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[GR style] Ten characters updated (11/25/21, Thanksgiving update) (Read 2691648 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: Sanae Kochiya updated (09/29/17), Youmu Konpaku updated (09/28/17)
#261  September 30, 2017, 04:01:58 am
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Sanae updated

Quote
=====================================
09/29/17 - Version 2017.09.29
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Fixed missing dust particles on ground tech.
- 5y: Power gains decreased (0/80/40->0/60/30).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 4z/j4z: No longer causes a reset versus airborne opponents. Hit velocities adjusted.
- 4z/j4z: Damage decreased (50xN->45xN). Now causes chip damage.
- 2y: Power gains decreased (0/80/40->0/60/30).
- 2z: Power gains decreased (0/120/60->0/90/45).
- j5y: Power gains decreased (0/80/40->0/60/30).
- j5z: Power gains decreased (0/120/60->0/90/45).
- j5z: No longer causes a reset versus airborne opponents.
Re: Reisen & Reimu updated (09/30/17), Sanae Kochiya updated (09/29/17)
#262  October 01, 2017, 12:33:46 am
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Reisen & Reimu updated

Reisen:
Quote
=====================================
09/30/17 - Version 2017.09.30
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Fixed missing dust effects from ground tech recovery.
- Vertical hurtbox size during aerial states decreased.
- Forward dash velocity slightly increased.
- 5y: Power gains decreased (0/80/40->0/60/30).
- 5z: Damage increased (65->70).
- 5z: Proration increased (80%->85%).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 4z/6z: Power gains decreased (0/120/60->0/90/45).
- 2y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
- 2z: Power gains decreased (0/120/60->0/90/45).
- j5y: Power gains decreased (0/80/40->0/60/30).
- j5z: Power gains decreased (0/120/60->0/90/45).
- j2z: Power gains decreased (0/120/60->0/90/45).
- jzz: Hit velocities adjusted, now causes a knockdown versus airborne opponents.
- Mind Explosion: Power gains adjusted (15/80*20*20/40*10*10->20/30x3/15x3).
- Mind Explosion: Chip damage increased (3x3->5x3).
- Ultrared Field: No longer gains power on use.
- Ultrared Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec).
- Ultrared Field [623 ver]: Field size increased by approx 20%.
- Ultraviolet Field: No longer gains power on use.
- Ultraviolet Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec).
- Ultraviolet Field [623 ver]: Field size increased by approx 20%.
- Undersense Break: Chip damage decreased (5xN->4xN).
- Illusionary Blast: Power gains adjusted (15/20xN/10xN->20/18xN/9xN).
- Illusionary Blast: Chip damage increased (4xN->5xN).
- Disbelief Aspect: Power gain on startup increased (15->20).
- Disbelief Aspect: Chip damage increased (2xN->6xN).
- Spellbreaking Drug: Power gains adjusted (15/40/-1000/40->20/60/-1000/30).
- "X-Wave": P2 Power gains increased (42xN->43xN).
- "Lunacy Ray": Chip damage decreased (26x2->24x2).
- "Lunatic Echo": Fixed bug where projectiles would not spawn if Reisen is above a certain stage height.
- "Lunatic Red Eyes": Chip damage decreased (5xN->4xN).

Reimu:
Quote
=====================================
09/30/17 - Version 2017.09.30
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Added missing dust effects on ground tech recovery.
- 5y: Power gains decreased (0/80/40->0/60/30).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 2y: Power gains decreased (0/26x3/13x3->0/20x3/10x3).
- 2z: Power gains decreased (0/120/60->0/90/45).
- 3z: Power gains decreased (0/120/60->0/90/45).
- j5y: Power gains decreased (0/26x3/13x3->0/20x3/10x3).
- j5z: Power gains decreased (0/120/60->0/90/45).
Last Edit: October 01, 2017, 02:07:44 am by Ricepigeon
Re: Alice Margatroid updated (10/02/17), Reisen & Reimu updated (09/30/17)
#263  October 03, 2017, 03:25:33 am
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Alice updated

