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Kazuya Mishima (Read 82439 times)

Started by RΣDDBRIПK, August 25, 2017, 03:30:15 am
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Re: Kazuya Mishima
#21  September 15, 2017, 07:28:40 am
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It's definitely a close call. But I don't think many people remember Sdot's version, so I wanted to at least make sure he knew he had a choice.
Re: Kazuya Mishima
#22  September 16, 2017, 04:33:25 am
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Sprites and gameplay wise
Re: Kazuya Mishima
#23  September 17, 2017, 03:57:41 am
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Thanks for the suggestions guys, but im gonna stick with chuchoryu's sprites. Had to put the project on hold because of hurricane irma knocking my power out for couple days, but im back to continue work on kazuya.

Also one question. Are just frame inputs possible?
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Last Edit: September 17, 2017, 04:02:51 am by ReddBrink
Re: Kazuya Mishima
#24  September 17, 2017, 04:01:43 am
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I'd probably make a backup after a power outage or something just to be extra careful.
Though that's me
Re: Kazuya Mishima
#25  September 17, 2017, 04:03:59 am
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Penguinz0 said:
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Re: Kazuya Mishima
#26  September 17, 2017, 04:07:21 am
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All right that's cool.
Good luck with Kazuya.
Re: Kazuya Mishima
#27  September 17, 2017, 05:20:41 am
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Current Project: ????? ???
Projects
Re: Kazuya Mishima
#28  September 17, 2017, 06:04:21 am
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Re: Kazuya Mishima
#29  October 02, 2017, 11:54:33 pm
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basics are done. just gotta finish coding one throw, come up with another one and then re-align all the hit sparks. after that i get to move on to special moves and combos. (the fun part :))

how would you guys feel about me adding the wave dash system?

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Re: Kazuya Mishima
#30  October 03, 2017, 02:09:42 am
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I wouldn't mind, since he's going to be more Tekken based anyway, add all you can to make him feel authentic and fitting for this style.
Re: Kazuya Mishima
#31  October 03, 2017, 03:30:46 am
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Alrighty will do. Thanks for the input!
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Re: Kazuya Mishima
#32  October 03, 2017, 11:31:01 am
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Same with me as well bro. Also, it be the first time i see Wave Dash implemented into a POTS Style Char (he is pots yes? And probably be the first tekken char with Wave Dash? Idk if Byakko Jin has it)
Re: Kazuya Mishima
#33  October 10, 2017, 06:38:11 am
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Here is a more refined move list idea

Spoiler, click to toggle visibilty

Devil beam will possibly be based off of his tekken 7 rage art.

Sorry but no Flash Punch Combo as the Last hit looks.... strange.
Spoiler, click to toggle visibilty
First one is at normal speed while the second shows you each frame at 10 ticks each.

also for 10 Hit Combo i'm going to make it more like Geese/rock's Deadly rave. Reason being is that the 10 Hit Combo was very powerful in the source game. so it makes sense for it to use super meter IMO. Commands and details to possibly change at a later date.

any opinions on this?
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Last Edit: October 10, 2017, 10:28:45 am by ReddBrink
Re: Kazuya Mishima
#34  October 10, 2017, 10:59:36 pm
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Sorry but no Flash Punch Combo as the Last hit looks.... strange.
Spoiler, click to toggle visibilty

But... that's still a cool move... Having it even if it has a wonky animation right now is better than not including the combo at all.
And agreed for the 10-hit combo costing super meter. Even if I rarely get those damn Howard motions right :|

Just my 2 cents; keep rocking it, man! :D
Re: Kazuya Mishima
#35  October 10, 2017, 11:11:23 pm
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You could remove the last frame of animation.
Re: Kazuya Mishima
#36  October 11, 2017, 12:07:33 am
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But... that's still a cool move... Having it even if it has a wonky animation right now is better than not including the combo at all.
And agreed for the 10-hit combo costing super meter. Even if I rarely get those damn Howard motions right :|

Just my 2 cents; keep rocking it, man! :D

alright i will add the flash punch combo. cause it really wouldn't be kazuya without it
He's gonna have at least five different variants of the 10 hit combo so it will be fun to pull all of them off.

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lui

Re: Kazuya Mishima
#37  October 11, 2017, 12:10:05 am
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you can tweak with the anim timings to give the impact more weight.
Re: Kazuya Mishima (Small Progress Video added)
#38  October 17, 2017, 05:20:07 am
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Here is what i have done so far. been slowly but surely working on kazuya.


There is still ALOT to do like realign hit sparks, fix the timing/positioning of combos, fix bugs, etc....
Overall im having a lot of fun making him and cant wait to finish him in the future! Stay tuned for more kazuya goodness! :)

PS: Any suggestions/Ideas you guys wanna throw my way?
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Re: Kazuya Mishima
#39  October 17, 2017, 07:40:12 pm
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Looking interesting. Some nitpicks based on the video [that maybe you're aware of already but anyway]:

• Adding a PosAdd on the end of Flash Punch combo shall make it looking more natural;
• You gotta play a bit with the P2 animation during the thrown state. Either implement both low and high gethit sprites, or make enemy turn sides during one of the kicks, etc.
Last Edit: October 17, 2017, 07:45:27 pm by N. The Silver
Re: Kazuya Mishima
#40  October 17, 2017, 08:56:42 pm
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Looking good but I always wondered about kazuya's stand pose. I remember chuchoryu did an older sprite version that had an accurate tekken stance.