardo & Bebop went up and collided into each other Leo Blocked. Ever thought of Giving Bebop Like a Air grab move that brings the opponent down. Similar to Guile's Air Grab Move?
Bebop and Rockstead always talk a big talk, so I'd love to hear Bebop taunting / smack talking during attacks and such - and some fail quotes when he gets reversed / knocked down. I think it would be a big improvement
Kingxroyo said, September 25, 2017, 03:13:14 amBebop So far is amazing! Love his Gameplay.Anyways, i got a suggestion. About 0:50-0:51, Ive Noticed When Leonardo & Bebop went up and collided into each other Leo Blocked. Ever thought of Giving Bebop Like a Air grab move that brings the opponent down. Similar to Guile's Air Grab Move?Air GrabThis is a great suggestion!! Working on Bebop's Air Grabs now. Been watching a bunch of videos of Android 16 from Dragon Ball Fighter Z, informing a more mobile-grappler sensibility for Bebop going forward combo-ing into/out of grabs. Here's my Air Grab animation, I'll sprite a back breaker knee version as well...Butt Dance based on Boggy from Global Champion. This is currently just a winpose but it could be used in an attack animation; maybe Bebop could shoot out his Mace Ball like a yo-yo from his hand positions with this one...Crossed Arms Cocky Pose is updated. Bebop's mouth now moves, pose looks a bit more natural altoiddealer said, September 25, 2017, 04:29:53 pmBebop and Rockstead always talk a big talk, so I'd love to hear Bebop taunting / smack talking during attacks and such - and some fail quotes when he gets reversed / knocked down. I think it would be a big improvement I'll have to put a heavy focus on this. This was one of my favorite parts of Balthazar, Jango and Team Z2 's Hercule/Satan Z2. There so many funny audio clips and sight gags, It'll be tough getting audio for Bebop though. I can't find any clips that are loud enough and in that classic cartoon heavy voice that I like (JB Smoove is a great talent but he doesn't really fit for me here, could be a cool idea for an alternate palette specific voice pack though). I might have to ask if any of you aspiring voice actors out there in contributor land can do an original Bebop voice specifically for the character? It'd be a great help here... I don't exactly have a script as of yet though.More to come, stay tuned...
GOH said, September 25, 2017, 11:35:54 amThis is looking really good!Thanks for taking my suggestion DCAT! I cant wait to see his release!
If you can find the clips, and ID where they are from (series name, season, episode, timestamp), I could probably help make good sounds Wavlab is great software for it if you can get your hands on itThose cocky win poses are awesome
Go on Netflix and check if they are showing TMNT 87 Series. If not, theyre should be episodes of TMNT on YT. I know the later episodes after Episode 6 or 5 (somewhere in season 2) after Baxter Stockmam turned into a Fly and Bebop/Rocksteady go back to Earth you will hear alot of them
altoiddealer said, September 28, 2017, 11:34:50 pmIf you can find the clips, and ID where they are from (series name, season, episode, timestamp), I could probably help make good sounds Wavlab is great software for it if you can get your hands on itThose cocky win poses are awesomeThe user Halfshell on Technodrome forums had a few suggestions of sources:QuoteIn the Episode Atlantis Awakes (S7E23) Where Bebop becomes falsify King of Atlantis, he has a few negative interactions with Shredder, like Shred is thinks he's in charge and king bebop "deserves respect", etc. Only thing, James Avery doesn't not provide the voice of Shredder, but I can still get the audio if you want to use King Bebop arguing with Shredder as an intro.from the Episode "Atlantis Awakes (S7E23)""You can't fight at all, and I don't fight fair" http://www.mediafire.com/file/56xd2ixaa72vavh/Bebop_-_you_can%27t_fight_at_all_I_don%27t_fight_fair.mp3"Say