Quote
=====================================
10/02/17 - Version 2017.10.02
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Alice is now exclusively a Type II chaining character (cannot chain Y into Z).
- Removed certain outdated information from the Readme concerning damage scaling.
- Fixed cancel conditions for several attacks.
- 5y: Damage increased (50->60).
- 4y: Damage increased (55->65).
- 5z: Damage increased (70->80).
- 4z: Damage increased (80->90).
- 2y: Damage increased (30x2->35x2).
- 1y: Damage increased (50->65).
- 2z: Damage increased (80->85).
- 1z: Damage increased (90->100).
- j5y: Damage increased (60->65).
- j4y: Damage increased (65->75), adjusted hitvels on crossup.
- j5z: Damage increased (70->80).
- j4z: Damage increased (90->95).
- Throw: Fixed bug where hitbox shrinks after 1st active frame.
- Throw [Fwd]: Damage decreased (95->90).
- Doll Placement: Power gains decreased (30/20x4/10x4->20/15x4/7x4).
- Doll Placement: Chip damage increased (2x4->4x4).
- Doll Activation: Power gains decreased (30/20x4/10x4->20/15x4/7x4).
- Doll Activation: Chip damage increased (2x4->4x4).
- Edo High Explosive Pawn: Fixed bug where recovery frames were not flagged.
- Volatile Doll: Power gain on startup decreased (30->20).
- "Return Inanimate": Chip damage decreased (56->48).
- "Goliath Doll MkII": Now applies 45% proration.
- "Lemmings Parade": Proration increased (85%xN->97.5%xN).
Re: Sakuya Izayoi updated (10/06/17), Alice Margatroid updated (10/02/17)
#264  October 07, 2017, 05:25:00 am
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Sakuya updated

Quote
=====================================
10/06/17 - Version 2017.10.06
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 5y: Power gains decreased (0/80/40->0/60/30).
- 6y: Can now be airblocked.
- 4y: Can now be airblocked on the 2nd hit.
- 5z: Power gains decreased (0/60x2/30x2->0/45x2/27x2).
- 2y: Adjusted hurtbox & hitbox placement.
- 2y: Power gains decreased (0/80/40->0/60/30).
- 2z: Power gains decreased (0/120/60->0/90/45).
- j5y: Power gains decreased (0/80/40->0/60/30).
- j5z: Power gains decreased (0/120/60->0/90/45).
- Throw: Fixed oversight where throw proration was not being applied.
- Throw: Added safeguard in event opponent is lost.
- Sense of Thrown Edge: Power gains increased (15/7xN/3xN->15/10xN/5xN).
- Crossup Magic: Can now be airblocked.
- Crossup Magic [X ver]: Power gains increased (45/20x3/10x3->45/26x3/13x3).
- Crossup Maguc [Z ver]: Power gains increased (45/20x5/10x5->45/24x5/12x5).
- Crossup Magic [Air]: Power gains increased (45/20x3/10x3->45/26x3/13x3).
- Bounce/No-bounce: Power gains increased (15/8xN/4xN->15/10xN/5xN).
- Bounce/No-bounce: Knives are now destroyed if Sakuya is hit.
- Time Paradox: Proration decreased (90%x2->89.5%x2).
- Time Paradox: Power gains increased (45/30x2/15x2->45/40x2/20x2).
- Time Paradox [X ver]: Damage on 1st hit increased (37->39).
- Time Paradox [Y ver]: Damage on 1st hit increased (47->49).
- Time Paradox [Z ver]: Damage on 2nd hit increased (55->56).
- Time Paradox [Z ver]: Fixed bug involving chip damage.
- "Inscribed Red Soul": Is now air blockable.
- "Killing Doll": Chip damage decreased (4xN->3xN).
- "Killing Doll": Fixed bug in instance where there is no opponent.
- "Deflation World": Chip damage decreased (90->80).
Re: Eirin Yagokoro (10/08/17), Sakuya Izayoi updated (10/06/17)
#265  October 08, 2017, 09:01:37 pm
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Eirin updated

Quote
=====================================
10/08/17 - Version 2017.10.08
=====================================

