Sanae updatedQuote=====================================09/29/17 - Version 2017.09.29=====================================- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- Fixed missing dust particles on ground tech.- 5y: Power gains decreased (0/80/40->0/60/30).- 5z: Power gains decreased (0/120/60->0/90/45).- 4z/j4z: No longer causes a reset versus airborne opponents. Hit velocities adjusted.- 4z/j4z: Damage decreased (50xN->45xN). Now causes chip damage.- 2y: Power gains decreased (0/80/40->0/60/30).- 2z: Power gains decreased (0/120/60->0/90/45).- j5y: Power gains decreased (0/80/40->0/60/30).- j5z: Power gains decreased (0/120/60->0/90/45).- j5z: No longer causes a reset versus airborne opponents.
Reisen & Reimu updatedReisen:Quote=====================================09/30/17 - Version 2017.09.30=====================================- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- Fixed missing dust effects from ground tech recovery.- Vertical hurtbox size during aerial states decreased.- Forward dash velocity slightly increased.- 5y: Power gains decreased (0/80/40->0/60/30).- 5z: Damage increased (65->70).- 5z: Proration increased (80%->85%).- 5z: Power gains decreased (0/120/60->0/90/45).- 4z/6z: Power gains decreased (0/120/60->0/90/45).- 2y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).- 2z: Power gains decreased (0/120/60->0/90/45).- j5y: Power gains decreased (0/80/40->0/60/30).- j5z: Power gains decreased (0/120/60->0/90/45).- j2z: Power gains decreased (0/120/60->0/90/45).- jzz: Hit velocities adjusted, now causes a knockdown versus airborne opponents.- Mind Explosion: Power gains adjusted (15/80*20*20/40*10*10->20/30x3/15x3).- Mind Explosion: Chip damage increased (3x3->5x3).- Ultrared Field: No longer gains power on use.- Ultrared Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec).- Ultrared Field [623 ver]: Field size increased by approx 20%.- Ultraviolet Field: No longer gains power on use.- Ultraviolet Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec).- Ultraviolet Field [623 ver]: Field size increased by approx 20%.- Undersense Break: Chip damage decreased (5xN->4xN).- Illusionary Blast: Power gains adjusted (15/20xN/10xN->20/18xN/9xN).- Illusionary Blast: Chip damage increased (4xN->5xN).- Disbelief Aspect: Power gain on startup increased (15->20).- Disbelief Aspect: Chip damage increased (2xN->6xN).- Spellbreaking Drug: Power gains adjusted (15/40/-1000/40->20/60/-1000/30).- "X-Wave": P2 Power gains increased (42xN->43xN).- "Lunacy Ray": Chip damage decreased (26x2->24x2).- "Lunatic Echo": Fixed bug where projectiles would not spawn if Reisen is above a certain stage height.- "Lunatic Red Eyes": Chip damage decreased (5xN->4xN).Reimu:Quote=====================================09/30/17 - Version 2017.09.30=====================================- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- Added missing dust effects on ground tech recovery.- 5y: Power gains decreased (0/80/40->0/60/30).- 5z: Power gains decreased (0/120/60->0/90/45).- 2y: Power gains decreased (0/26x3/13x3->0/20x3/10x3).- 2z: Power gains decreased (0/120/60->0/90/45).- 3z: Power gains decreased (0/120/60->0/90/45).- j5y: Power gains decreased (0/26x3/13x3->0/20x3/10x3).- j5z: Power gains decreased (0/120/60->0/90/45).
Alice updatedQuote=====================================10/02/17 - Version 2017.10.02=====================================- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- Alice is now exclusively a Type II chaining character (cannot chain Y into Z).- Removed certain outdated information from the Readme concerning damage scaling.- Fixed cancel conditions for several attacks.- 5y: Damage increased (50->60).- 4y: Damage increased (55->65).- 5z: Damage increased (70->80).- 4z: Damage increased (80->90).- 2y: Damage increased (30x2->35x2).- 1y: Damage increased (50->65).- 2z: Damage increased (80->85).- 1z: Damage increased (90->100).- j5y: Damage increased (60->65).- j4y: Damage increased (65->75), adjusted hitvels on crossup.- j5z: Damage increased (70->80).- j4z: Damage increased (90->95).- Throw: Fixed bug where hitbox shrinks after 1st active frame.- Throw [Fwd]: Damage decreased (95->90).- Doll Placement: Power gains decreased (30/20x4/10x4->20/15x4/7x4).- Doll Placement: Chip damage increased (2x4->4x4).- Doll Activation: Power gains decreased (30/20x4/10x4->20/15x4/7x4).- Doll Activation: Chip damage increased (2x4->4x4).- Edo High Explosive Pawn: Fixed bug where recovery frames were not flagged.- Volatile Doll: Power gain on startup decreased (30->20).- "Return Inanimate": Chip damage decreased (56->48).- "Goliath Doll MkII": Now applies 45% proration.- "Lemmings Parade": Proration increased (85%xN->97.5%xN).