your prayers http://www.mediafire.com/file/5pwlu0gh5yxqb4r/bebop_-_Say_your_prayers.mp3"This is gonna be good" http://www.mediafire.com/file/o0ld5uvfj797u43/bebop_-_this_is_gonna_be_good.mp3Shredder: "Get off your tail, we got work to do" http://www.mediafire.com/file/8yt9i6851h85yy0/shred_-_get_off_your_tail_we_got_work_to_do.mp3Bebop: "Boss, you're really not addressing of my stature deserves" http://www.mediafire.com/file/crydfxq772m3nxu/bebop_-_boss_your_really_not_addressing_of_my_stature_deserves.mp3Shredder: "Move before I pound you into the ground like a tent peg" http://www.mediafire.com/file/2q56he9qd9ufk4b/shred_-_move_before_i_pound_into_the_ground_like_a_tent_peg.mp3(from episode Atlantis Awakes, S7E23, good for Bebop and Shredder interact)Shredder: "So help me you insufferable pork brain..." http://www.mediafire.com/file/8zs5z13y8cfwejj/Shred_-_so_help_me_you_insufferable_pork_brain.mp3Bebop: "Silence I'm the boss now, Shred head" http://www.mediafire.com/file/1elwb828a5hd54a/Bebop_-_Silence_I%27m_the_boss_now%2C_Shred_head.mp3Shredder: "That does it!" http://www.mediafire.com/file/gh2zurzocd28fl6/Shred_-_that_does_it.mp3(from episode Atlantis Awakes, S7E23, good for Bebop and Shredder interact)Season 7 E23 seems to be the Holy grail of classic Bebop Audio.Halfshell posted links to quite a few voice effects but none of the rips were clear enough for me to use for the character.He also posted a few additional ones.QuoteBebop doesn't have a lot of speaking parts as for just mumbo jumbo talking and interacting with Rock. And a lot of them has music or heavy sound effects.I have a few here from various episodes_____________Bebop and Donatello ( Ep: Shredder's New Sword/S7 E8 )Don: "This is gonna be a snap!" http://www.mediafire.com/file/cqukxei1hp98526/Don-_this_is_gonna_be_a_snap.mp3Bebop: "Yeah, for me. You're gonne Get snapped" http://www.mediafire.com/file/e9bwfbukb1foonu/bebop_-_yeah_for_me_me%2C_youre_gonna_get__snapped.mp3There is a sound of Bebop tapping a club in his hand, but its one of the best i can find without alot of music in the background)Bebop and Don ( Ep : Turtles on the Orient Express/S7E10 )Don: "Strike one, try again" http://www.mediafire.com/file/dujg3q8v7vv1p3y/Don_-_strike_one_try_again.mp3Bebop: "Oh yeah? Well strike two shellback and you're out!" http://www.mediafire.com/file/x0537kd9x1na04j/bebop_-_oh_yeah_strike_two.mp3______________For attacks:"Try these on for size" http://www.mediafire.com/file/e3dgo0adotw29v8/bebop_-_try_this_on_for_size.mp3"Try these on for size" (faster) http://www.mediafire.com/file/9e2a53m4cbiif5r/bebop_-_try_this_on_for_size_%28faster%29.mp3"Out of my way" http://www.mediafire.com/file/b5wh1hs2phhsuu5/bebop-_out_of_mt_way.mp3"In a minute you'll be in space!" http://www.mediafire.com/file/44gkkxc4lwgltmz/bebop_-_in_a_minute_and_you%27ll_be_in_space.mp3Getting hit:"Ommph" http://www.mediafire.com/file/ot9e58wdm9z8j31/bebop_-_oofph.mp3"ow" http://www.mediafire.com/file/sr8yrij0pkzrjob/bebop_-_ow.mp3"mammaaaaaaaaaaa" good for a KO http://www.mediafire.com/file/2kj8epx63szbs19/bebop_-_mama_%28good_for_ko%29.mp3"Yeow" http://www.mediafire.com/file/8jjnh88kpwf1d8t/Bebop_-_yeooow.mp3Throw/or Attack:"ah, gotcha" http://www.mediafire.com/file/q9w5wipwhulg763/bebop_-_Ah_gotcha.mp3"gotcha" : http://www.mediafire.com/file/vsd40z2da7m556w/bebop_-_gotcha.mp3Bebop and Don ( Ep : Turtles on the Orient Express/S7E10 )Don: "Strike one, try again" http://www.mediafire.com/file/dujg3q8v7vv1p3y/Don_-_strike_one_try_again.mp3Bebop: "Oh yeah? Well strike two shellback and you're out!" http://www.mediafire.com/file/x0537kd9x1na04j/bebop_-_oh_yeah_strike_two.mp3