- Fixed bug involving AI triggers when no opponent is available.
- Walk speeds increased.
- Fixed bugs on super cancel conditions.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Forward dash velocity slightly increased.
- 5z: Chip damage decreased (8xN->7xN).
- Throw: Now properly applies throw proration.
- Burst Shot [X & Y ver]: Power gains decreased (20/30xN/15xN->20/20xN/10xN).
- Burst Shot [Z ver]: Power gains decreased (20/40xN/20xN->20/30xN/15xN).
- Lunar Debris: Added safeguard in event there is no opponent on screen.
- Lunar Debris: Damage increased (20xN->22xN).
- Saturn V: Can now be air blocked.
- Saturn V [X ver]: Chip damage increased (10x2->11x2).
- Saturn V [Y ver]: Chip damage increased (10x2->13x2).
- Saturn V [Z ver]: Chip damage increased (12x2->15x2).
- Elixir ~ Nitrogen: Opponent can now escape by wiggling the directional keys.
- Elixir ~ Nitroglycerin: Chip damage decreased (21->20).
- New Special: Tidal Forces (B,D,DB + x/y/z).
- New Last Word Spellcard: "Roche Limit" (D,DB,B,D,DB,B + x+y+z)
- "Omoikane Device" & "Omoikane's Brain": Removed, orb device reworked and incorporated into "Roche Limit".
Re: Chen updated (10/10/17), Eirin Yagokoro (10/08/17)
#266  October 11, 2017, 05:18:12 am
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Chen updated

Quote
=====================================
10/10/17 - Version 2017.10.10
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Charge input buffers lowered from 50f to 45f.
- Added safeguard during throws in event opponent is lost.
- 5x: Proration increased (92%->96%).
- 5y: Proration increased (85%->90%).
- 5z: Proration increased (92%xN->92.5%xN).
- 2x: Damage increased (20->25).
- j5x: Proration increased (90%->92%).
- j5y: Proration increased (80%->85%).
- Immortal Sage's Rumbling [Z ver]: Can now be airblocked.
- Rumbling Jikokuten: Power gains increased (30/40/20->30/60/30).
- Rumbling Jikokuten: Projectile Behavior changed.
- Rumbling Jikokuten [X ver]: Damage increased (55->60).
- Rumbling Jikokuten [Y ver]: Damage increased (55->75).
- Rumbling Jikokuten [Z ver]: Damage increased (55->90).
- "Flight of Itaden": Can now be used in the air.
- "Pentagram Flight": Can now be airblocked.
- "Cait Sith of Mayohiga": Initial projectile now spawns further away from Chen.
- "Cait Sith of Mayohiga": Total damage increased (420->440).
- "Cait Sith of Mayohiga": Chip damage increased (50->88).
- "Soaring Bishamonten": Damage on initial hit increased (56->57).
- "Soaring Bishamonten": Chip damage increased (50->84).
Re: Flandre Scarlet updated (10/12/17), Chen updated (10/10/17)
#267  October 13, 2017, 02:25:17 am
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Flandre updated

Quote
=====================================
10/12/17 - Version 2017.10.12
=====================================

- Maximum Life increased (700->750).
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Added missing dust effects on ground tech states.
- Revised supercancel conditions for some specials.
- 5x: Proration decreased (98%->96%).
- 5y: Proration decreased (92%->90%).
- 5z: Damage decreased (45x2->42x2).
- 5z: Proration increased (85%xN->89.5%xN).
- 5z: P2 power gains decreased (27x2->22x2).
- 5z: Now moves Flandre further forward on use.
- 1y/3y: Can now only be performed with 3y. Is now air blockable.
- 2z: Damage increased (74->85).
- 2z: Proration decreased (80%->75%).
- 2z: Power gains decreased (0/120/60->0/90/45).
- j5x: Damage decreased (30x2->25x2).
- j5x: Proration increased (90%x2->95%x2).
- j5y: Damage increased (60->65).
- j5y: Proration decreased (90%->85%).
- j5z: Proration decreased (85%->80%).
- j5z: Hit velocities adjusted, no longer causes a reset against airborne opponents.
- Starbow Break [Y ver]: Fixed binding issue when Flandre is against a wall.
- Destroyer Claw: Hitbox size slightly increased.
- Catadioptric: No longer gives power on startup.
- Owen's Chandelier: Now gives 45 power on startup.
- Cranberry Trap: Power gains adjusted (0/160/120->45/120/60).
- Cranberry Trap: Proration decreased (75%->50%).
- Starbow Break B: Now gives 45 power on startup.
- Royal Flush [Y ver]: Power gains decreased (30/20x6/10x6->30/16x5*20/8x5*10).
- Royal Flush [Z ver]: Power gains decreased (30/20x8/10x8->30/15x8/7x8).
- "Four of a Kind": Chip damage increased (3->52).
- "Weapon of Mass Destruction": Chip damage decreased (13*15xN->7*10xN).
- "And Then Will There Be None": Chip damage increased (180->200).
Re: Flandre Scarlet updated (10/12/17), Chen updated (10/10/17)
#268  October 13, 2017, 11:53:55 am
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I noticed you seem to have fixed the air dash, which is very much appreciated.