Sakuya updatedQuote=====================================10/06/17 - Version 2017.10.06=====================================- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- 5y: Power gains decreased (0/80/40->0/60/30).- 6y: Can now be airblocked.- 4y: Can now be airblocked on the 2nd hit.- 5z: Power gains decreased (0/60x2/30x2->0/45x2/27x2).- 2y: Adjusted hurtbox & hitbox placement.- 2y: Power gains decreased (0/80/40->0/60/30).- 2z: Power gains decreased (0/120/60->0/90/45).- j5y: Power gains decreased (0/80/40->0/60/30).- j5z: Power gains decreased (0/120/60->0/90/45).- Throw: Fixed oversight where throw proration was not being applied.- Throw: Added safeguard in event opponent is lost.- Sense of Thrown Edge: Power gains increased (15/7xN/3xN->15/10xN/5xN).- Crossup Magic: Can now be airblocked.- Crossup Magic [X ver]: Power gains increased (45/20x3/10x3->45/26x3/13x3).- Crossup Maguc [Z ver]: Power gains increased (45/20x5/10x5->45/24x5/12x5).- Crossup Magic [Air]: Power gains increased (45/20x3/10x3->45/26x3/13x3).- Bounce/No-bounce: Power gains increased (15/8xN/4xN->15/10xN/5xN).- Bounce/No-bounce: Knives are now destroyed if Sakuya is hit.- Time Paradox: Proration decreased (90%x2->89.5%x2).- Time Paradox: Power gains increased (45/30x2/15x2->45/40x2/20x2).- Time Paradox [X ver]: Damage on 1st hit increased (37->39).- Time Paradox [Y ver]: Damage on 1st hit increased (47->49).- Time Paradox [Z ver]: Damage on 2nd hit increased (55->56).- Time Paradox [Z ver]: Fixed bug involving chip damage.- "Inscribed Red Soul": Is now air blockable.- "Killing Doll": Chip damage decreased (4xN->3xN).- "Killing Doll": Fixed bug in instance where there is no opponent.- "Deflation World": Chip damage decreased (90->80).
Eirin updatedQuote=====================================10/08/17 - Version 2017.10.08=====================================- Fixed bug involving AI triggers when no opponent is available.- Walk speeds increased.- Fixed bugs on super cancel conditions.- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- Forward dash velocity slightly increased.- 5z: Chip damage decreased (8xN->7xN).- Throw: Now properly applies throw proration.- Burst Shot [X & Y ver]: Power gains decreased (20/30xN/15xN->20/20xN/10xN).- Burst Shot [Z ver]: Power gains decreased (20/40xN/20xN->20/30xN/15xN).- Lunar Debris: Added safeguard in event there is no opponent on screen.- Lunar Debris: Damage increased (20xN->22xN).- Saturn V: Can now be air blocked.- Saturn V [X ver]: Chip damage increased (10x2->11x2).- Saturn V [Y ver]: Chip damage increased (10x2->13x2).- Saturn V [Z ver]: Chip damage increased (12x2->15x2).- Elixir ~ Nitrogen: Opponent can now escape by wiggling the directional keys.- Elixir ~ Nitroglycerin: Chip damage decreased (21->20).- New Special: Tidal Forces (B,D,DB + x/y/z).- New Last Word Spellcard: "Roche Limit" (D,DB,B,D,DB,B + x+y+z)- "Omoikane Device" & "Omoikane's Brain": Removed, orb device reworked and incorporated into "Roche Limit".