I've been busy trying to chip away at some more Bebop animations.Updated and enlarged Bebop's classic taunt framesMade a Sliding Mace Ball Attack, this'll be one of Bebop's dash-in Light Punch at the moment. Got this Grab Walking animation based on Boris from Violent Storm -- my alignment sucks on this one... And a Back-Breaker Knee Option for his throws.I've added Impact Crater explods to several of Bebop's moves, Ground Bounce Launcher, Suplex etc...I've also coded the hit properties of Butt Drop Special so that now Bebop lands on the opponent's face. Fun stuff here.---------------------------------I've been checking out a few more Grappler type characters like Illusionista's Killer Croc and Red Cyclone as well as the Slam Masters characters. Tons of innovative stuff here, great mechanics.Trying to get a play-style with Bebop where he can combo into his throw attacks that feels intuitive but familiar enough so the button layout is becoming an issue here, Also I don't really like the idea of your momentum halting entirely during throws so we'll see.
SOLIDUS SNAKE said, October 04, 2017, 04:32:37 amOn that grab move, will it be a run after he grab you. You know like sf3 Andore does.It could be, I kinda want him to have that same type of aggression but way less skill in his execution.I've coded a command grab move (QCB+ Heavy Punch & Heavy Kick buttons), that launches P2 into the air for followups based off of SeanAltly & ReddBrink's Mike Haggar character.Bebop lunges forward and flings 'em up into the air, he can follow up with an air combo, or hop up and do an air grab after.------------------Spent all day beginning true color separation, its a grueling process but I'm making headway at the end of day one.Nose ring, necklace, bracelets, belt, teeth, and gun will all be uniquely indexed once I get done, but midway through it right now & the results are already pretty great.
Okay so I've got a new update with BebopRecorded a video that showcases his command Grab system.Quote (Hold Back/Forward with Any Punch + Kick Button simultaneously to do a command grab). This allows Bebop to combo into his grapple attacks, and you can choose on the fly which throw and which direction to fling the opponent. After command Grab connects press and hold a direction to get a cool move! On The Ground:FWD = Suplex BACK =Wall Toss -- can combo DOWN = BUTT BOUNCE UP/No Direction = LAUNCHER THROW -- Opponent takes damage if he hits the ground after he is launched. In The Air: FWD = KNEE BREAKER BACK= BACK BREAKER UP = SPINNING PILE DRIVERFor the Command Grabs you can initiate them in the middle of either a Ground or an Air combo. Once you connect, You can press & hold a direction and the general direction that you're holding will determine what throw comes out. This felt more intuitive than a button press, and far more forgiving. On the OTG launcher throw, Bebop can followup with a typical air combo or simply jump up and do an air grab or wait and do nothing as the opponent falls back to earth and takes fall damage.The Wall Slam throw is a good setup for extending combos, Bebop can even do his standard Crouching HP Launcher after it go into an air combo and finish it off with an air grab back down to earth.
On the GetHits with tears showing, I think you should add a frame and loop it, to animate the tears.Or maybe even have them drawn as an Explod from State -2 so you can ignorehitpause(?) Just a thought!Man his throw moves are really good. Awesome work!
Sprited a new winpose based off of BartsAlso a Head Crush animationI also sprited a new Standing Shooting AnimationThe new command for the Tazer Blast is now simply Heavy Punch button, similar to Cable from MvC2. I'm not sure If I should also make this a Rapid Fire attack just like Cable had the 4 chainable shots. Right now you can only shoot once. The new command for the gun attack changes the Belly bump command; it is now Back + HP. I'm not sure yet on whether I should switch these. I've also been working on improving the dash-hop states to make attacks flow a bit more smoothly.