Oh, I want a diagram. I fucking love diagrams.
Re: Utsuho Reiuji & Hong Meiling updated (10/14/17)
#269  October 15, 2017, 12:57:08 am
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Utsuho & Meiling updated

Utsuho:
Quote
=====================================
10/14/17 - Version 2017.10.14
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Fixed incorrect proration values on 5x and 5y.
- Hell Geyser [Lv.2]: Chip damage decreased (16x2->13x2).
- Hell Geyser [Lv.3]: Chip damage decreased (16x2->11x3).
- "Yatagarasu Dive": Fixed bug where startup invincibility would persist longer than intended.
- "Yatagarasu Dive" [Ground]: 1st hit is no longer air blockable.

Meiling:
Quote
=====================================
10/14/17 - Version 2017.10.14
=====================================

- Guard Cancel Counter: Can now hit crouching opponents.
Last Edit: October 15, 2017, 02:59:38 am by Ricepigeon
Re: Mima & Cirno updated (10/15/17)
#270  October 15, 2017, 07:57:54 pm
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Mima and Cirno updated.

Mima:
Quote
=====================================
10/15/17 - Version 2017.10.15
=====================================

- Velocities during Flight Mode slightly increased.
- Mima can no longer block attacks during Flight Mode.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Throw: Added safeguard in event opponent is lost.

Cirno:
Quote
========================================================
10/15/17 - Version 2017.10.15
========================================================

- All freezing moves now require the opponent to mash directional inputs instead of attack buttons.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 2z: Power gains decreased (0/120/60->0/90/45).
- j5y: Power gains decreased (0/80/40->0/60/30).
- j5z: Power gains decreased (0/120/60->0/90/45).
Last Edit: October 16, 2017, 04:21:29 am by Ricepigeon
Re: Yukari Yakumo updated (10/16/17), Mima & Cirno updated (10/15/17)
#271  October 17, 2017, 01:27:36 am
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Yukari updated

Quote
=====================================
10/16/17 - Version 2017.10.16
=====================================

- Fixes to common animations.
- Several bugfixes added in unlikely event opponent is lost (usually during arcade mode continue screens).
- Fixed visual bug in Yukari's gap meter when Fight the Ocean is used.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 5y: Startup decreased by 1f.
- 5y: Power gains decreased (0/80/40->0/60/30).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 2x: Damage increased (22->25), Proration decreased (95%->92%).
- 2y: Damage decreased (60->55).
- 2y: Power gains decreased (0/80/40->0/60/30).
- 2z: Damage increased (70->75).
- 2z: Power gains decreased (0/120/60->0/90/45).
- 3z: Proration decreased (85%->80%).
- 3z: Power gains decreased (0/120/60->0/90/45).
- j5x: Damage decreased (40->35).
- j5x: Startup decreased by 1f.
- j5y: Damage increased (50->55).
- j5y: Power gains decreased (0/80/40->0/60/30).
- j5z: Damage increased (70->75), Proration decreased (85%->80%).
- j5z: Power gains decreased (0/120/60->0/90/45).
- Throw: Fixed bug where throw proration was not being applied.
- Urashima's Box: Power gains increased (15/40/20->15/60/30).
- Zen Temple Butterfly [X & Y ver]: Is now air blockable after 1st active frame.
- Illusionary Rift: Startup powergain on all versions decreased (45->30).
- Illusionary Rift [X ver]: Power gains decreased (100/50->80/40).
- Maxwell's Demon: Power gains increased (30/60/30->45/80/40).
- Maxwell's Demon: Animation adjusted. Confirms are now less ambiguous.
- Gazing Eye: Power gains increased (40/20->60/30)
- Gazing Eye: Damage increased (40->60), damage no longer increases based on Yukari's gap meter.
- Gazing Eye: Proration decreased (92%->85%).
- Gazing Eye: Adjusted hit velocities based on opponent's position.
- "Laplace's Demon": Damage no longer increases based on Yukari's gap meter.
- "Laplace's Demon": Gaps now fire in sequence instead of simultaneously.
- "Laplace's Demon": Damage increased (31xN->33xN).
- "Trip to the Old Station": P2 Power gains increased (225x3->230x3).
Re: Yuyuko Saigyouji updated (10/17/17), Yukari Yakumo updated (10/16/17)
#272  October 18, 2017, 04:21:52 am
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Yuyuko updated.