Chen updatedQuote=====================================10/10/17 - Version 2017.10.10=====================================- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- Charge input buffers lowered from 50f to 45f.- Added safeguard during throws in event opponent is lost.- 5x: Proration increased (92%->96%).- 5y: Proration increased (85%->90%).- 5z: Proration increased (92%xN->92.5%xN).- 2x: Damage increased (20->25).- j5x: Proration increased (90%->92%).- j5y: Proration increased (80%->85%).- Immortal Sage's Rumbling [Z ver]: Can now be airblocked.- Rumbling Jikokuten: Power gains increased (30/40/20->30/60/30).- Rumbling Jikokuten: Projectile Behavior changed.- Rumbling Jikokuten [X ver]: Damage increased (55->60).- Rumbling Jikokuten [Y ver]: Damage increased (55->75).- Rumbling Jikokuten [Z ver]: Damage increased (55->90).- "Flight of Itaden": Can now be used in the air.- "Pentagram Flight": Can now be airblocked.- "Cait Sith of Mayohiga": Initial projectile now spawns further away from Chen.- "Cait Sith of Mayohiga": Total damage increased (420->440).- "Cait Sith of Mayohiga": Chip damage increased (50->88).- "Soaring Bishamonten": Damage on initial hit increased (56->57).- "Soaring Bishamonten": Chip damage increased (50->84).
Flandre updatedQuote=====================================10/12/17 - Version 2017.10.12=====================================- Maximum Life increased (700->750).- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- Added missing dust effects on ground tech states.- Revised supercancel conditions for some specials.- 5x: Proration decreased (98%->96%).- 5y: Proration decreased (92%->90%).- 5z: Damage decreased (45x2->42x2).- 5z: Proration increased (85%xN->89.5%xN).- 5z: P2 power gains decreased (27x2->22x2).- 5z: Now moves Flandre further forward on use.- 1y/3y: Can now only be performed with 3y. Is now air blockable.- 2z: Damage increased (74->85).- 2z: Proration decreased (80%->75%).- 2z: Power gains decreased (0/120/60->0/90/45).- j5x: Damage decreased (30x2->25x2).- j5x: Proration increased (90%x2->95%x2).- j5y: Damage increased (60->65).- j5y: Proration decreased (90%->85%).- j5z: Proration decreased (85%->80%).- j5z: Hit velocities adjusted, no longer causes a reset against airborne opponents.- Starbow Break [Y ver]: Fixed binding issue when Flandre is against a wall.- Destroyer Claw: Hitbox size slightly increased.- Catadioptric: No longer gives power on startup.- Owen's Chandelier: Now gives 45 power on startup.- Cranberry Trap: Power gains adjusted (0/160/120->45/120/60).- Cranberry Trap: Proration decreased (75%->50%).- Starbow Break B: Now gives 45 power on startup.- Royal Flush [Y ver]: Power gains decreased (30/20x6/10x6->30/16x5*20/8x5*10).- Royal Flush [Z ver]: Power gains decreased (30/20x8/10x8->30/15x8/7x8).- "Four of a Kind": Chip damage increased (3->52).- "Weapon of Mass Destruction": Chip damage decreased (13*15xN->7*10xN).- "And Then Will There Be None": Chip damage increased (180->200).
Utsuho & Meiling updatedUtsuho:Quote=====================================10/14/17 - Version 2017.10.14=====================================- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- Fixed incorrect proration values on 5x and 5y.- Hell Geyser [Lv.2]: Chip damage decreased (16x2->13x2).- Hell Geyser [Lv.3]: Chip damage decreased (16x2->11x3).- "Yatagarasu Dive": Fixed bug where startup invincibility would persist longer than intended.- "Yatagarasu Dive" [Ground]: 1st hit is no longer air blockable.Meiling:Quote=====================================10/14/17 - Version 2017.10.14=====================================- Guard Cancel Counter: Can now hit crouching opponents.
Mima and Cirno updated.Mima:Quote=====================================10/15/17 - Version 2017.10.15=====================================- Velocities during Flight Mode slightly increased.- Mima can no longer block attacks during Flight Mode.- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- Throw: Added safeguard in event opponent is lost.Cirno:Quote========================================================10/15/17 - Version 2017.10.15========================================================- All freezing moves now require the opponent to mash directional inputs instead of attack buttons.- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- 5z: Power gains decreased (0/120/60->0/90/45).- 2z: Power gains decreased (0/120/60->0/90/45).- j5y: Power gains decreased (0/80/40->0/60/30).- j5z: Power gains decreased (0/120/60->0/90/45).
Yukari updatedQuote=====================================10/16/17 - Version 2017.10.16=====================================- Fixes to common animations.- Several bugfixes added in unlikely event opponent is lost (usually during arcade mode continue screens).- Fixed visual bug in Yukari's gap meter when Fight the Ocean is used.- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- 5y: Startup decreased by 1f.- 5y: Power gains decreased (0/80/40->0/60/30).- 5z: Power gains decreased (0/120/60->0/90/45).- 2x: Damage increased (22->25), Proration decreased (95%->92%).- 2y: Damage decreased (60->55).- 2y: Power gains decreased (0/80/40->0/60/30).- 2z: Damage increased (70->75).- 2z: Power gains decreased (0/120/60->0/90/45).- 3z: Proration decreased (85%->80%).- 3z: Power gains decreased (0/120/60->0/90/45).- j5x: Damage decreased (40->35).- j5x: Startup decreased by 1f.- j5y: Damage increased (50->55).- j5y: Power gains decreased (0/80/40->0/60/30).- j5z: Damage increased (70->75), Proration decreased (85%->80%).- j5z: Power gains decreased (0/120/60->0/90/45).- Throw: Fixed bug where throw proration was not being applied.- Urashima's Box: Power gains increased (15/40/20->15/60/30).- Zen Temple Butterfly [X & Y ver]: Is now air blockable after 1st active frame.- Illusionary Rift: Startup powergain on all versions decreased (45->30).- Illusionary Rift [X ver]: Power gains decreased (100/50->80/40).- Maxwell's Demon: Power gains increased (30/60/30->45/80/40).- Maxwell's Demon: Animation adjusted. Confirms are now less ambiguous.- Gazing Eye: Power gains increased (40/20->60/30)- Gazing Eye: Damage increased (40->60), damage no longer increases based on Yukari's gap meter.- Gazing Eye: Proration decreased (92%->85%).- Gazing Eye: Adjusted hit velocities based on opponent's position.- "Laplace's Demon": Damage no longer increases based on Yukari's gap meter.- "Laplace's Demon": Gaps now fire in sequence instead of simultaneously.- "Laplace's Demon": Damage increased (31xN->33xN).- "Trip to the Old Station": P2 Power gains increased (225x3->230x3).
Yuyuko updated.Quote=====================================10/17/17 - Version 2017.10.17=====================================- Bugfix: No longer turns to face opponent during certain aerial states where Yuyuko shouldn't.- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- 5y: Power gains decreased (0/80/40->0/60/30).- 5z: Power gains decreased (0/120/60->0/90/45).- 2y: Power gains decreased (0/25xN/12xN->0/20xN/10xN).- 2y: Chip damage increased (2xN->5xN).- 2z: Power gains decreased (0/120/60->0/90/45).- j5y: Power gains decreased (0/80/40->0/60/30).- j5z: Power gains decreased (0/120/60->0/90/45).- j2z: Power gains decreased (0/30xN/15xN->0/23xN/11xN).- Butterfly Dream Dance: Power gain on startup increased (30->45).- Ghostly Butterfly: Opponent can no longer go into guard state prematurely until butterflies activate.