Quote
=====================================
10/17/17 - Version 2017.10.17
=====================================

- Bugfix: No longer turns to face opponent during certain aerial states where Yuyuko shouldn't.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 5y: Power gains decreased (0/80/40->0/60/30).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 2y: Power gains decreased (0/25xN/12xN->0/20xN/10xN).
- 2y: Chip damage increased (2xN->5xN).
- 2z: Power gains decreased (0/120/60->0/90/45).
- j5y: Power gains decreased (0/80/40->0/60/30).
- j5z: Power gains decreased (0/120/60->0/90/45).
- j2z: Power gains decreased (0/30xN/15xN->0/23xN/11xN).
- Butterfly Dream Dance: Power gain on startup increased (30->45).
- Ghostly Butterfly: Opponent can no longer go into guard state prematurely until butterflies activate.
Re: Komachi & Patchouli updated (10/18/17), Yuyuko Saigyouji updated (10/17/17)
#273  October 18, 2017, 09:38:40 pm
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Komachi & Patchouli updated

Komachi:
Quote
=====================================
10/18/17 - Version 2017.10.18
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 5y: Startup decreased by 1f.
- 5z: Startup decreased by 1f, hitbox priority decreased.
- 6z: Startup decreased by 1f.
- 2y: Startup decreased by 1f, hitbox priority decreased.
- j2z: Startup decreased by 1f, hitbox priority decreased.
- j2z: No longer causes a reset against airborne opponents.
- Floating Indolent Dead Spirits: Chip damage increased (6->13). Chip damage on detonation increased.
- Lonely Bound Spirits: Chip damage on detonation increased.
- "Flow of the River": Damage decreased (73xN->43xN), Proration increased (70.8%xN->92%xN).
- "Abundant Floating Spirits": Chip damage increased (12->7).

Patchouli:
Quote
=====================================
10/18/17 - Version 2017.10.18
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 5y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 2y: Power gains decreased (0/80/40->0/60/30).
- 2z: Power gains decreased (0/120/80->0/90/45)
- 2z: Damage increased (70->80), Proration decreased (80%->75%).
- 3z: Power gains decreased (0/120/60->0/90/45).
- 3z: Damage decreased (80->70), Proration decreased (80%->75%).
- j5y: Power gain decreased (0/80/40->0/60/30).
- j5z: Power gains decreased (0/60x2/30x2->0/45x2/22x2).
- Throw: Fixed bug where throw would not come out if Patchouli is crouching.
- Summer Red: Proration increased (80%->85%).
- Spring Wind: Startup power gain decreased (45->30).
- Autumn Blade: Chip damage decreased (6x3->5x3).
- "Elemental Harvester": Damage increased (20xN->22xN), proration decreased (98.5%xN->97%).
- "Philosopher's Stone": Now has a visible gauge to show remaining time.
Last Edit: October 19, 2017, 04:37:04 am by Ricepigeon
Re: Ichirin updated (10/19/17), Komachi & Patchouli updated (10/18/17)
#274  October 20, 2017, 04:32:36 am
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Ichirin updated.

Quote
=====================================
10/19/17 - Version 2017.10.19
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Unzan now deactivates if Ichirin suffers from a knockdown or throw state.
- Taunt: Fixed bug where Ichirin's hurtboxes would not change while Unzan is active.
Re: Mima & Yuuka updated (10/20/17), Ichirin updated (10/19/17)
#275  October 21, 2017, 03:07:38 am
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Mima & Yuuka updated

Mima:
Quote
=====================================
10/20/17 - Version 2017.10.20
=====================================

- "Escape Velocity": Chip damage increased (16->49).

Yuuka:
Quote
=====================================
10/20/17 - Version 2017.10.20
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
Re: Mima & Yuuka updated (10/20/17), Ichirin updated (10/19/17)
#276  October 21, 2017, 07:00:27 pm
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I duno why but Mediafire's being blocked off by Malwarebytes and Noscript's ABE thing.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: Flandre updated (10/21/17), Mima & Yuuka updated (10/20/17)
#277  October 21, 2017, 08:08:25 pm
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Flandre updated

Quote
=====================================
10/21/17 - Version 2017.10.21
=====================================

- Minor adjustment to certain sprites.
- "And Then Will There Be None": Flandre has learned how to clean up all evidence of murder and how to hit more efficiently.

@MightyKombat: I have both active and Mediafire works fine on my end.
Re: Lie Meiling updated (10/22/17), Flandre updated (10/21/17)
#278  October 22, 2017, 08:42:06 pm
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Lie Meiling updated

Quote
=====================================
10/22/17 - Version 2017.10.22
=====================================

- Corrected bug with forward dash.
Re: Kanako Yasaka updated (10/27/17), Lie Meiling updated (10/22/17)
#279  October 28, 2017, 02:44:03 am
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Kanako updated

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10/27/17 - Version 2017.10.27
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- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Adjusted supercancel conditions, can no longer cancel Wind Tunnel into Spellcards.
- Fixed missing dust effects on ground tech.
- 5z: Damage decreased (110->100).
- 6z/j6z: Damage decreased (85->80), fixed oversight where attack did not deal chip damage.
- 6z/j6z: Power gains decreased (0/120/60->0/80/40).
- 2x: Damage decreased (55->50), proration decreased (92%->90%).
- 2z: Damage decreased (110->100), startup decreased by 1f, recovery increased by 1f, blockstun decreased by 2f.
- 3z: Damage decreased (120->100), proration decreased (80%->70%), now causes a groundbounce on hit.
- j5x: Damage decreased (60->50), hitbox position adjusted.
- j5y: Damage decreased (90->80), proration increased (80%->85%).
- j5y: Startup increased by 1f.
- j5z: Proration decreased (96%xN->94.5%xN).
- j5z: Now causes techable knockdown against airborne opponents.
- Throw: Startup increased by 1f, fixed bug with proration flag.
- Sky God: Wind Summon: Now only summons 3 projectiles regardless of version used.
- Sky God: Wind Summon: Damage increased (25xN->26xN).
- Sky God: Onbashira: Power gains decreased (15/80/40->15/60/30).
- Sky God: Wind Tunnel [Ground]: Recovery frames increased by 2f.
- Misayama Hunting Ritual [X ver]: Startup invincibility replaced with lower body invincibility during startup.
- Misayama Hunting Ritual [Z ver]: Startup invincibility replaced with upper body invincibility during startup.
- "Expanded Onbashira": Damage increased (27xN->30xN), proration decreased (98%xN->95%xN).
- "Expanded Onbashira": Recovery time increased by 8f, hit velocities adjusted.
- "Spring-like Suiga": Chip damage increased (4x10->5x10).
- "Meteoric Onbashira": Proration decreased (96%xN->92%xN), fixed bug where proration was not applied after 1st hit.
- "Virtue of Wind God": Chip damage increased (80->86).
Re: Koishi Komeiji updated (10/28/17), Kanako Yasaka updated (10/27/17)
#280  October 28, 2017, 11:55:11 pm
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Koishi updated

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10/28/17 - Version 2017.10.28
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- Certain memes are now canon... sorta.
- Guard Cancel Counter: command changed to B,DB,D + x/y/z (412x/y/z) during blockstun.
- Fidgety Snatcher: Can no longer hit opponents out of a reset.