Komachi & Patchouli updatedKomachi:Quote=====================================10/18/17 - Version 2017.10.18=====================================- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- 5y: Startup decreased by 1f.- 5z: Startup decreased by 1f, hitbox priority decreased.- 6z: Startup decreased by 1f.- 2y: Startup decreased by 1f, hitbox priority decreased.- j2z: Startup decreased by 1f, hitbox priority decreased.- j2z: No longer causes a reset against airborne opponents.- Floating Indolent Dead Spirits: Chip damage increased (6->13). Chip damage on detonation increased.- Lonely Bound Spirits: Chip damage on detonation increased.- "Flow of the River": Damage decreased (73xN->43xN), Proration increased (70.8%xN->92%xN).- "Abundant Floating Spirits": Chip damage increased (12->7).Patchouli:Quote=====================================10/18/17 - Version 2017.10.18=====================================- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- 5y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).- 5z: Power gains decreased (0/120/60->0/90/45).- 2y: Power gains decreased (0/80/40->0/60/30).- 2z: Power gains decreased (0/120/80->0/90/45)- 2z: Damage increased (70->80), Proration decreased (80%->75%).- 3z: Power gains decreased (0/120/60->0/90/45).- 3z: Damage decreased (80->70), Proration decreased (80%->75%).- j5y: Power gain decreased (0/80/40->0/60/30).- j5z: Power gains decreased (0/60x2/30x2->0/45x2/22x2).- Throw: Fixed bug where throw would not come out if Patchouli is crouching.- Summer Red: Proration increased (80%->85%).- Spring Wind: Startup power gain decreased (45->30).- Autumn Blade: Chip damage decreased (6x3->5x3).- "Elemental Harvester": Damage increased (20xN->22xN), proration decreased (98.5%xN->97%).- "Philosopher's Stone": Now has a visible gauge to show remaining time.
Ichirin updated.Quote=====================================10/19/17 - Version 2017.10.19=====================================- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- Unzan now deactivates if Ichirin suffers from a knockdown or throw state.- Taunt: Fixed bug where Ichirin's hurtboxes would not change while Unzan is active.
Mima & Yuuka updatedMima:Quote=====================================10/20/17 - Version 2017.10.20=====================================- "Escape Velocity": Chip damage increased (16->49).Yuuka:Quote=====================================10/20/17 - Version 2017.10.20=====================================- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
Flandre updatedQuote=====================================10/21/17 - Version 2017.10.21=====================================- Minor adjustment to certain sprites.- "And Then Will There Be None": Flandre has learned how to clean up all evidence of murder and how to hit more efficiently.@MightyKombat: I have both active and Mediafire works fine on my end.
Lie Meiling updatedQuote=====================================10/22/17 - Version 2017.10.22=====================================- Corrected bug with forward dash.
Kanako updatedQuote=====================================10/27/17 - Version 2017.10.27=====================================- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- Adjusted supercancel conditions, can no longer cancel Wind Tunnel into Spellcards.- Fixed missing dust effects on ground tech.- 5z: Damage decreased (110->100).- 6z/j6z: Damage decreased (85->80), fixed oversight where attack did not deal chip damage.- 6z/j6z: Power gains decreased (0/120/60->0/80/40).- 2x: Damage decreased (55->50), proration decreased (92%->90%).- 2z: Damage decreased (110->100), startup decreased by 1f, recovery increased by 1f, blockstun decreased by 2f.- 3z: Damage decreased (120->100), proration decreased (80%->70%), now causes a groundbounce on hit.- j5x: Damage decreased (60->50), hitbox position adjusted.- j5y: Damage decreased (90->80), proration increased (80%->85%).- j5y: Startup increased by 1f.- j5z: Proration decreased (96%xN->94.5%xN).- j5z: Now causes techable knockdown against airborne opponents.- Throw: Startup increased by 1f, fixed bug with proration flag.- Sky God: Wind Summon: Now only summons 3 projectiles regardless of version used.- Sky God: Wind Summon: Damage increased (25xN->26xN).- Sky God: Onbashira: Power gains decreased (15/80/40->15/60/30).- Sky God: Wind Tunnel [Ground]: Recovery frames increased by 2f.- Misayama Hunting Ritual [X ver]: Startup invincibility replaced with lower body invincibility during startup.- Misayama Hunting Ritual [Z ver]: Startup invincibility replaced with upper body invincibility during startup.- "Expanded Onbashira": Damage increased (27xN->30xN), proration decreased (98%xN->95%xN).- "Expanded Onbashira": Recovery time increased by 8f, hit velocities adjusted.- "Spring-like Suiga": Chip damage increased (4x10->5x10).- "Meteoric Onbashira": Proration decreased (96%xN->92%xN), fixed bug where proration was not applied after 1st hit.- "Virtue of Wind God": Chip damage increased (80->86).
Koishi updatedQuote=====================================10/28/17 - Version 2017.10.28=====================================- Certain memes are now canon... sorta.- Guard Cancel Counter: command changed to B,DB,D + x/y/z (412x/y/z) during blockstun.- Fidgety Snatcher: Can no longer hit opponents out of a reset.